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#41
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+1 here. Fixed guns would be great for a variety of reasons, not the least of which would be to serve as capable objectives. They could be set-up just like the current HMG's and spawn at random locations at the beginning of each map.
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#42
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It's been so long. But yeah if we figure out which weapon I'll start working on, some scans from your book at no less than 300dpi resolution could help a lot. Quote:
Later on when I see more community maps coming out and that are being played a lot due to popularity, it will make sense to start working on weapons for those timelines. Quote:
Well they were specifically designed and supplied to Paratroopers, so unless you have a map that revolves around a battle with the Fallschirmjäger, there's currently no place for this weapon in RO2. And this wiki isn't very clear on dates.... It was designed in 1941-42, it was produced from 1943-45, yet in service from 1942-45. Odd.... I do like the weapon, as I remember using it in Day of Defeat with both the bipod and scope... it was pretty fun. Quote:
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![]() Never did get around to finishing it, as if I remember I went from a part-time job, into a full time job, and a new relationship, as well as new room mates and just lost track...... and by the time I got back into modeling, the mod was pretty well dead as RO1 took over
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Last edited by Cpt-Praxius; 04-24-2012 at 09:28 PM. |
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#43
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Ok, I have decided.... to start off, I will work on either the MP-35 or the Panzerbüchse 39
Depending on which one I can find the most resources for, will be the weapon I start on.
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#44
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MG-42
PKM (not in multi) |
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#45
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P08 Luger
MG42 G41(M) Vz24 or G.24(t) Gew.98(m) K98k with 1.5x ZF41 scope SVT-38 M-38 and last but not least...the dreaded donkey launcher: Last edited by THunter; 04-24-2012 at 10:08 PM. |
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#46
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Come on guys, no VIS pistol for the Germans?
Also called the P35(P) in the German army. Never been featured in a video game before, despite being called one of the most robust pistols every created. Externally similar to a Browning Hi-Power, internally a totally different beast. Last edited by HellsJanitor; 04-25-2012 at 01:15 AM. |
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#47
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They used it while it was experimental, still a prototype. http://world.guns.ru/rifle/autoloadi...e/fg-42-e.html |
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#48
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Still hunting for some good resources.... might just have to do it the old fashion way and reference photos and model by eye. Like I said, not impossible, but not for certain accurate. Funny thing is, back in the RO Mod days when I was going to do a modern Canadian Forces FPS Mod, I started on a Browning Hi-Powered and still have the model in my files. as well as the resources to keep working on it.
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Last edited by Cpt-Praxius; 04-25-2012 at 07:23 AM. |
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#49
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When you have decided what weapon you want to model, I can ask a friend of mine who is a historian. He should have access to a larger library of military books, perhaps he can provide some more references / blueprints.
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#50
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Stalingrad Weapons i would like to see:
RGD-33 PPD-40 DT PTRD Perhaps rifle grenades I want more variation in uniforms and equipment really. Thats what would make the game seem more emmersive. More Telogreiki and vatnii, less clean shinels with glow in the dark guards badges (Guards badges did not become common place until AFTER Stalingrad). The prikaz was during/before the battle (i can't remember) but in reality you don't really see full Guards units wearing them until Kursk. If TWI want any help with Red Army equipment/uniforms let me know, i've got more than enough stuff i can photograph for you.
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![]() лейтенант Лёша Алексе́евич Немцов |
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#51
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Another suggestion: Walther PPK. Originally used as a pistol for the police (PPK = Polizepistole, Kurz) it was often used by officers, bought on the private market.
The PPK could add a Jamed-Bond-coolness to officers. |
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#52
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Flamethrower could be a special call in by the commander like arty and mortar. Once called in, someone in the spawn queue spawns with it, complete with heavy encumbrance and very limited fuel.
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Bloody screen. So real. |
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#53
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Luger!
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#54
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I'm curious though if you would plan on making these as skins or for an individual mod, or if these would be recommendations to Tripwire (Though they will probably have to decide on whether they keep the theme in Stalingrad or not). It would probably be best to comprise a list and get people's general thoughts on the weapons. Anyways, it's great to hear someone willing to tackle the SDK. Perhaps post some tutorials if you really figure it out or the newbies like myself out there
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#55
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can we have ray guns please ? they were used by the SSSD (Nazi Guys Space Division) in their conquest of the ethnically diverse martians, however there were a few still in production by the time of the battle of stalingrad
references: http://en.wikipedia.org/wiki/Saving_private_ryan thanks
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---RO Classic Mode No.1 Supporter--- |
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#56
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Noting not just Stalingrad maps.
PPS-43 PPD-40 Mosin Nagant Carbines AVS in some early maps Fedorov Avtomat (Maybe) FG-42 Gewehr-43 Various flamethrowers including the ROKS and maybe the Einstossflammenwerfer just for a "hahas" map.
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Most Honourable, Krobar Yea, I'd be that guy, with an obrez and an ice cream cart. |
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#57
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B.f.g!
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#58
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I'd like to see new weapons that truly offer something different to the table.
A rifle will always be a rifle A bolt will be a bolt A semi a semi A smg an smg An assault rifle an assault rifle I want new types of weaponry (although just for popularities sake I want the luger and the mg42) I want more fundamentally different things to play around with. Like for instance moletovs.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#59
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I would personally like to see tellermines. The tellermine 35 and/or 42. I think gameplay would really benefit.
It would give the engineer class and/or the anti tank class something to do besides blowing up boring doors or hedgehogs. Give the engineers tellermines that they can block streets and routes with and stop the enemy tanks from spawn raping. I think some AP mines would also be cool. Like S mines (aka bouncing bettys) and schu mines. http://www.efour4ever.com/mines_german.htm
Last edited by THunter; 04-25-2012 at 07:57 PM. |
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#60
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