Upvote
0
Think they embedded everything needed into the .u file including the animation.
Lets thank Marco for the programing and NoGlory for the model
System FolderHey sorry I feel like a noob. I just downloaded the chain gun and extracted it. Um... where do I put the file?
NetComeGo: Close TcpipConnection 192.168.0.110:1561 11/18/10 19:59:24
Warning: KFPlayerController KF-Gunstand-b2.KFPlayerController (Function Engine.PlayerController.ClientCloseMenu:0010) Accessed None 'Player'
Warning: KFPlayerController KF-Gunstand-b2.KFPlayerController (Function Engine.PlayerController.ClientCloseMenu:0018) Accessed None
Critical: APlayerController::execPostFX_IsReady
Critical: (KFPlayerController KF-Gunstand-b2.KFPlayerController @ Function KFMod.KFPlayerController.postfxoff : 0009)
Critical: UObject::ProcessEvent
Critical: (KFPlayerController KF-Gunstand-b2.KFPlayerController, Function Engine.PlayerController.Destroyed)
Critical: ULevel::DestroyActor
Critical: (KFPlayerController KF-Gunstand-b2.KFPlayerController)
Critical: UPlayer::Destroy
Critical: UNetConnection::Destroy
Critical: UObject::ConditionalDestroy
Critical: (TcpipConnection Package.TcpipConnection)
Critical: DestroyClientConnections
Critical: UNetDriver::Destroy
Critical: UObject::ConditionalDestroy
Critical: (TcpNetDriver Package.TcpNetDriver)
Critical: ExitLevel
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: Level KF-Gunstand
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 220 MByte 718 KByte 224 Bytes from HD took 4.337986 seconds (4.248986 reading, 0.089000 seeking).
Log: FileManager: 0.376999 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/18/10 19:59:24
Gun is located under pawn tree in the class menu. Select it and add it into your map.
So am i right in saying that this a map gun, not a trader/pickup weapon? Cause i would love to get this in the trader just for fun, even if it ruined the balance.
It's not a weapon that extends the base KFWeapon class, therefore it cannot be bought from the trader, and getting it to work wud take forever.
I thought to mention that, but went, "no one cares, its not a big deal... wouldn't wanna be the smart@$$..." But it's nice to see someone else really does careI feel like a d ouche for saying this, but it's not a chaingun, it's a gatling gun.
Gatling guns have multiple barrels that rotate, and chainguns have chains in them that regulates the rate of fire.
Sorry to break your illusions :IS2: