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Score system

Nicholas

Grizzled Veteran
Sep 16, 2010
1,275
665
I have some ideas about how the score system should work....

Ammo: I didn't like how in RO you got 5 points for giving an MG guy ammo, everyone would spam him and the enemy would see his position, it was a big mess, and people got to the top of the scoreboard just giving out ammo, while people actually getting kills would be down below.

So I want to see it where when you give an MG ammo, you only get points for whatever kills the MG gets with the ammo you gave him.

Kills:
Many people get killed more than they actually kill, my idea is instead of getting 1 point for every guy you kill it goes like this....

Extra points for every 3 kills you get without dying.

Extra points for killing leaders/specialists.

I also think bots should count when blowing up tanks.

Objectives: I think you should get twice as many points if you take/defend an objective you were actually ordered to, as far as capping an objective, you should only get points depending on how long you were capping it.

Also TWI, please don't use points by the hundreds/thousands, it makes thing confusing.
 
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I agree with it all. As for the extra points for capping points your told to, I'm 99% sure this is already in. I know that if your squad leader tells you to move to a position and you do, you get a small amount of points, thus encouraging people to use more teamwork. So I'm sure it'd be the same with objectives.
 
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I agree with it all. As for the extra points for capping points your told to, I'm 99% sure this is already in. I know that if your squad leader tells you to move to a position and you do, you get a small amount of points, thus encouraging people to use more teamwork. So I'm sure it'd be the same with objectives.

People want points? Give it to them for using teamwork, not for obstructing MG's.
 
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People want points? Give it to them for using teamwork, not for obstructing MG's.

Yeah.. I was agreeing with you. I was just noting that whether or not you get points for supplying MGs, you get points for following orders. Perhaps the squad leader can tell someone to resupply the MG and THEN he gets points? This way only one person will go to resupply him.
 
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Yeah.. I was agreeing with you. I was just noting that whether or not you get points for supplying MGs, you get points for following orders. Perhaps the squad leader can tell someone to resupply the MG and THEN he gets points? This way only one person will go to resupply him.

I'm saying you should get points for guys killed with the ammo you gave.
 
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This is a team based game, and giving points for things like reloading HMG's and capping is to help motivate people to do this. I do agree with a time based capping point system, and I think it has been discussed somewhere in detail. However, giving extra points for people getting killstreaks and such will only support lone wolfing and scare people away from taking the rally points.

In the end, someone who takes 4 objectives and has 0 kills is much more useful then someone who has 30 kills and has done no supporting (Unless you are a specialty class, such as a HMG who is meant to suppress or a Marksman who is meant to take out high level units.)
 
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... someone who takes 4 objectives and has 0 kills is much more useful then someone who has 30 kills and has done no supporting (Unless you are a specialty class, such as a HMG who is meant to suppress or a Marksman who is meant to take out high level units.)
Sorry but I can't agree with that. You need to kill the enemy to capture objectives. It is better to have a skilled killer going for kills and let the rest worry about the objectives.
 
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This.
Or server side option where the only score is if your team won or lost. You can't abuse a score-system if there isnt one :D

I thought the point was for HoS to actually do well. The human brain responds to gaining points and scoring systems. It's just how it is.

My opinion is this, there should be a scoreboard, Kills and Deaths needs to be there, Teamwork points need to be there (capping, bandaging, what have you,) I recommend TWI uses points based off the hundreds system. People grasp this a lot easier, regardless of the OP who is a unique case. It's just a brain thing, people get a lot more gratification from getting 100 points rather than 1 point.
 
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I thought the point was for HoS to actually do well. The human brain responds to gaining points and scoring systems. It's just how it is.

My opinion is this, there should be a scoreboard, Kills and Deaths needs to be there, Teamwork points need to be there (capping, bandaging, what have you,) I recommend TWI uses points based off the hundreds system. People grasp this a lot easier, regardless of the OP who is a unique case. It's just a brain thing, people get a lot more gratification from getting 100 points rather than 1 point.

Thank you for that detailed psychoanalysis...100 points instead of 1 just because it's 'more gratifying'? What next, the person with the highest score at the end of the round gets to print out a coupon for a free ice cream cone?
 
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Sorry but I can't agree with that. You need to kill the enemy to capture objectives. It is better to have a skilled killer going for kills and let the rest worry about the objectives.

That would be fine, if that's what people would do. But most people don't want to capture objectives and risk dying and other such things, they would rather sit back and pick off pixels in the distance. All of the sudden everybody is trying to be a "skilled killer" and the game pace changes to stationary.

I'm not saying that general infantry should never use their rifle, I'm only implying that capping an objective is much more important than top fragging, and giving more points for doing so will help people to do this. A teammate should be rewarded for helping his squad and side towards a victory.

On a side note, you have no idea how frustrating it is to be sitting on a public server as a HMG, completely out of ammo and practically begging your teamate who are surrounding you to resupply, and they are to focused on combat to help. Atleast they have a reason to help with the points the way they are.
 
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Yea it is true as you say that "team play actions" should give you more score points than what are proportionate to their part of final team victory, otherwise people would be too caught up in getting kills. It just needs to not be so extreme as in ROOST :D, and be more about doing your job around the objective, not just be inside it when it is capped.

I disagree that it is more important, but I agree that it should be rewarded more. Killing the enemy is the first step towards team victory.

Although it is quite fun to have 50 score on basovka as axis with 0 kills, 10 deaths and no objective caps :D.
 
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That would be fine, if that's what people would do. But most people don't want to capture objectives and risk dying and other such things, they would rather sit back and pick off pixels in the distance. All of the sudden everybody is trying to be a "skilled killer" and the game pace changes to stationary.
And you are really thinking that they will stay back when trying to be a "skilled killer"?
If you want to get a lot of kills, you need to go to the objectives or even behind them. The sitting back what you described will never give you enough kills, in most cases.

I'm not saying that general infantry should never use their rifle, I'm only implying that capping an objective is much more important than top fragging, and giving more points for doing so will help people to do this. A teammate should be rewarded for helping his squad and side towards a victory.
It's vice versa. You don't kill, you wont cap. Since capping depends on kills, I say kills are more important.

Believe me when I'm saying that one good player can make a difference on those 50 slot servers for example. I don't think he is making the difference because he is such a good capper :D
 
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At this point, I'm just going to comment on the points for resupplying MGs.

Sure there are times you get spammed by players being helpful, but I have also been manning an mg and other players will completely ignore you when you are out of ammo and asking for it, I mean running right on by, going around you etc and you can believe that if it was in real life, you would be supplying him just because it may help save your own @ss. Hell, I just played a DH map where it was so bad, the guy with the other mg on our team was way across the map and wasn't getting resupplied so he ran all the way over to me just to get some ammo.

So keep points in for resupplying MGs in some form. Without it you may have way way too many people just playing for themselves.
 
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