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#41
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Is classic mode out yet?
That is all I want to know.
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Rally behind the Virginians! |
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#42
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Yes
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![]() http://www.flickr.com/photos/fnscar Sager NP8170 | Intel i7-2630QM | 8gb RAM | GeForce GTX 580M |
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#43
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I agree with the OP.
ROOST was nice and simple. Open server browser > Join populated server. RO2 = Open server browser > Filter servers by gamemode > Wait for refresh > See if anybody is playing in server of a particular game mode > Nobody is playing particular server > Exit Game > play an online game that actually functions properly. This "community division" is utterly ridiculous. A mathematically insigniciant proportion of people like each "niche" of the game, ROOST kept alive for years on the same group of 2000-4000 semi-frequent player whereas RO2 is just too convoluted for anybody to bother, that's why almost nobody plays it. Making even further divided "game modes" is just going to aggravate the problem. |
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#44
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You only need to apply filters once, as you did with RO:OST. |
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#45
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why didnt they just make:
Relaxed = Realism Realism = Classic and then delete the actual relaxed mode. Does anyone sincerely enjoy that mode? I agree there are too many modes. At most there should be 2. |
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#46
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Most people like options. I know I do. I hate the idea of crosshairs or action mode, but I am sure others love it. More people should experience ro2 in whatever way they want to.
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#47
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![]() Have you played Normal lately? The improvements are significant and it is surprisingly fun. I can easily see it becoming at least as if not more popular than either realism modes. Last edited by Torio; 05-02-2012 at 07:49 PM. |
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#48
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I agree, less game modes the better. I seriously don't even care what the game mode is. The community is already small enough, splitting it any further is only going to hurt the game.
I hate when a game can't decide what it wants to be. Just work on one main game mode and make it the best it can be. Last edited by wazups2x; 05-02-2012 at 08:43 PM. |
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#49
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I don't talk about mods, it s another question. Darkest hours is a MOD who is OUTSIDE a game. RO classic is a WAY OF GAMING who is INSIDE, already inside, a game. I am talking only about RO 2, and the way of gaming from this game only. A game is one community. Look like RO 1 and RO 2 in the starting. RO 1 didn't RO classic for working very well, and to be famous. Last edited by ro2player; 05-03-2012 at 01:04 PM. |
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#50
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The competition in the gaming industry is fierce. The first thing to do is to find an audience that you want to appeal to. The second thing to do is to find what really appeals to this audience. Hire famous voice actors, story writers, do huge and extremely expensive marketing campaigns, invite game reviewers and give them free food, booze, and some kind of activities. If you have a good economical situation you can create a Blacklist and bann certain reviewers to review your game. Spend dozen of millions and have the most high quality Devs. The other option would be: Create an extremely innovative videogame and you may be in the game. With that said, trying to focus on making a game that is suitable for everyone is not going to work because you will then compete with everyone in almost all genres. You can't expect to attract the mainstream and competing with COD while also focusing on appealing to all kinds of niche audiences. It will make the game watered down. It will en up in an half-assed attempt to appeal to the niche audience, and it will be the same with the mainstream. Games such as Brink and Body Count did all they could to appeal to the mainstream yet they failed. Games like Codemasters Operation Flashpoint tried to do both, and they failed even more. If you look at COD and arma - two completely different games - which are the opposite of each others - they did what they wanted to do, and the audience and the style of gameplay they do is not divided into modes or hordes of different modes, its just one solid unit. That is why I believe those games are successful in their own market. Last edited by Cyper; 05-03-2012 at 07:15 AM. |
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#51
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And do you believe RO 1 and RO 2 are successful in their own market : their own artistical position, who means the creation of a game out of industrial way of thinking games ? Don't you believe Triwpire is perfect inside this sector ?? They are less strong industrialy than the creator of BF and COD...But they are stronger - so much stronger - than BF and COD creator in artistical position. Triwpire mens are firstly artists who do industrial strategy. BF and COD creators are firstly industrials men who try to do artist creation. Inside artistical "market" COD and BF have defeat - not success. RO 1 and RO 2 show it clearly by its own realism. Last edited by ro2player; 05-03-2012 at 07:55 AM. |
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#52
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Wrong topic.
Last edited by Cyper; 05-03-2012 at 12:30 PM. Reason: Wrong topic |
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#53
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Minority/Majority, it all depends on what group we are talking about a minority or majority of (if you mean all fps gamers, you mean one thing, if players of RO:Ost you mean another, if players of RO2 you mean yet another); so you can play mental gymnastics to try to argue that your unpopular idea is a good idea, but what you've said here just makes no sense. Last edited by MarioBava; 05-03-2012 at 12:36 PM. |
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#54
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RO classic is a WAY OF GAMING INSIDE the game. Darkest hours and mare nostrum for exemple are MODS OUTSIDE the game. Now with RO classic we will have 2 different games INSIDE the same game...If patches come lately, now they will also come more lately? And it help to split surely the community. (by vote of this kind...) Why not a vote to cancel RO classic ?? Last edited by ro2player; 05-03-2012 at 01:13 PM. |
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#55
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#56
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And after playing RO classic, players will ask countdown and firefigth inside RO classic itself. They will want to switch firefigth and countdown in RO classic way of gaming syle as the same way territory have been switched in RO classic with the patch. Maybe also RO 2 players will evacuate in RO classic.
Is RO classic show the failure of finality of patches ? Patches need to repair problems and switch from old gameplay to a new gameplay. Why creating RO classic ? and why not still working inside RO 2 with patches ? (even if gameplay will change - i can be ok with until a limit). If gameplay need to be modified : it's ok but from inside RO 2 original and not from RO classic or another. RO 2 need more patches than RO classic. After this patch, we will have this problem : RO 2 original will need patches and RO classic will need patches. Last edited by ro2player; 05-04-2012 at 07:20 AM. |
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#57
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I used to be where you are with this idea, I thought that creating a new mode would be wrong. I could get used to new gameplay but I thought it better for the game to have one identity rather than have it be a very different experience from server to server. But since playing the beta, I've changed my mind mainly because I prefer Realism --especially since it has been improved in the beta-- and I see a pretty good chunk of players also probably do. Classic may become the most popular mode, but I'd like to have the choice, hypothetically at least, of not having to play it. |
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#58
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Game ROHOS need to change. But now with RO classic ROHOS will change mainly ONLY from RO classic. Game ROHOS need to change, but it need to change directly from RO 2 original... Quote:
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RO 2 is going to become one game with 2 community. For RO 2 original waiting is so long. So imagine patches for RO classic, etc... And finaly Imagine players want a second wave of new RO classic ( An RO classic more realist or less realist). Imagine anothers and new way of gaming are coming in news patches ! (i dont know: RO ultra, RO classic special, etc... ) The question is not to work or to not work for ROHOS. The question is where starting the work for ROHOS. The solution was to stay INSIDE RO 2 but to continue to work from RO 2. Not to start to work outside of RO 2 original and inside RO classic. It s means : all the good job must be done directly from RO 2 original, by this way the community will be still one. Last edited by ro2player; 05-04-2012 at 02:39 PM. |
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#59
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MarioBava said:
"If I am wrong someone will surely correct me, but I seem to recall playing both Firefight and Countdown on the Beta Classic mode server(s). It's confusing, but as far as I know Classic/Realism/Relaxed(Action?)/(Custom) are just the 3(4) basic realism modes which will overlay any of the 3 gametypes which are Territory, Countdown, and Firefight. For example, a Classic server can have TE, CD, and FF maps all in the same rotation just as well as a Realism or Relaxed server can. " There will be 3 modes: Action, Realism & Classic. As far as I understand, a server will be able to host firefight, countdown, and territory, inside each one of the modes. Last edited by PeteAtomic; 05-04-2012 at 03:16 PM. |
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#60
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RO2player said:
[QUOTE=ro2player;1066098]Ok. So why Tripwire didn't directly worked INSIDE RO 2 ? Why create 2 way of gaming ? One game, one way of gaming, no ?? And finaly Imagine players want a second wave of new RO classic ( An RO classic more realist or less realist). Imagine anothers and new way of gaming are coming in news patches ! (i dont know: RO ultra, RO classic special, etc... )" From everything TWI has put out, the classic mode will be a finished product. There is no discussion, from TWI or the community, about modes beyond classic. I understand all of your concerns. They're valid ones. From what I understand from your writing, you are worried that essentially TWI is creating separate games from each other with these different modes. There is truth to that. Particularily comparing the action mode from the classic mode. I've played both of these new modes in beta. Action is very different from classic, so much, that they're completely different game experiences. Last edited by PeteAtomic; 05-04-2012 at 03:23 PM. |
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