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#1
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Server Crash on Map-Change should now be fixed!
Removed emitters. The sunset's reflection in the water doesn't glitter anymore but the map shouldn't crash servers. I also added a fence at a place where I just had an invisible wall before. The Workshop is being updated. If you subscribed to the map there you should get the update automatically. If you downloaded the map manually (e.g. to install it on your server) please download the newest version here: Download: http://www.mediafire.com/?y6a1rh9j33hxxgs ---------------- Muskrat Castle is the name of the log cabin on the middle of a lake called Glimmerglass Lake that floating Tom Hutter lives in with his two daughters in James F. Cooper's The Deerslayer. That's the inspiration for this map for Killing Floor. Except instead of Mingos we're going to be fighting zombies, instead of an old log cabin we have a modernized farmhouse-turned-meeting-center and instead of having it built on wooden posts we have it set on a tiny island. ... but it's still on a lake, for what it's worth. :P Here are some screenshots:
Spoiler!
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Last edited by Murphy; 04-21-2013 at 03:44 AM. |
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#2
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It feels like UT map rather than KF
and the skybox is pretty awesome! I cant find good skybox for my maps :T
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#3
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Quote:
Here a good site with skyboxes >> http://www.redsorceress.com/skybox.html /// USe
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#4
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#5
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Updated with new developments on the skybox front...
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#6
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Quote:
This is for game modding, why would anyone pay to develop something for free?
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#7
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That looks really sexy
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#8
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Quote:
The sky you see in my screenshots is made from such a free sample, resized and sharpened to 4096x1024. And it would probably look great downsized to 2048x512 as well. I really don't know what more you could want from (free) sky textures.
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Last edited by Murphy; 04-29-2012 at 05:55 PM. |
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#9
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Quote:
My mistake. Thank you very much for sharing
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#10
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even by now : eyegasm
go ahead
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#11
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New screenshots!
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Last edited by Murphy; 05-05-2012 at 01:58 PM. |
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#12
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Sweet looking pictures. I actually would love to see this in a playable state.
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#13
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Ok then. Downloadlink to the beta in the opening post. If you see a server called "-Murphy's Pub-" by chance, that's me running this map.
Feel free to join.
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#14
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Mind dropping us an IP ?
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#15
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It's not static, unfortunately, but for today the IP is [EDIT 05/10: 84.144.226.217
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Last edited by Murphy; 05-10-2012 at 01:47 AM. |
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#16
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Just played on The Dedicated Server with around 24 people and it was a blast. Great spawning rate and looks AMAZING. There were many places for people to post up in a small space because of the stairways zigzagging about. Great work as always
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MODDB.COM:http://www.moddb.com/members/modchris666/addons Workshop:http://steamcommunity.com/id/swift_b...hopfiles/?1250 |
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#17
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Wow, thanks man!
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#18
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Great map I must say ! Very pretty and has a good flow. My only concerns are :
- lack of detail in the medium floor (where the trader is) and downstairs (thats just a mere suggestion). - top floor , people can crouch and go behing the rows of chairs, maybe block it ? - top floor, put crates or another things within the square table to facilitate player movement in there. Jumping to get out of it doesnt always work well :S edit : i see theres a B1 version, Ill have to check it out tonight... here are a couple vids we made, 2nd one has no sound (i messed up) : Killing Floor - Muskrat Castle - HoE 6man W10-11 - YouTube Killing Floor - Muskrat Castle - 4man HoE 10FF W10-11 - YouTube
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Public servers = California : peroxyd.dyndns.org:7707 Chicago : 72.5.195.139:7807 Last edited by lammah; 06-08-2012 at 03:43 PM. |
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#19
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Thanks for feedback! Middle floor isn't done yet and I don't even know which rooms to keep and which ones to block off. Players don't need them all. I don't want to draw fights back there. I'm going to keep the big one and add sun-rays, among general decor. I might still close it off with a see-through door, however. I don't know yet.
(Haven't really thought about the map too much since then, if I'm perfectly honest.) I'll see what I can do about the other things you noted. Thanks again.
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#20
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your maps are always so gorgeous, really pushing the limits of this engine, would love to see what youve done for ue3.
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