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#1
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Hi, im making a map and I have some questions:
1. How to make doors dont re-appear in the next wave? 2. Or... how to make the game of only 1 wave? (Yeah sounds bad I know). 3. How to make for example a radio and put sounds there? (not music, just a radio that says something). 4. Is possible to buy guns while fighting? For example I have a button that says "Buy AA12", if I press E, 4000$ from your money are gone but you get the AA12, or say "Not enough money" if you dont have enough money. 5. Related to the question above, is possible to delete the trader from the game? (Without any mutator, I just want to delete it from my map). |
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#2
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Yo!
2: this can be achieved by simply spawning the boss man 1,4,5: can be achieved via a set of custom triggers currently in the process for being whitelisted download this .u file http://www.mediafire.com/?n2x0tcliinny031 link and updated pack curtesty of Slavek extract Fall_triggerpack_v2a.u and place it into your killingfloor->system folder open killingfloor->system->killingfloor.ini with your preferred text editor scroll down till you find EditPackages=Blah add in EditPackages=Fall_triggerpack_v2a now open the killing floor SDK/unrealed thing'a'ma'bobber you will now find a list of triggers in Actors->triggers-> 1:when making your doors use kfDoorMoverPlus instead of the normal KFDoorMover it'll have an option bNoRespawn set that to true and your doors will no longer respawn. 3: now unfortunely i have no idea how to do this one 4: Yes it is possible you can use the FA_ShopVolume instead of the Normal ShopVolume and set ClosedBootsPlayers to FALSE and simply not make a door.... you could put it near some static meshes that resemple weapons and ammo if you want..... 5: yes there techically is no need for a trader tho there are a lot of crap involed with the KFgametype that relies on it but only during wave change so sense you only have one wave there will be no need for it.... also extra helpfull stuff inside the triggerpack you can spawn weapons, and ammo boxes via triggers in it via the FA_itemspawner and FA_spawner OR the FA_spawner_standalone helpfull info reguarding the triggerpack http://forums.tripwireinteractive.co...light=falidell and http://forums.tripwireinteractive.co...light=falidell this link is for V1 but still have helpfull info in it for the V2a pack..
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Every great advance in natural knowledge has involved the absolute rejection of authority. - Thomas H. Huxley |
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#3
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Quote:
2. Use the story mode gametype. Link below. 3. Use an AmbientSound actor. Keypoint ---> AmbientSound 4. Use the story mode gametype. Link below. 5. Use the "story mode gametype". Link below. You can find story mode here |
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#4
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Thanks for the help guys
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