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#1
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Short post for a small issue, but the scope lens distortion (bending of the image towards the margins of the scope) is both annoying and not actually a thing. If you want to do the whole "neat effects" thing, go with chromatic aberration, not this. No WWII rifle scope I have ever seen does anything even vaguely similar to this and my own PU scope has a flat, clear image all the way to the margins.
It's a small detail, but for those of us who play the marksman class a lot, it's an irritating small detail as it makes the 'tunnel vision' effect much worse than it ought to be. |
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#2
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Although on the other hand ocular shadow should be MUCH more prominent, any misalignment should cause a large ocular shadow taking up much of the scope. Proper ocular shadow would prevent the sniper from moving the scope around too much, as compared to the current which is hardly noticeable.
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#3
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Absolutely - the PU in particular (not to mention the ZF41) is really affected by this, yet ingame the only time it seems to be an issue is if I spin myself as fast as possible while jumping.
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#4
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Quote:
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#5
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I used the G41/ZF41 for the first time in a while earlier and this distortion is pretty much the main reason it is so worthless.
Other than trying to impress people with a pretty run of the mill shader effect, I don't see what the point of the distortion is. No scope I have ever used has had such visible distortion, even really cheap crappy airsoft ones, and my own 1944 PU, as well as every other WWII scope I've seen, has a flat image without bending towards the margins. I probably wouldn't care so much if this effect didn't seriously impede visibility, affecting a sniper's ability to spot movement to the periphery of his vision (or in the case of the ZF41, to see anything at all). Real PU scope Real Hensoldt Dialytan 4x K98 scope Real PEM scope Ingame PEM scope, all scopes ingame have similar distortion and in the case of the ZF41 the small lens combines with this to make it useless. |
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#6
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+1
TWI sure does love putting in pretty effects that ruin gameplay and force you to tweak the .ini to fix. |
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#7
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Are we playing the same game here? I can't comment on realism, but I have never had difficulty in using any of the scopes in this game. Are you guys constantly swivelling left and right or something?
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#8
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Agreed, scopes don't look like that. The pictures demonstrate it well.
While performance optimization has really helped, I would assume that removing this effect would also increase FPS when scoped in- the FPS drop makes sniping very difficult for me. Is there a way to turn this off manually?
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My Steam ID is RoastinGhost, surprisingly enough This is a still from my current project, War According to Video Games- Preview of "War According to Video Games" - YouTube |
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#9
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Quote:
In the case of the ZF41, it goes even further still in that it renders an already fairly poor optic utterly worthless. The handful of times I have even bothered to use it, I couldn't see a damn thing because the entire sight picture is one giant bubble of distortion. |
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#10
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Here's a picture taken through a friends original fully coated Zielvier scope; a really rare piece, it's hard to find many original scopes that haven't lost atleast part of their lense coating today! Notice the brightness of the optics, the coating works perfect!:
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JBM Ballistics | Online Conversion | CSG Kinetic Energy Calculator Let your opinion be known: http://forums.tripwireinteractive.co...ad.php?t=67980 Last edited by Unus Offa, Unus Nex; 05-01-2012 at 04:10 PM. |
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#11
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Another Zielvier with complete coating:
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#12
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Scope comparison I presented some months ago in another thread to highlight incorrectly modelled reticle dimensions, however it also illustrates the distortion issue well:
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JBM Ballistics | Online Conversion | CSG Kinetic Energy Calculator Let your opinion be known: http://forums.tripwireinteractive.co...ad.php?t=67980 |
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#13
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Good posts. I don't believe you will get any response on this though. They probably put much effort in creating the distortion effect and removing it would imply that they got it wrong and admit it. I don't see that happening.
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#14
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Maybe pull it back a little bit, but I still quite like it.
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#15
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It's both an unnecessary and unrealistic feature, hits the framerate, and contributes to the tiny sights for the G41 being completely useless. It'd be good to see it go.
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#16
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Seems like a fairly simple shader like you'd encounter in any game, I can't imagine it having taken much effort. I'd like to see it go, but I'm not really hopeful.
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