The firebug seems a bit off. I main it. I was on a public sever playing on hard (6man) and my lvl6 bug didn't have the same punch. Gorefast would run right into and through my double puffs instead of dying. I found that odd. On suicidal and up I understand I need more distance , but not on hard at level6. It takes longer to get the "crispy" animation with the flame thrower. I know the mac10 had it's dot and rate reduced. I didn't think the flamethrower got "balanced".
While I am on the subject. For those of you that have been playing at least from 1013 have you noticed the pump shotgun no longer 1 shots husks in the face. This is at lvl6 support, 6man, hard. I have long since adjusted. I just want to know if I am crazy or not.
EDIT
I want to go on record and say I know how to play KF.
1.I am not asking for a buff.
2.I am not complaining about "nerfs" .
I am asking a group of peers to validate my observations about the flame thrower (also pump shotgun) or tell me I am wrong. I was going to post in the tech support forum,but this isn't a proper issue to address there. Not being a troll just want to get some feed back. I should ask scary ghost since he is the code master here! (yoyo 2)
While I am on the subject. For those of you that have been playing at least from 1013 have you noticed the pump shotgun no longer 1 shots husks in the face. This is at lvl6 support, 6man, hard. I have long since adjusted. I just want to know if I am crazy or not.
EDIT
I want to go on record and say I know how to play KF.
1.I am not asking for a buff.
2.I am not complaining about "nerfs" .
I am asking a group of peers to validate my observations about the flame thrower (also pump shotgun) or tell me I am wrong. I was going to post in the tech support forum,but this isn't a proper issue to address there. Not being a troll just want to get some feed back. I should ask scary ghost since he is the code master here! (yoyo 2)
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