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View Poll Results: Grenade blast radius should be...
Current (<5m) 4 10.53%
Compromise (10m) 25 65.79%
Realistic (20m) 5 13.16%
Ultra realistic (30+m) 4 10.53%
Voters: 38. You may not vote on this poll

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  #1  
Old 04-12-2012, 11:36 AM
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Raneman Raneman is offline
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Default [CLASSIC] Increase Grenade Blast Radius

I currently feel grenades are too weak.
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  #2  
Old 04-12-2012, 11:43 AM
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Gudenrath Gudenrath is offline
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I voted for the compromise option, since I fear that a completely realistic range would be too lethal. However, I can't be definite until it is tested in game. The only thing that is certain is that nades need to be boosted.
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  #3  
Old 04-12-2012, 12:36 PM
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Cwivey Cwivey is offline
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The current blast radius of the grenades is already about 10 metres.

Unless of course you mean the zone in which there's an instant kill, which would be about <5 metres (Usually).
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Old 04-12-2012, 04:38 PM
Lord_Lovat Lord_Lovat is offline
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I'm in favor of making the radius bigger because I also think grenades feel (and sound!) to weak. I voted for the compromise.
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  #5  
Old 04-12-2012, 05:18 PM
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I think 10m is fine because that's how it is currently :P
Do some research before you start a new topic raneman


But on the subject of nades. I am more in favor of increasing the damage, so it becomes more effecitve in the 10m radius. An increase with around 50-75 more damage would be good.
After playing the beta more I found that because of the slower gameplay it's hard to spam nades, effectively at least. So I have changed my opinion of it and favor it now.
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  #6  
Old 04-12-2012, 07:37 PM
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It isn't 10m. At about 5m it just barely damages you or it pushes you back.
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  #7  
Old 04-12-2012, 08:15 PM
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Cwivey Cwivey is offline
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I'll have you know I did extensive testing on this very same topic a few weeks back!

http://forums.tripwireinteractive.co...96&postcount=9

Almost certain it's 10 metres (In-game metres, not what you may / may not judge to be metres).


While I'm at it.
http://forums.tripwireinteractive.co...3&postcount=11

Last edited by Cwivey; 04-12-2012 at 08:34 PM. Reason: PROOFOFOFOFO.
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  #8  
Old 04-13-2012, 03:58 AM
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Andrew Blake Andrew Blake is offline
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That thread, funny memory
Anyway you found Mekhazzio post on it, that pretty much states it.

But if you still don't get it, here is the code for the radius of a nade.

Code:
DamageRadius=500
500 is in UU of course (Unreal units) which is 1000cm -That's infact 10m. O the joy.
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  #9  
Old 04-14-2012, 09:46 AM
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How many times have you killed someone with a grenade at 10m? 10m may be the blast radius, but the lethal blast radius is about half that.
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