Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor General > Killing Floor Tactics

Reply
 
Thread Tools Display Modes
  #1  
Old 04-09-2012, 02:52 AM
terryys terryys is offline
Junior Member
 
Join Date: Feb 2012
Posts: 7
Default support vs scrake: jump+hsg

I'm a lv5 support and still playing in hard. In testmap vs scrakes I can use the jump+hsg trick with almost 100% success rate, however in actual gameplay with other players, all my attempts failed. Why is it so? Is it because of the lag? Or scrakes in actual gameplay have more health?
Reply With Quote
  #2  
Old 04-15-2012, 12:43 PM
Islidox's Avatar
Islidox Islidox is offline
Senior Member
 
Join Date: Dec 2011
Location: NJ, USA
Posts: 245
Default

I also run into the curious case of being able to 1-shot scrakes by jumping and altfiring with the hunting shotgun in the testmap6p, but ingame I'm not able to pull it off. Could be due to lag, due to change in elevation, but mostly lag.

I think it might be wise (now that I'm thinking about it) to weaken his head by headshotting it with some pump-action shotgun shells or some pistol shots to the head (3-5) THEN pulling off the jump+HSG trick. I'm thinking about that trying that myself as the altfiring the axe and crouch-firing with the HSG is a tad trickier.
__________________
Just herpderping my way along... a Fleshpound's mitts.
Reply With Quote
  #3  
Old 04-15-2012, 01:07 PM
Lacedaemonius's Avatar
Lacedaemonius Lacedaemonius is offline
Senior Member
 
Join Date: Feb 2011
Posts: 995
Default

It's lag, like when the siren does scream damage after you've already killed her. Unless you're a good meter or so above the scrake you shouldn't do a jump shot in MP except when he's charging you. Just axe and one shot him from a crouch and you should be fine.
__________________

Know the difference!
Reply With Quote
  #4  
Old 04-15-2012, 02:51 PM
C_Gibby's Avatar
C_Gibby C_Gibby is offline
Senior Member
 
Join Date: Jan 2010
Location: Awaiting a renewed KF
Posts: 6,444
Default

Did this version of testmap have any "Fresh Meat" guys standing around?

If not, what you are seeing is the fact that more players being in the game creates a larger amount of health for the larger zeds, which includes scrakes.
__________________

Reply With Quote
  #5  
Old 04-15-2012, 02:53 PM
Islidox's Avatar
Islidox Islidox is offline
Senior Member
 
Join Date: Dec 2011
Location: NJ, USA
Posts: 245
Default

Quote:
Originally Posted by C_Gibby View Post
Did this version of testmap have any "Fresh Meat" guys standing around?

If not, what you are seeing is the fact that more players being in the game creates a larger amount of health for the larger zeds, which includes scrakes.
Yes, 5 freshmeats standing around, and on HoE difficulty. So I really can't explain it.
__________________
Just herpderping my way along... a Fleshpound's mitts.
Reply With Quote
  #6  
Old 04-15-2012, 02:54 PM
C_Gibby's Avatar
C_Gibby C_Gibby is offline
Senior Member
 
Join Date: Jan 2010
Location: Awaiting a renewed KF
Posts: 6,444
Default

Quote:
Originally Posted by Islidox View Post
Yes, 5 freshmeats standing around, and on HoE difficulty. So I really can't explain it.
Oh.

Well that's wierd. ._.

It's probably a lag issue then, like Lace said above.
__________________

Reply With Quote
  #7  
Old 04-15-2012, 06:05 PM
Rainydaykid Rainydaykid is offline
Senior Member
 
Join Date: Jan 2010
Location: TN
Posts: 687
Default

I did it on HoE app, with a 6 man team. Everyone else was dead, it was at the end of wave 10. I fired 5 combat shotgun rounds into his head, then a jump altfire. It is 10 min in, the scrake was not hit at all before this.


My friend Chris is doing the vid, not me.


wave 10 HoE aperture clutch - YouTube
__________________

Last edited by Rainydaykid; 04-15-2012 at 06:16 PM.
Reply With Quote
  #8  
Old 04-15-2012, 06:31 PM
Islidox's Avatar
Islidox Islidox is offline
Senior Member
 
Join Date: Dec 2011
Location: NJ, USA
Posts: 245
Default

From what I'm seeing, because lag causes the shots to miss, it's better to shoot in the head a couple of times before jump headshotting with HSG altfire. I definitely need to try this ingame.
__________________
Just herpderping my way along... a Fleshpound's mitts.
Reply With Quote
  #9  
Old 04-15-2012, 07:06 PM
Amber Glass's Avatar
Amber Glass Amber Glass is offline
Senior Member
 
Join Date: Dec 2011
Posts: 844
Default

hitting the scrake a few times with another weapon ensures a kill. im only level 5 support atm, but i can kill HoE scrakes with a katana flinch/chinshot after 3 shotgun rounds to the face.
__________________
DOSH RULES EVERYTHING AROUND ME
Reply With Quote
  #10  
Old 04-15-2012, 11:48 PM
terryys terryys is offline
Junior Member
 
Join Date: Feb 2012
Posts: 7
Default

Thanks all, I'll shoot it a few times before using the katana+hsg or jumping hsg trick next time.
Reply With Quote
  #11  
Old 04-16-2012, 06:18 AM
Althamus's Avatar
Althamus Althamus is offline
Senior Member
 
Join Date: Mar 2012
Posts: 1,239
Default

Quote:
Originally Posted by terryys View Post
Thanks all, I'll shoot it a few times before using the katana+hsg or jumping hsg trick next time.
Surely the katana+HSG shouldn't suffer from lag, as if you're doing it right, you should be able to get into position and shoot him properly? I would've thought lag would've only become a factor when you're jumping through the air towards the zed and trying to pixel-perfect the headshot?

But yea, shooting him a couple times to make sure wouldn't hurt. 3 shotgun shells are a small price to pay to ensure you don't have a scrake trying to hug you :P
Reply With Quote
  #12  
Old 04-16-2012, 03:00 PM
Undedd Jester's Avatar
Undedd Jester Undedd Jester is offline
Senior Member
 
Join Date: Oct 2009
Location: Sheffield, England
Posts: 2,887
Default

It will be lag aye. If you try playing a game of solo and a game on a server you should be able to feel a slight difference in your aim. Its the same thing with the Scrake trick
__________________


I'll think of something to put here later....
Reply With Quote
  #13  
Old 04-16-2012, 04:33 PM
Amber Glass's Avatar
Amber Glass Amber Glass is offline
Senior Member
 
Join Date: Dec 2011
Posts: 844
Default

Why don't you give the flinch technique a try? I find it to be much more reliable than the jump shot

Edit: missed op's last post
__________________
DOSH RULES EVERYTHING AROUND ME

Last edited by Amber Glass; 04-16-2012 at 04:34 PM.
Reply With Quote
  #14  
Old 04-16-2012, 07:20 PM
Rainydaykid Rainydaykid is offline
Senior Member
 
Join Date: Jan 2010
Location: TN
Posts: 687
Default

Quote:
Originally Posted by Amber Glass View Post
Why don't you give the flinch technique a try? I find it to be much more reliable than the jump shot

Edit: missed op's last post
Don't need a flinch if you are gonna use another shotty first. 3-5 shells then a jump alt is enough by itself.
__________________
Reply With Quote
  #15  
Old 04-16-2012, 10:42 PM
Amber Glass's Avatar
Amber Glass Amber Glass is offline
Senior Member
 
Join Date: Dec 2011
Posts: 844
Default

Quote:
Originally Posted by Rainydaykid View Post
Don't need a flinch if you are gonna use another shotty first. 3-5 shells then a jump alt is enough by itself.
true, but you gotta love watching the scrakes do a backflip in zed time
__________________
DOSH RULES EVERYTHING AROUND ME
Reply With Quote
  #16  
Old 04-17-2012, 03:58 AM
CandleJack's Avatar
CandleJack CandleJack is offline
Senior Member
 
Join Date: Dec 2009
Location: VIC
Posts: 3,408
Default

Ideally testmap would be far bigger than it is now, so you can test in a variety of situations.

In a real game you're on uneven ground, often surrounded by other specimens and there's numerous other factors to take into account.

I have the same problem. If i can get a scrake/fp onto smooth ground, by itself, i can usually take it out easily. However i try for 4 nades to an fp and often end up critical with no armour.
__________________
203.217.24.135 - [}{] Killing Floor Legion server
Reply With Quote
  #17  
Old 04-17-2012, 08:14 AM
Rainydaykid Rainydaykid is offline
Senior Member
 
Join Date: Jan 2010
Location: TN
Posts: 687
Default

Quote:
Originally Posted by Amber Glass View Post
true, but you gotta love watching the scrakes do a backflip in zed time
I call it shotgun ballet.
__________________
Reply With Quote
  #18  
Old 04-17-2012, 12:16 PM
Splatpope's Avatar
Splatpope Splatpope is offline
Senior Member
 
Join Date: Jan 2012
Location: Belgium
Posts: 1,174
Default

"Hit him, crouch, shoot your coachie, the next thing you see is a flyin' scrake."

me, screw you all and fcuk teh po-lice
__________________
Reply With Quote
  #19  
Old 07-01-2014, 12:55 PM
infntnub infntnub is offline
Senior Member
 
Join Date: Sep 2012
Posts: 335
Default

So I've recently started playing KF again, mostly in hopes of taking part in the "final" summer event.

I was messing around on Support and to be honest I have no coordination oncesoever when it comes to timing things and struggle mightily with jump shooting scrakes with HS.

Tips?

Also, did I read this previous post right? You can flinch the scrake with katana, crouch, and alt fire underneath the scrake's chin and get the same result? I've seen people flinch with katana but I always see it followed with the jump - which I struggle awfully with timing...
Reply With Quote
  #20  
Old 07-01-2014, 01:39 PM
vealck's Avatar
vealck vealck is offline
Senior Member
 
Join Date: Aug 2009
Posts: 1,602
Default

A necromancer appears...

Quote:
You can flinch the scrake with katana, crouch, and alt fire underneath the scrake's chin and get the same result? I've seen people flinch with katana but I always see it followed with the jump - which I struggle awfully with timing...
Yes, and you're much more likely to succeed. Also, using the right technique, this can be done with literally any support weapon. Most popular choices are hunting, aa12 and combat shotgun.
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:20 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2005 - 2014, Tripwire Interactive, LLC