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  #201  
Old 12-27-2011, 08:28 AM
ro_sauce ro_sauce is offline
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i dont think they have the necessary license to make the linux bins.
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  #202  
Old 01-14-2012, 08:56 PM
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_KaszpiR_ _KaszpiR_ is offline
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How about dev team status update in this matter?
Especially when SDK is out.
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  #203  
Old 01-16-2012, 06:52 AM
djw djw is offline
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+1

I would like to have Linux server binaries
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  #204  
Old 01-18-2012, 04:16 AM
PGD-Panzerkurt PGD-Panzerkurt is offline
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Default Want to say adios

Actually we decided to cancel our windows server. On February 7th we are out. We call it passive resistance. In our opinion actually we have to make to many compromises with ro2.

1. We have no linux files.

2. The game is in the actuall phase not attractive enough. Only 2 tanks available, too less maps are two reasons of it. Its starting to get boring.


If tripwire will make this game more attractive we will probably be back. In my opinion this will take a year. That there are no linux bins is a punsh in the face.

We wish tipwire a great success with ro2 and that it will get the good old taste of ro1.

Best Regards
PGD-Panzerkurt.

Last edited by PGD-Panzerkurt; 01-18-2012 at 03:51 PM.
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  #205  
Old 02-28-2012, 06:54 AM
ro_sauce ro_sauce is offline
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bump for linux bins.
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  #206  
Old 02-28-2012, 09:50 PM
TheChris80 TheChris80 is offline
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I guess its not possible
If im right then the ro2-server is using Direct-X wich cant run under linux.
I ve tried it in debian via WINE but i failed
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  #207  
Old 02-29-2012, 03:55 AM
Luckz Luckz is offline
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Now you're just making things up.
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  #208  
Old 02-29-2012, 12:27 PM
garybourbier garybourbier is offline
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My server run with wine with no probleme
But i want a real linux binarie !
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  #209  
Old 02-29-2012, 04:16 PM
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From Ramm-Jaeger
Quote:
A Linux server release is still a possibility, but that there weren't currently plans to do it in the near term.
http://list.tripwireinteractive.com/...ry/001009.html
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  #210  
Old 04-04-2012, 04:33 AM
SeyBee SeyBee is offline
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Quote:
Originally Posted by [JR]jefaus-MP View Post
Besides, if Americas Army 3 (which runs on the UE3 engine too) has a linux server, I am certain that Tripwire can get one going for linux too.
Untruth!!!

There is no AA3 server binaries for linux
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  #211  
Old 04-18-2012, 09:57 PM
pirinto pirinto is offline
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+1
I have no interest in running a RO2-server on Windows.
Give me linux binaries and I'll set up one immediately.
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  #212  
Old 05-02-2012, 03:22 PM
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Bolkonskij Bolkonskij is offline
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Quote:
Originally Posted by pirinto View Post
+1
I have no interest in running a RO2-server on Windows.
Give me linux binaries and I'll set up one immediately.
Yeah this, I'd love to see it for Linux, as that's primarily what I use on my servers. (Ubuntu 10.04 lts)
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  #213  
Old 05-06-2012, 12:05 PM
queeny queeny is offline
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YES. Linux binaries, PLEASE.
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  #214  
Old 05-09-2012, 12:23 PM
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mattlach mattlach is offline
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Every gaming server I have ever hosted has been on linux. (all of them either HLDS or SRCDS)

Its much more efficient, stable and secure, and without the overhead of the gui the same hardware performs better.

This is before we even start to talk about the ease of managing. Its much easier to SSH into a linux box than it is to have to mess around with remote gui screen management.

A linux dedicated server would be greatly appreciated!
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  #215  
Old 05-09-2012, 12:24 PM
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Quote:
Originally Posted by garybourbier View Post
My server run with wine with no probleme
But i want a real linux binarie !
It may run with wine, but how stable is it, and at what performance cost?
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  #216  
Old 05-12-2012, 01:00 PM
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I don't know hardware specifications, but i can say that on wednesday night, GaryBourbier's server managed to fill with 64 players, but performance has severely decreased after 50-55 players.
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  #217  
Old 05-14-2012, 02:12 PM
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Quote:
Originally Posted by Partisan]Brice View Post
I don't know hardware specifications, but i can say that on wednesday night, GaryBourbier's server managed to fill with 64 players, but performance has severely decreased after 50-55 players.
yeah, that's the tricky part. That's where most servers start to feel the pain due to CPU limitations. Running the abstraction layer of Wine in between the linux OS and the game server software probably only exacerbates things, as it is far from memory or CPU cycle free.
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  #218  
Old 05-27-2012, 10:36 AM
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molokki molokki is offline
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Quote:
Originally Posted by mattlach View Post
yeah, that's the tricky part. That's where most servers start to feel the pain due to CPU limitations. Running the abstraction layer of Wine in between the linux OS and the game server software probably only exacerbates things, as it is far from memory or CPU cycle free.
There are far better virtualization types for server virtualization. Meaby Xen with DomX running Win$erver, or KVM for desktop people. These two offer native virtualization (KVM with Qemu) so it should be much faster than Wine.

I still hate to use Win$ for servers. So if there is something new from devs to say about linux bins, I would be loved to hear it.

Last edited by molokki; 05-27-2012 at 10:38 AM.
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  #219  
Old 06-06-2012, 04:11 PM
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Quote:
Originally Posted by pirinto View Post
+1
I have no interest in running a RO2-server on Windows.
Give me linux binaries and I'll set up one immediately.
Exactly that.
+1 for Linux bins.
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  #220  
Old 06-07-2012, 10:26 AM
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Quote:
Originally Posted by TheChris80 View Post
I guess its not possible
If im right then the ro2-server is using Direct-X wich cant run under linux.
I ve tried it in debian via WINE but i failed
Since the server does not render anything to a screen, directX (well, at least the direct 3d component) is irrelevant.
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