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#1
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So, after a few months of break I came back to SDK, yay!
![]() I have a very trivial question, namely I forgot how to create spawns. So I managed to create Fire Team for each faction and some slots for classes. I created a few RO_PlayerStart actors, and grouped each to "Allies" and "Axis", but when I try to launch the game in SDK, I can fly around like a spectator but I can't choose team/class/whatsoever. Any tips/suggestions or link on how to make spawns correctly? Regards
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#2
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Check the sample maps.
You will notice you need a ROvolumeplayerstartgroup and some kismet. Your RO playerstarts needs to be in these volumes. |
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#3
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Thanks,
So I managed to copy the kismet, instead of ROvolume from the sample map it just shows question mark. I found the list of volumes where I can find ROvolumeplayerstartgroup, but I can't really use it, I don't know how. Sorry for those questions, I haven't really used kismets before.
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#4
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Bow you have to connect that ROvolumeplayerstartgroup to that kismet.
Select the volume then RMB in Kismet and choose new object var using ROvolumeplayerstartgroup |
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#5
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So this is what I have so far:
All the ROplayerstarts in the volume area http://i.imgur.com/hcxTj.jpg Picture of the UnrealKismet window, both different volumes have been connected to different kismets http://i.imgur.com/gav12.png Just a typical property of a Roplayerstart http://i.imgur.com/iuZmV.png
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#6
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Ok, I managed to get to spawn, as I suspected the problem was really trivial - I just had to set TE/FF/CD before the name of the map.
Right now I'm trying to figure out why my character can't move after I spawn, and why both fractions spawn in one spawn area. EDIT: Problem solved by fixing up few things in kismets + restarting SDK :P
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Last edited by Polshevik; 05-06-2012 at 08:45 PM. |
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