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#21
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If you make a new trailer, TWI, don't forget to add Grampa!!
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#22
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Quote:
![]() Lot's of spray & pray running around. Quote:
Trailers and Cinematics are designed to grab your attention and peak your interest, nothing more. Just like a movie.... a trailer may look cool and peak your interest, but once you see that movie, it could be utter crap.
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#23
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Though at least none of it is pre-rendered, non-game footage like so many trailers do. I hate that, so utterly useless for saying anything about the game. I might like the videos as movies (Blizzard makes some stuff that makes some computer-animated movies look straight-up bad), but it won't convince me it's a game worth buying. At least a movie-trailer is representative of what you'll see in the movie, as they're showing the same scenes you actually see in the movie (...usually. And curse the studios that change that up on you). The movie-trailer equivalent of these methods used in video-game trailers would be a film of them shooting the movie, or possibly a staged re-creation of a scene from the movie. |
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#24
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Red Orchestra: Ostfront 41-45 looks like a good combination of gameplay and action to me. If Red Orchestra 2 Mayhem would incorporate some gameplay perspective (preferably without HUD) that'd be the best. Right now it's very cinematic and fun to watch and might interest the viewer, so is good for a start, but not necessarily represent of the game itself like someone before me has said.
Last edited by Holy.Death; 05-06-2012 at 10:11 AM. |
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#25
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#26
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I would indeed love to see trailers or videos that show the upcoming content, like classic and action mode, the campaign etc.
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#27
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Great video mate! Spread it on the web!
Cheers |
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#28
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Problem is trailers show how the game is supposed to be played and so is supposed to look.
But it turns to play out very different often times I've never seen Fallen Fighters so crowded at the center of the map or Grain Elevator with so much action or huge waves of attackers at the top of the street at Spartanovka and anywhere.... |
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#29
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Most HOS trailers won't be showed on TV or things like that, they end up on trailer websites and other online content places. That do not necessarily have a limit to length.
While it might take a lot of time, a video of someone playing a full round and seeing people work together for me often works better. I want to see if a game is what I'm looking for I want to know how the game goes in the end. But what the old RO had was that it made you feel like you were an unlucky guy that happened to be in war. The newer trailers often look more like you're the lucky guy that gets to shoot loads of people. A different sentiment with me personally liking the war feel more.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 05-07-2012 at 04:24 PM. |
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#30
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i wish the actual game was this heart pumping ...
Last edited by luciferintears; 05-07-2012 at 05:12 PM. |
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#31
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Quote:
It's a good cinematic vid but I wouldn't be convinced by it alone, I would need to see the first person perspective too.
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defekt Last edited by defektive; 05-08-2012 at 06:17 AM. |
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#32
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All the things that were on the BETA and vanished on release and things that I've never seen you mean, right? And it would be nice to have unmountable bayonets...
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#33
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Actually death screams are fixed but unreleased in either beta or regular. That's one of the things being sorted by TWI last minute. Native voices are in for the next patch (hence why it is suggested there) and bolts become a priority with client side hit detection, which should become more common if the memory leak/mutator problems are fixed by TWI.
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#34
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@ >F|R< Sarcinelli
All the things that were on the BETA and vanished on release and things that I've never seen you mean, right? And it would be nice to have unmountable bayonets... i play the BETA only so i have all this things |
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#35
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Quote:
That sums it up pretty well for me. I enjoy RO2, but one of the things I loved the most about CA/Ost was one of the things that also drove me insane: The learning curve and how HARD that game could be. I can get used to the fast-paced nature of HOS, but the stuff they've been working on is what really slowed my playing time down (Trying desperately to deploy an mg/at in the corner of a window, but getting mowed down while doing the 'cannot deploy here' dance). Once those type of gameplay elements are fixed and the community maps/packs start hitting, I think all will be well. |
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#36
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Wow, the Mayhem video was great!
Amerikaner hit the hammer right on the nail! |
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#37
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I'm currently uploading another trailer/teaser I had stored on my computer from Red Orchestra Combined Arms 3.0
When it's uploaded to YouTube, I'll link it here.
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#38
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nice to see trailers showing what new players can expect for the first couple of hour! i.e. getting killed!
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#39
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Red Orchestra Combined Arms 3.0 Teaser - YouTube
Just finished uploading.... .unfortunately, I didn't see my name in any of the game action ![]() Though some may see some names they haven't seen in a while.
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Last edited by Cpt-Praxius; 05-11-2012 at 07:27 AM. |
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