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#1
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I'm a lv5 support and still playing in hard. In testmap vs scrakes I can use the jump+hsg trick with almost 100% success rate, however in actual gameplay with other players, all my attempts failed. Why is it so? Is it because of the lag? Or scrakes in actual gameplay have more health?
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#2
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I also run into the curious case of being able to 1-shot scrakes by jumping and altfiring with the hunting shotgun in the testmap6p, but ingame I'm not able to pull it off. Could be due to lag, due to change in elevation, but mostly lag.
I think it might be wise (now that I'm thinking about it) to weaken his head by headshotting it with some pump-action shotgun shells or some pistol shots to the head (3-5) THEN pulling off the jump+HSG trick. I'm thinking about that trying that myself as the altfiring the axe and crouch-firing with the HSG is a tad trickier.
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Just herpderping my way along... a Fleshpound's mitts. |
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#3
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It's lag, like when the siren does scream damage after you've already killed her. Unless you're a good meter or so above the scrake you shouldn't do a jump shot in MP except when he's charging you. Just axe and one shot him from a crouch and you should be fine.
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#4
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Did this version of testmap have any "Fresh Meat" guys standing around?
If not, what you are seeing is the fact that more players being in the game creates a larger amount of health for the larger zeds, which includes scrakes. |
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#5
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Yes, 5 freshmeats standing around, and on HoE difficulty. So I really can't explain it.
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Just herpderping my way along... a Fleshpound's mitts. |
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#6
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Well that's wierd. ._. It's probably a lag issue then, like Lace said above. |
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#7
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I did it on HoE app, with a 6 man team. Everyone else was dead, it was at the end of wave 10. I fired 5 combat shotgun rounds into his head, then a jump altfire. It is 10 min in, the scrake was not hit at all before this.
My friend Chris is doing the vid, not me. wave 10 HoE aperture clutch - YouTube
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Last edited by Rainydaykid; 04-15-2012 at 06:16 PM. |
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#8
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From what I'm seeing, because lag causes the shots to miss, it's better to shoot in the head a couple of times before jump headshotting with HSG altfire. I definitely need to try this ingame.
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Just herpderping my way along... a Fleshpound's mitts. |
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#9
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hitting the scrake a few times with another weapon ensures a kill. im only level 5 support atm, but i can kill HoE scrakes with a katana flinch/chinshot after 3 shotgun rounds to the face.
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#10
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Thanks all, I'll shoot it a few times before using the katana+hsg or jumping hsg trick next time.
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#11
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But yea, shooting him a couple times to make sure wouldn't hurt. 3 shotgun shells are a small price to pay to ensure you don't have a scrake trying to hug you :P |
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#12
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It will be lag aye. If you try playing a game of solo and a game on a server you should be able to feel a slight difference in your aim. Its the same thing with the Scrake trick
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#13
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Why don't you give the flinch technique a try? I find it to be much more reliable than the jump shot
Edit: missed op's last post Last edited by Amber Glass; 04-16-2012 at 04:34 PM. |
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#14
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Don't need a flinch if you are gonna use another shotty first. 3-5 shells then a jump alt is enough by itself.
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#15
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#16
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Ideally testmap would be far bigger than it is now, so you can test in a variety of situations.
In a real game you're on uneven ground, often surrounded by other specimens and there's numerous other factors to take into account. I have the same problem. If i can get a scrake/fp onto smooth ground, by itself, i can usually take it out easily. However i try for 4 nades to an fp and often end up critical with no armour.
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203.217.24.135 - [}{] Killing Floor Legion server |
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#17
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I call it shotgun ballet.
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#18
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"Hit him, crouch, shoot your coachie, the next thing you see is a flyin' scrake."
me, screw you all and fcuk teh po-lice
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