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  #41  
Old 04-24-2012, 02:58 PM
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Catalavos Catalavos is offline
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Quote:
Originally Posted by Cat_in_da_Hat View Post
Credit to those that suggested some fixed guns. That worked so well on DH maps and gave tankers in combined maps something to think about. Anyone recall fixed guns in RO1 ?
+1 here. Fixed guns would be great for a variety of reasons, not the least of which would be to serve as capable objectives. They could be set-up just like the current HMG's and spawn at random locations at the beginning of each map.
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  #42  
Old 04-24-2012, 09:03 PM
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Quote:
Originally Posted by [Mad_Murdock] View Post
Hey Praxius, i have a reference book of WWII weaponry, nothing hardcore, but a good overview with side profiles of pretty much everything. If it helps, pm me and ill send you some scans or something.
Hey that would really help... I suppose I could also go into one of those old places..... those things that hold a lot of paper..... you know..... a..... "Library" I think they're called.

It's been so long.

But yeah if we figure out which weapon I'll start working on, some scans from your book at no less than 300dpi resolution could help a lot.

Quote:
Originally Posted by Cat_in_da_Hat View Post
Panzerfaust gets my vote.

I wouldn't be too concerned about only setting up non-Stalingrad battle weapons fearing that they will rarely be used by mappers.

Look at RO1 and the amount of community maps that became the staple of most popular servers. Do you think mappers are going to stick to Stalingrad?

A look at the custom map on offer so far suggests they will just make great playing maps from all over the East.

I think if you just keep it real in so far as making weapons that look and act authentic then leave the mapper to decide if they want to create a period piece or a great playing map. Not that both cant co-exist.

Credit to those that suggested some fixed guns. That worked so well on DH maps and gave tankers in combined maps something to think about. Anyone recall fixed guns in RO1 ?
Well you have some good points, but even if I do create a weapon that doesn't quite fit the Stalingrad Timeline and people like it.... I still have to wait for more maps to come out of the wood works that will use the weapon in question, where if I currently stick to Stalingrad era weapons, they should be easily integrated into the existing maps, as well as any custom community maps.

Later on when I see more community maps coming out and that are being played a lot due to popularity, it will make sense to start working on weapons for those timelines.

Quote:
Originally Posted by Faust.br View Post
Someone already said FG-42. I agree with him.

Could be a good hero weapon... it has higher RoF than MKb42, used the same cartridge as K98k (so it's stronger than MKb42), but has less ammo than MKb42 per clip.

Actually, FG-42 with the 10-round magazine is a gun that gets balanced with AVT-40. High RoF, very damaging and wild recoil. And the fact that FG-42 had a bipod will give the assault class something different - it's a assault rifle, but one that you need to deploy to use effectively. So it's not a gun 'n' run armament.

Of course, the Fallschirmjäger didn't fight at Stalingrad, so it's not historical... but as a hero weapon I don't think that there is much problem. MKb42 is also hard to tell if was present at Stalingrad... and the policy here is the exact contrary of modern science - normally if something is stated without proving, it can be denied without proving; but here - for fun - what can be stated without proving can only be denied if you present some serious prove.
http://en.wikipedia.org/wiki/FG_42

Well they were specifically designed and supplied to Paratroopers, so unless you have a map that revolves around a battle with the Fallschirmjäger, there's currently no place for this weapon in RO2.

And this wiki isn't very clear on dates.... It was designed in 1941-42, it was produced from 1943-45, yet in service from 1942-45.

Odd....

I do like the weapon, as I remember using it in Day of Defeat with both the bipod and scope... it was pretty fun.

Quote:
Originally Posted by Bashenka View Post
@Praxius

my vote would definitely go towards the MP-35 or pzb 39 for Germans.
Neither of these were in RO1, and the pzb 39 will be great once light tanks/halftracks come into play.

EDIT: Oh and the PTRD for Russians (for same reason as pzb 39)
Good points.... I too have been eyeing the MP-35 or the AT Rifles as top candidates.

Quote:
Originally Posted by Catalavos View Post
+1 here. Fixed guns would be great for a variety of reasons, not the least of which would be to serve as capable objectives. They could be set-up just like the current HMG's and spawn at random locations at the beginning of each map.
Well.... back around the end of ROCA, after the map Jucha came out.... I did start on a Flack 88:



Never did get around to finishing it, as if I remember I went from a part-time job, into a full time job, and a new relationship, as well as new room mates and just lost track...... and by the time I got back into modeling, the mod was pretty well dead as RO1 took over

Last edited by Cpt-Praxius; 04-24-2012 at 09:28 PM.
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  #43  
Old 04-24-2012, 09:31 PM
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Ok, I have decided.... to start off, I will work on either the MP-35 or the Panzerbüchse 39

Depending on which one I can find the most resources for, will be the weapon I start on.
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  #44  
Old 04-24-2012, 09:37 PM
jackrabbitslim7 jackrabbitslim7 is offline
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MG-42

PKM (not in multi)
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  #45  
Old 04-24-2012, 10:01 PM
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P08 Luger
MG42
G41(M)
Vz24 or G.24(t)
Gew.98(m)
K98k with 1.5x ZF41 scope
SVT-38
M-38

and last but not least...the dreaded donkey launcher:

Last edited by THunter; 01-01-2014 at 06:13 PM.
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  #46  
Old 04-25-2012, 01:13 AM
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Come on guys, no VIS pistol for the Germans?
Also called the P35(P) in the German army. Never been featured in a video game before, despite being called one of the most robust pistols every created. Externally similar to a Browning Hi-Power, internally a totally different beast.
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  #47  
Old 04-25-2012, 01:23 AM
Faust.br Faust.br is offline
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Quote:
Originally Posted by Cpt-Praxius View Post
And this wiki isn't very clear on dates.... It was designed in 1941-42, it was produced from 1943-45, yet in service from 1942-45.

Odd....
It's because there are 2 versions. The first version (mid-1942) was used by Luftwaffe, but in small numbers (2.000 units). After it was redesigned and the second version that was only deployed in 1944 (but only 5.000 units were produced).

They used it while it was experimental, still a prototype.

http://world.guns.ru/rifle/autoloadi...e/fg-42-e.html
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  #48  
Old 04-25-2012, 07:17 AM
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Quote:
Originally Posted by HellsJanitor View Post
Come on guys, no VIS pistol for the Germans?
Also called the P35(P) in the German army. Never been featured in a video game before, despite being called one of the most robust pistols every created. Externally similar to a Browning Hi-Power, internally a totally different beast.
I was hoping to do a handgun.... so that's certainly an option..... geez, now I got three german weapons to choose from.

Still hunting for some good resources.... might just have to do it the old fashion way and reference photos and model by eye.

Like I said, not impossible, but not for certain accurate.

Funny thing is, back in the RO Mod days when I was going to do a modern Canadian Forces FPS Mod, I started on a Browning Hi-Powered and still have the model in my files. as well as the resources to keep working on it.

Last edited by Cpt-Praxius; 04-25-2012 at 07:23 AM.
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  #49  
Old 04-25-2012, 09:21 AM
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Quote:
Originally Posted by Cpt-Praxius View Post
Still hunting for some good resources.... might just have to do it the old fashion way and reference photos and model by eye.
When you have decided what weapon you want to model, I can ask a friend of mine who is a historian. He should have access to a larger library of military books, perhaps he can provide some more references / blueprints.
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  #50  
Old 04-25-2012, 09:34 AM
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Stalingrad Weapons i would like to see:
RGD-33
PPD-40
DT
PTRD
Perhaps rifle grenades

I want more variation in uniforms and equipment really. Thats what would make the game seem more emmersive. More Telogreiki and vatnii, less clean shinels with glow in the dark guards badges (Guards badges did not become common place until AFTER Stalingrad). The prikaz was during/before the battle (i can't remember) but in reality you don't really see full Guards units wearing them until Kursk.

If TWI want any help with Red Army equipment/uniforms let me know, i've got more than enough stuff i can photograph for you.
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  #51  
Old 04-25-2012, 12:32 PM
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Another suggestion: Walther PPK. Originally used as a pistol for the police (PPK = Polizepistole, Kurz) it was often used by officers, bought on the private market.

The PPK could add a Jamed-Bond-coolness to officers.
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  #52  
Old 04-25-2012, 12:53 PM
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Flamethrower could be a special call in by the commander like arty and mortar. Once called in, someone in the spawn queue spawns with it, complete with heavy encumbrance and very limited fuel.
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  #53  
Old 04-25-2012, 01:09 PM
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Luger!
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  #54  
Old 04-25-2012, 03:28 PM
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Quote:
Originally Posted by Cpt-Praxius View Post
I was hoping to do a handgun.... so that's certainly an option..... geez, now I got three german weapons to choose from.

Still hunting for some good resources.... might just have to do it the old fashion way and reference photos and model by eye.

Like I said, not impossible, but not for certain accurate.

Funny thing is, back in the RO Mod days when I was going to do a modern Canadian Forces FPS Mod, I started on a Browning Hi-Powered and still have the model in my files. as well as the resources to keep working on it.
I'd really recommend it, just because it would be a unique implementation.

I'm curious though if you would plan on making these as skins or for an individual mod, or if these would be recommendations to Tripwire (Though they will probably have to decide on whether they keep the theme in Stalingrad or not). It would probably be best to comprise a list and get people's general thoughts on the weapons.

Anyways, it's great to hear someone willing to tackle the SDK. Perhaps post some tutorials if you really figure it out or the newbies like myself out there
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  #55  
Old 04-25-2012, 04:06 PM
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can we have ray guns please ? they were used by the SSSD (Nazi Guys Space Division) in their conquest of the ethnically diverse martians, however there were a few still in production by the time of the battle of stalingrad


references: http://en.wikipedia.org/wiki/Saving_private_ryan

thanks
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  #56  
Old 04-25-2012, 04:07 PM
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Noting not just Stalingrad maps.

PPS-43
PPD-40
Mosin Nagant Carbines
AVS in some early maps
Fedorov Avtomat (Maybe)
FG-42
Gewehr-43
Various flamethrowers including the ROKS and maybe the Einstossflammenwerfer just for a "hahas" map.
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  #57  
Old 04-25-2012, 06:04 PM
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B.f.g!
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  #58  
Old 04-25-2012, 07:03 PM
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I'd like to see new weapons that truly offer something different to the table.

A rifle will always be a rifle
A bolt will be a bolt
A semi a semi
A smg an smg
An assault rifle an assault rifle

I want new types of weaponry (although just for popularities sake I want the luger and the mg42)

I want more fundamentally different things to play around with. Like for instance moletovs.
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  #59  
Old 04-25-2012, 07:44 PM
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I would personally like to see tellermines. The tellermine 35 and/or 42. I think gameplay would really benefit.

It would give the engineer class and/or the anti tank class something to do besides blowing up boring doors or hedgehogs.

Give the engineers tellermines that they can block streets and routes with and stop the enemy tanks from spawn raping.

I think some AP mines would also be cool. Like S mines (aka bouncing bettys) and schu mines.

http://www.efour4ever.com/mines_german.htm


Last edited by THunter; 04-25-2012 at 07:57 PM.
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  #60  
Old 04-25-2012, 08:33 PM
CaptRanger CaptRanger is offline
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Quote:
Originally Posted by Zetsumei View Post
I'd like to see new weapons that truly offer something different to the table.

A rifle will always be a rifle
A bolt will be a bolt
A semi a semi
A smg an smg
An assault rifle an assault rifle

I want new types of weaponry (although just for popularities sake I want the luger and the mg42)

I want more fundamentally different things to play around with. Like for instance moletovs.
I strongly second this.. I've been advocating for molotovs, like many others, all the way back to the beginning of RO1. There were engine limitations then, but no excuse now. Would be a great addition!
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