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#1
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So I was experimenting with putting a Russian tank and crew in my map, it worked in Pie, but when I cook it cooks a package called 'AUD_vehicle_Tank_T34' and when trying to run the map on my LAN I get a mismatched AUD_vehicle_Tank_T34 error.
So I got rid of the tank - deleted the tank playerstart and removed any reference to it in kismet but it still cooks this particular file. Does anyone know why this would happen? ![]() disclaimer: Theatre of War is a working title.
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#2
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You didn't happen to download any sounds mods recently did you?
![]() http://forums.tripwireinteractive.co...79&postcount=6 Could be worth removing the sounds and putting the old ones back in to see if that helps. Last edited by Cwivey; 05-06-2012 at 10:25 AM. |
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#3
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Why would it only do this with one upk as opposed to the other 9? |
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#4
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The SDK is a fickle beast, we are yet to completely understand it. Rather supprised the PanzerIV didn't come up too.
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#5
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It sure is.
The PanzerIV probably would have, I just hadn't got around to putting the playerstart in for it. Cwivey you may be able to help me with another sound issue. When I test my map on my lan setup all rifle firing sounds are silent (on the bots not me). I can hear MG's and SMG's and the reload sound of the rifles but no firing sound. When I test it using the console command they're all fine and dandy.
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#6
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I was playing ColdSteel last night and noticed the same issue.
__________________
...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#7
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Thanks for the confirmation Catalavos. |
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#8
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Harley,
Not sure it your map is having cover issues as well but another thing I had happen on ColdSteel was that when deploying a MG or rifle behind cover (without using "Cover") my character got stuck in a thing where it would either creep along the cover on its own or walk slowly backward on its own.
__________________
...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#9
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