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#1
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TWI is looking into integrating the functionality of the TankTweak mutator into there code-base (see Ramm's post here). For this they need some feedback from server admins for best settings to be used as defaults. Therefor i'm calling out to the admins that use it to post there serverROTankTweak.ini file here in this thread so that we can get an idea which defaults are preferred (best accepted).
Many thanks in advance!
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Last edited by Ducky; 04-25-2012 at 03:46 PM. |
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#2
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noob question but, what does it do?
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In-game name: burt |
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#3
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Nice news ducky
![]() I have one comment, when you go from the driver`s place to the gunner`s place the canon is directing to the sky....it`s worse now. The ai mustn`t touch the canon...
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Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard. Last edited by The Beast (nl); 04-26-2012 at 02:06 AM. |
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#4
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Stange. The mutator isn't doing anything with the aim.
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#5
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I have engage it many times...
Are there other mutators maybe that cause this??
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Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard. |
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#6
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#7
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Quote:
Please report bugs on TankTweak in this thread.
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Last edited by Ducky; 04-25-2012 at 04:00 PM. |
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#8
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What's that got to do with the mutator, if the bots are doing this then the mutator isn't active.
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#9
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Great news!
Now if only TWI could do the same with Mekhazzio's anti-lag mutator we'd really be on a roll! |
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#10
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Quote:
To get back on topic; Here's the TT .ini we use. Code:
[TankTweak.TankTweak] DifficultyInfantryMissPercentage=(Recruit=35.0,Soldier=30.0,Veteran=25.0,Hero=20.0) DifficultyMainGunVarianceFactor=(Recruit=1.0,Soldier=1.0,Veteran=0.66,Hero=0.25) TargetSpeedMissPercentage=(Still=0.0,Walking=0.0,Running=20.0) RangeSettings=(Short=50.0,Medium=100.0,Long=150.0) RangeMissPercentage=(Short=10.0,Medium=30.0,Long=60.0) MainGunErrorVsDistRatios=(Horizontal=0.025,Vertical=0.0125) AllowAIToControlHullMG=true AllowAIToControlMainGun=true [IniVersion] 0=1327193125.000000 |
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#11
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Right now we run AllowAIToControlHullMG=false and AllowAIToControlMainGun=false but at beginning we had different settings.
Basicly I tried to eliminate all successful hull mg shots at ranges 50.0+. As far as I remember I menaged to do it using following settings: DifficultyInfantryMissPercentage=(Recruit=70.0,Sol dier=70.0,Veteran=70.0,Hero=70.0) TargetSpeedMissPercentage=(Still=0.0,Walking=10.0, Running=20.0) RangeMissPercentage=(Short=0.0,Medium=40.0,Long=40 .0) AllowAIToControlHullMG=true AllowAIToControlMainGun=false So there is 30% of chance of hitting not moving target, 20% walking and 10% running target at the short range and 0% of hitting at ranges medium and long. Some values exceed 100% as I noticed that even having 100% of penalty on medium and long ranges the ai hull gunner still scored some kills. Last edited by [40-1]MORD; 04-26-2012 at 07:22 AM. |
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#12
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Quote:
Wouldn't the non-use of BOTS eliminate any problems like this? |
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#13
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and if TWI hadn't put bots in the mg and main gun positions we wouldn't need this mutator at all, which is what we're talking about and NOT the use of bots in general.
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#14
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That appears to be the plan. They contacted me too.
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#15
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Congrats for Ducky and Mekhazzio!
Edit: oops, wrote Major_Day instead of Ducky
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aka Wakke Last edited by Proud_God; 04-26-2012 at 09:20 AM. |
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#16
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Now how is that for developer/ customer cooperation!
Nice one guys (both TWI and the mutator makers!). |
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#17
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Well done guys and thank you to TWI for taking this step!
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The point is, for servers that want their tanks to NOT have the AI disabled, what type of settings do they use?
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[I support "RO Forums Classic" mode!!!] |
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Quote:
My goal is to modify that system so that it would be something that people will want to use, not just give people an option to turn it off.
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[I support "RO Forums Classic" mode!!!] |
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#20
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Can they have a realistic field of view, ability to miss seeing the target and a delay before they start aiming?
Humans don't always see everything, especially if a target isn't moving, is far away or in a dark area. People don't tend to focus on everything in the screen too, they may concentrate on only a 30 degree angle near where they're looking. They also have a lengthy delay before they start actually aiming, and they have a chance to miss the target The thing with bots is they just never feel realistic no matter what, it feels cheap and like playing single player (not specifically referring to RO2). Thats not about how good someone is at programming AI, its just how it always is in every AI ever Not only that, when I play multi player I want to get killed by humans. I don't see the point of getting killed by an AI, its just not fun and pointless Last edited by melipone; 04-27-2012 at 09:44 AM. |
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