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  #581  
Old 05-02-2012, 05:28 PM
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Quote:
Originally Posted by 11_HARLEY_11 View Post
Hi all,
It's been a little quiet in here so here's some of my latest screen shots. The map (no name yet) is coming along nicely but I'm still only 3/4 the way through. I just hope it runs well for everyone - yikes! Lots of new assets in here so it'll be a large download when its done. sorry in advance for that.
I can't give an estimate of when it'll be done as my job keeps interfering. Still fleshing it out with models and such, also there are still covernode, mantle and spawn bugs that the good peeps at TW are looking into. So I'll wait until they are ironed out before releasing.

Anyway back to it. Hope you like.

Spoiler!

Spoiler!

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Spoiler!

Spoiler!

Spoiler!

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Spoiler!

Spoiler!
good work mate cant wait to try this.
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  #582  
Old 05-03-2012, 02:45 AM
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Quote:
Originally Posted by Drecks View Post
I add them manually. Its a drag but then I know thay are placed correct.
I copy them in unlit mode which made it even harder to see if they wont float. But copy in lit mode makes the editor crash. Once copied I use the widget to rotate them in the desired position. I gave them a max drawdistance of 1500....
i could raise that but I'm a performance whore.
It's a very unfortunate bug that one. I still occasionally forget I'm in shadow mode and...kaboom! It also doesn't help that in Maya the alt key is held down constantly for navigation and in udk its the copy key lol. You know how easy it is to confuse the keys when going back and forth from one program to another. Or maybe that's just me.

Thanks everyone for the awesome feedback too!

Nylle, I really hope the map/matches live up to your imagination dude and thanks for the inspirational compliments.
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  #583  
Old 05-04-2012, 02:39 AM
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Good God that is some great work, Harley. I could say a million things about it, but I'll just say that I can't wait to play it in the future.
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  #584  
Old 05-06-2012, 02:53 PM
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RO2 Freeze Tag - WIP
I am currently messing about trying to create my favourite/fun game mode ever - FreezeTag!!

I got into gaming playing FreezeTag for UT99 and have had the most fun with this game mode in other games (Quake III, UT2004, UT3, and COD4).

I don't expect many RO2 peeps to play it as it's not "realism", but who cares

What is FreezeTag? (for those who don't know):
FreezeTag is a round based tactical team game where the objective is to be the first team to Freeze (By Shooting/nading/meleeing) the whole enemy team.

Teams can defrost teammates by standing next to frozen teammates or by shooting an invisible beam at the frozen teammate.


WIP screen shots

A single frozen german player


A group of frozen germans


Delayed HUD messages showing who you thawed or were thawed by


A partially thawed team mate


Modified overhead map showing a frozen team mate as a snow flake


Lots left to do, but I enjoy it

Will probably have a look at CTF next or something else if I get the time.
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  #585  
Old 05-06-2012, 03:27 PM
Drecks Drecks is offline
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New Nick.

Lordiceman......

Cool stuff. I could use some of that knoeledge.
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  #586  
Old 05-07-2012, 06:02 AM
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Make this mode bayonet only it will be the best game mode in ro 2!!!
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  #587  
Old 05-07-2012, 10:07 AM
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Great job Gleedo, looks fun
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  #588  
Old 05-07-2012, 11:37 PM
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11_HARLEY_11 11_HARLEY_11 is offline
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haha! I've never heard of this 'Freeze tag' mode before, looks like fun!
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  #589  
Old 05-12-2012, 09:49 AM
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RO2FreezeTag-LOS-Thawing.wmv - YouTube
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  #590  
Old 05-12-2012, 10:42 AM
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Quote:
Originally Posted by LordGleedo View Post
Looking forward for this, will be interesting to have this in RO!
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  #591  
Old 05-12-2012, 10:55 PM
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11_HARLEY_11 11_HARLEY_11 is offline
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Look great, nice sound effect too
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  #592  
Old 05-13-2012, 02:54 AM
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nice work, I like it
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  #593  
Old 05-13-2012, 04:33 AM
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Looks interesting. How big will the map be compared to other maps and how does it run with all that grass? Framerates seem to be a bit low.
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  #594  
Old 05-13-2012, 12:56 PM
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I just hope all these custom maps will not have big performance problems. Thats what makes or breaks a map
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  #595  
Old 05-13-2012, 02:32 PM
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Quote:
Originally Posted by u-s-e-r View Post
I just hope all these custom maps will not have big performance problems. Thats what makes or breaks a map
well as he stated he does not have that great of a card look at his signature
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  #596  
Old 05-13-2012, 02:35 PM
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Quote:
Originally Posted by u-s-e-r View Post
I just hope all these custom maps will not have big performance problems. Thats what makes or breaks a map
Performance on the custom maps that I have played on was good. Comparable to official maps I'd say.
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  #597  
Old 05-13-2012, 07:04 PM
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Zapadnovka is looking very good, Catalavos. It is a very believable village you have built there. Can't wait to test it out.
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  #598  
Old 05-14-2012, 03:59 AM
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Cool, how did you find this village? Was it luck or did you find it's name somewhere? Just curious
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  #599  
Old 05-14-2012, 10:34 AM
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Quote:
Originally Posted by Catalavos View Post
Thanks, everyone for the kind words. Here's shot of the village that I'm using as a guide.
Thank YOU!
You EARNED those kind words..... those screeners are impressive.

Last edited by Mike_Nomad; 05-17-2012 at 06:04 AM.
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  #600  
Old 05-17-2012, 05:57 AM
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11_HARLEY_11 11_HARLEY_11 is offline
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Quote:
Originally Posted by Catalavos View Post
I just did a quick and dirty shot at optimization and got another 10 FPS
Looks super cool Cat.

What did you do to get the extra 10?
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