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#281
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Almoust a month since the last blog update,comon guys no new pic for us,or some news?
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#282
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Nice Type 56 model.
Looking forward to this mod, hopefully everything is going smoothly. |
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#283
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Things are going well, we're just heads down and getting things done right now.
We have some more things to show you soon, but we just ask you to be patient a while more. Thanks again for your continued support, we know waiting is no fun, but we think it'll be worth it.
__________________
[WARNING] May contain trace levels of sarcasm ![]() In Country: Vietnam PR and Helper Monkey :: Tripwire Tester |
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#284
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Btw did you played Project Reality Vietnam? I was wondering if In Country will feel somehow similar to PR:V gameplay.
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#285
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Now that RO2 is pretty stable with whatever TWI did in the Game of the Year edition update, can we expect In Country to be as stable?
Also, I think you guys are doing a great job from what has been shown. I can't wait to have an M16 in my hands. Will there be a burst fire mode in-game? |
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#286
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Responding to both of your questions.
Members of the team have played pretty much every Vietnam game and watched every Vietnam film available (Harv in particular) as part of our thorough and incredibly demanding research. We've also taken a couple of minutes to glance at a few books and some photographs. So you can rest assured that we feel that we've done enough research to be able to beat PRV ![]() In the spirit of this we anticipate having all the appropriate functionality for each weapon. Off the top of my head I can't remember when models of the M16 family have burst fire, but if the ones we've modelled did, then they will almost certainly have the ability to change firemode through all the correct settings.
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[WARNING] May contain trace levels of sarcasm ![]() In Country: Vietnam PR and Helper Monkey :: Tripwire Tester |
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#287
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I noticed a test server in RO2 yesterday... LZBetty, huh?
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Classic forever. |
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#288
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Shush. It's a secret!
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[WARNING] May contain trace levels of sarcasm ![]() In Country: Vietnam PR and Helper Monkey :: Tripwire Tester |
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#289
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Now we must figure out the password >:3
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#290
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For the right amount of gold, it's yours!
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![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#291
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Will this be enough
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Spoiler!
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WE SERVE THE MACHINE-GOD! (IS2) |
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#292
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TBH, I don't think thats good enough to get you a screenshot.
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![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#293
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Aaa common man QQ
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#294
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The password is 123456. They thought no one will try this one because its pretty obvious, but actually I broke their security when I just tried this combination. The mod is great anyway, I cant wait to be released for the public. So far it feels great from what I have played
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#295
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Quote:
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#296
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Quote:
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My qualifications: http://forums.tripwireinteractive.co...postcount=1764
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#297
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Yeah right! what fool is gonna fall for that old trick haha.
Ok i admit it,this fool tried it...............wrong password lol
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#298
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Even if you have the correct password you will still need to download a lot of stuff just to get the mod running. It's not like a custom map were you can just download the map from the redirect and get it running.
Anyway, it's good to see that this mod is still alive and that there is testing going on. Oh, and talking about it, what about the things you were going to show us "soon"? I think this is soon enough
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#299
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Quote:
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#300
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THAT SERVER
IT TEASES ME. Seriously though... some legit questions if you don't mind #1: how many AR-15 variants will be in game? I saw 3 in the trailer #2: how many ex-french weapons do you plan to add (eg. MAS-49), other than the usual MAT-49. #3: Carl Gustav M45 or no Swedish K? |
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