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  #1  
Old 04-12-2012, 12:47 AM
puenboy puenboy is offline
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Default You don't have to use one perk in a round

No, actually, it benefits more that you don't use only one perk in a round, unless that perk is always useful (Berserker for an example). Starting with Sharpshooter is always a good choice, or other classes provided that you level them enough (ie Firebug Armor).

Don't use a Firebug or Commando at boss wave, it's pretty useless, and a sharpshooter's power against the Patriarch is rather doubtful. It might be better to sell your weapons, swap to demo and buy a LAW when you know that the final wave features nothing but clots and the Patriarch.

Some people tend to think that they are playing only one class, but the truth is that there are times that some classes may outshine other or become useless, and the important thing is to determine when to change perk and adapt to face the incoming threat.

A medic or demo (without free weapon perks) may be able to make it through wave 1, but Sharpshooter is still a better choice. Although this isn't important in the first wave, it would in the later waves such as switching to Demo if your team doesn't have one to deal with waves you know that has Fleshpounds in it, or switch to a Sharpshooter to headshots Scrakes if there are no sharp in your team.

Most players would understand this, but some new players might not, so I think I'd put it out there.
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Old 04-12-2012, 03:45 AM
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Johnnymode Johnnymode is offline
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I start as lvl 6 medic usually, but new players will want to start with sharpie, Berserker is almost as good.
Medic just gets superior starting bonuses, you save almost 600 if you get the first round (If you dont take damage). Commando and Firebug shines from waves 1-6, and after it they should be switched away.
Support and demo, they are your late-game perks, takes down BIG guys.
Skilled Medic and Zerkers can be inside your team to the end of the game!
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Old 04-12-2012, 08:18 PM
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Quote:
Originally Posted by Johnnymode View Post
Medic just gets superior starting bonuses, you save almost 600 if you get the first round (If you dont take damage)
If you start as sharpshooter you make 600 "if you get the first round", and damage taken is irrelevant. As an added bonus you can use the bow during the wave for easy clot kills and still make just as much dosh selling it. I wholeheartedly disagree, unless you are in dire need of an MP7.
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Old 04-13-2012, 01:46 AM
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Quote:
Originally Posted by puenboy View Post
Don't use a Firebug or Commando at boss wave, it's pretty useless, and a sharpshooter's power against the Patriarch is rather doubtful.
Play the game more. A single firebug is awesome against Patty because he can keep Patty on fire, making Patty very easy to spot and track, and Patty's use of healing syringes can be interrupted. Commando can track the Patty as well but he needs the team to be smart enough to keep up with him as he tracks. Sharpie plus xbow plus headshot is a lethal combination. Medic plus xbow plus headshot plus medic speed is a lethal combination in a closed map.
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Old 04-13-2012, 06:38 AM
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Quote:
Originally Posted by Lacedaemonius View Post
If you start as sharpshooter you make 600 "if you get the first round", and damage taken is irrelevant. As an added bonus you can use the bow during the wave for easy clot kills and still make just as much dosh selling it. I wholeheartedly disagree, unless you are in dire need of an MP7.
+1
Sharps L6 sell their Xbow for 600.
Demos sell their pipes and M79 for ~550.
Medics, bugs and zerks will get close to 600 if you assume the armour will save you 300, but I personally count armour as being a waste of money before ~W3 (If you're getting hurt enough before then to need armour, you shouldn't be playing that difficulty IMHO), and it's rare that people'll get to W3 without getting their armour dinged at all.

Sharps+Xbow HURT the patty, almost knocking off 3K HPs per headshot. Medics with Xbows hurt, but not as much, knocking off just over 1K HPs, but allowing the player to be far more survivable.

Commando and firebug are still good perks to use lategame, just bear in mind that you can't kill everything. Medics aren't expected to kill everything, firebugs shouldn't be either :P They're there for the little things, which means sharpshooters don't get swarmed under as they headshot the FP.

Also, I'd argue that in most cases (apart from W1 for the money and W11 for the patty kill) it's better to stick to the same class to save money on rebuying different sets of weapons.
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Old 04-14-2012, 01:54 AM
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Quote:
Originally Posted by puenboy View Post

Don't use a Firebug or Commando at boss wave, it's pretty useless, and a sharpshooter's power against the Patriarch is rather doubtful. It might be better to sell your weapons, swap to demo and buy a LAW when you know that the final wave features nothing but clots and the Patriarch.
You are showcasing your own inexperience.


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  #7  
Old 04-14-2012, 05:20 AM
~Ren~ ~Ren~ is offline
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Quote:
Originally Posted by puenboy View Post
Don't use a Firebug or Commando at boss wave, it's pretty useless
A FB can keep the patriarch alight for the rest of the team making it easier for them to track him.

The commando is the eyes of the team, the only perk that can see the patriarch cloaked, he can also let the team know how much life the patriarch has left, from one of my own games some time ago:

http://cloud.steampowered.com/ugc/55...5212F18D024D3/

Both perks are quite effective against the patriarch.

I try and pick a perk that isn't already being used when I join the game and if I need to change I will.
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Old 04-14-2012, 07:40 AM
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A fair point my good sir, but embracing the challenge of taking on the Patriarch as a Firebug or Commando and making use of your situational strengths to overcome the rest of your team mates individual weaknesses is what Killing Floor is all about.

You only truly get that feeling of accomplishment when you beat the game with a healthy mix of exploit free classes.

I know who I am friend. I am the torch in dark hallways, I am the pheonix on your shoulder, I set them alight, I ignite and kite, I watch them crisp, and I watch them burn, I live by the flame, or I die by the flame.

Firebug for life!
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Old 07-12-2012, 10:48 PM
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Spawn as level 6 sharpshooter, get free Crossbow. Immediately after spawning, switch to Medic before the round starts. After wave one is over, you can sell the crossbow, buy a suit of armor for discount, and then switch to whatever perk you actually want to play.
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  #10  
Old 07-13-2012, 10:45 AM
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"hi im teh best at kf do what i say ok itl be alreihgt"
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Old 07-13-2012, 02:16 PM
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I must be one of the few players that never spawns as lv6 sharpie on a HOE game. I usually spawn as commando.

But that's mostly because I'm afraid that I will **** up as sharpie.
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Old 07-13-2012, 03:41 PM
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Quote:
Originally Posted by C_Gibby View Post
I must be one of the few players that never spawns as lv6 sharpie on a HOE game. I usually spawn as commando.

But that's mostly because I'm afraid that I will **** up as sharpie.
You know, i have a hard time whenever i spawn as a Commando actually! For playing a 6-man HoE pug game, i think the AK has so few bullets and the 9mm is so weak. But when i play as Sharpie i have an easier time, with plenty of 9mm (headshots) that are really powerful, and the "railgun" Xbow is really good too.

If all perks would have equal spawnvalue from their gear at level 6, the 2 main perks i would choose to spawn with would be either Firebug or Sharpshooter. Yes, im serious, i think those 2 are the easiest to spawn with...
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  #13  
Old 07-13-2012, 05:11 PM
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I would say berserker is easiest to spawn with. The chainsaw isn't really that great, but all you're facing are clots, gorefasts and bloats. If you die, you're doing something wrong.
Closely followed by firebug, you've got armour, loads of ammo and a weapon that kills pretty much any zed on that wave with a single puff of flame, and instant kills it with a double click on them.

I normally spawn as a sharp or a demo for the cash though. Cheesey, but hey sue me. Taking demo a bit more lately after I worked out the cash is almost the same as a sharp, but blowing up clots with explosions is far more fun than just knocking off heads.
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Old 07-14-2012, 07:22 PM
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On a side note: I almost always play right through the game as one class, unless the team is in dire need of a shuffle.

There is something... pure about sticking with a path, no matter the squalls. If nothing else it makes me feel cool... even when dead
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Old 10-25-2012, 08:11 AM
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Quote:
Originally Posted by nutterbutter View Post
Play the game more. A single firebug is awesome against Patty because he can keep Patty on fire, making Patty very easy to spot and track, and Patty's use of healing syringes can be interrupted. Commando can track the Patty as well but he needs the team to be smart enough to keep up with him as he tracks. Sharpie plus xbow plus headshot is a lethal combination. Medic plus xbow plus headshot plus medic speed is a lethal combination in a closed map.
i was gonna say the same thing. Well said Nutterbutter.
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Old 11-06-2012, 06:56 PM
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Originally Posted by karsey22 View Post
You are showcasing your own inexperience.


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Yeah but you're too pro Karsey.
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Old 11-17-2012, 04:50 PM
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Like a lot of people said. Firebug and Commando is great for Patriarch. If you use voice and tell the team where he is, it is really helpful. Firebug with dual flares and husk launcher is grate.
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