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#21
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In Pacific Assault you could climb some trees just becuase of the way they were designed. Maybe it could just be like a wall where you climb up on different branches to lay in wait.
The tactic worked great on multiplayer. Climeable trees coule just be in the middle of the jungle so as not to let players see much. Also could be used as a tool to give japanese a bonus. |
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#22
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But MOHPA's multiplayer mapss were basically giant corridors with the occasional wide open "arena". They could afford to make trees out of brushes or as static models (without complex culling and shader effects).
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#23
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Good point, I still hope we might have a few maps with trees, it seems like that along with other defensive systems will help the japanese alot, as well as being much more realistic than in DH where to make up for Germans (who didn't really need it cause of their mgs and mp44s in my opinion) always got tons more troops.
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#24
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Well i hope we will not see only USA in attack and IJA or IJN troops defending. When i read you it's like you forgot that Japanese soldiers have feet and can advance forward...
I more interested in the early mid- (before late 42 early 43) war scenarios, myself. When the Japanese army was (still) in attack on many fronts.
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#25
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How about actually adding small, camouflaged platforms in the trees, with a ladder of 2x4's leading up to the platform. Creativity with creating the platform can help it blend into the tree itself.
It'd be kinda like a tiny, camouflaged tree house. |
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#26
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Quote:
I also hope that it won't always be Americans attacking myself. |
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#27
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Quote:
"This shows US army fighting to defend Afua village from Japanese attackers who have just crossed the Driniumor (Hanto) river in the New Guinea campaign"
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#28
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Quote:
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#29
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This idea is very good and I agree.. Japanese defensive lines around certain CAPs could use this.
Something that would great was if the Japanese had foxholes covered with leafs, grass and such. These foxholes could be spread close to trails and fully marked on the map for the Japanese team. Then it would be possible to enter/exit them, and use the animation for open/close hatch to peek out and peek in from it. |
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