Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > Ideas and Suggestions

Reply
 
Thread Tools Display Modes
  #1  
Old 04-29-2012, 02:38 PM
Raneman's Avatar
Raneman Raneman is offline
Senior Member
 
Join Date: Jan 2011
Posts: 642
Default New bullet effect

There's a nice way to create bullet effects, that was recently used in games like sniper elite and RDR. Basically, you take where they get hit, and you paste a small bullet wound gib model on there. It's a small change, but it makes bullet hits look very good.
Reply With Quote
  #2  
Old 04-29-2012, 02:49 PM
Proud_God's Avatar
Proud_God Proud_God is offline
Senior Member
 
Join Date: Dec 2005
Location: Unranked IOM server. Join me.
Posts: 3,142
Default

Maybe post a youtube to convince us?
__________________

By Dibbler & Team

Support the IOM - Join unranked IOM servers - Join the IOM group
Signature:©Kleist productions
Reply With Quote
  #3  
Old 04-29-2012, 03:01 PM
Raneman's Avatar
Raneman Raneman is offline
Senior Member
 
Join Date: Jan 2011
Posts: 642
Default

RDR Entry wound:

Sniper Elite Entry wound:

Sniper Elite Exit Wound:
Reply With Quote
  #4  
Old 04-29-2012, 03:59 PM
Avtomat's Avatar
Avtomat Avtomat is offline
Senior Member
 
Join Date: Oct 2011
Location: Hungary
Posts: 347
Default

these already are in game. (entry wounds only) Sadly they dont appear always.
__________________

♫Когда поют солдаты - Спокойно дети спят♫
Reply With Quote
  #5  
Old 04-29-2012, 05:25 PM
RoastinGhost's Avatar
RoastinGhost RoastinGhost is offline
Senior Member
 
Join Date: Jul 2011
Location: Minnesota
Posts: 230
Default

I was impressed with how bullet hits looked in Red Dead Redemption.
__________________
My Steam ID is RoastinGhost, surprisingly enough

This is a still from my current project, War According to Video Games-
Preview of "War According to Video Games" - YouTube
Reply With Quote
  #6  
Old 04-29-2012, 08:25 PM
ross's Avatar
ross ross is offline
Senior Member
 
Join Date: Jun 2010
Location: Australia
Posts: 778
Default

In a game like RO2 - especially a game like RO2 - this would most likely murder everyone's performance. In SE2 you're generally firing single, well-aimed shots, and in RDR you are not putting 71 rounds into someone in a matter of seconds. Imagine if someone walks around a corner and gets panic-sprayed with a full PPSh mag... that's 71 entries, 71 exits, and many thousands of additional polygons and textured surfaces on one player alone.

I do like the feature, but not everyone has a NASA-spec PC and RO2 has had rather severe performance issues previously. I'd rather they didn't make a return.

What I would like to see is the blood effects worked on a little. Even on high settings the impacts look like a blurry red smudge rather than a wound, and the spray against walls and floors and what have you doesn't look much better. I miss RO1's blood textures and spurting arteries, they made the game a lot more immersive and rather more disturbing (which would fit well with RO2's death screams, when they start working for everyone again...).
Reply With Quote
  #7  
Old 04-29-2012, 10:59 PM
SQBsam's Avatar
SQBsam SQBsam is offline
Senior Member
 
Join Date: Oct 2010
Location: Australia
Posts: 896
Default

Redundant request, this is already in the game. I'll get a screenie of it right now, as I am in the beta.
Reply With Quote
  #8  
Old 04-30-2012, 07:36 AM
Cwivey's Avatar
Cwivey Cwivey is offline
Senior Member
 
Join Date: Sep 2011
Location: In the hills! (of England)
Posts: 2,359
Default

Quote:
Originally Posted by SQBsam View Post
Redundant request, this is already in the game. I'll get a screenie of it right now, as I am in the beta.
He's not talking about bullet holes, more the tearing effect by placing a model over the wound to give the wounds depth / 3D aspect.
Reply With Quote
  #9  
Old 04-30-2012, 08:10 AM
Mike_Nomad Mike_Nomad is offline
Banned
 
Join Date: Feb 2006
Location: Florida, USA
Posts: 5,025
Default

Quote:
Originally Posted by Cwivey View Post
He's not talking about bullet holes, more the tearing effect by placing a model over the wound to give the wounds depth / 3D aspect.
I'd rather see TWI put the time and effort into getting RO2 where they want it to be so the new updates, patches and fixes can be released.
Reply With Quote
  #10  
Old 04-30-2012, 10:58 AM
MarioBava MarioBava is offline
Senior Member
 
Join Date: Jun 2006
Posts: 810
Default

Fine for eye candy, and fun to see where you actually got the guy, but not so good for performance, I would think. However, I guess you wouldn't necessarily have to have it make one for every hit...there could be a max of 3 or have it be on a user-controlled slider for amount of "detail" (number of allowed models to be pasted) which could go from 0 (off) to 1 to who knows how high for the max number. But we already know according to TWI that RO2 pushes polygon counts pretty high (remember the Pavlov's bricks controversy?)...adding potentially so many polygons for corpses that are not going to be around to look at for long seems like an injudicious addition, even if it is only very simple geometry for each wound.

Last edited by MarioBava; 04-30-2012 at 11:01 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2014, Tripwire Interactive, LLC