Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor Modifications > 2D Art

Reply
 
Thread Tools Display Modes
  #1  
Old 02-23-2012, 06:09 PM
Ophidion Ophidion is offline
Junior Member
 
Join Date: Aug 2011
Posts: 12
Default Killing Floor Arcade (Possibly being ported to the 3s an Indie Game) mockups.

A buddy of mine and me have been working on a 360 (And possibly PC online version) of KF. He wanted me to create a mockup.

For those of you who have played indie games on the 360 such as Dead Pixels, Zombie Estate, or any 8-bit zombie shooter you'll know the style. It's the exact same style, with KF elements. The game will be released for 240 - 400MS points. Art was done by me, programming done by Rick. There are glitches such as the Sharpshooter having too many grenades because Rick mixed up the KF.Sharpshooterlvl2 with the KF.Supportspecialistlvl6.

The layout needs obvious work, but other than that mostly what needs to be done is a ton of coding, the online client, and art. The Scrake, Crawler, Stalker (Invisible), Husk (+Husk animations), and Patriarch need to be finished. The Fleshpound art looks horrid, so that will be redone. The Clot and Gorefast are finished as you can see. Physics need to be programmed in, and Rick still needs to finish coding the attack animations. I have all the weapons done except for the Melee weapons. There are 1 or 2 beta versions lying around. Knife, Machete and Chainsaw I think.

Our version will extent the level count to 15 if all goes well, including 17 new weapons. More pictures will be added in such as the menu layout and whatnot. This is strictly concept art and should not be considered to look anything like the final product.

Regardless, I have a big doubt in my mind that this game will get launched anytime this year, especially not for PC. And I find that if the PC version does get released, we won't be releasing a beta for a long while.

Expect more screenies soon. The layout of the game is very, very rough.


Last edited by Ophidion; 02-23-2012 at 06:14 PM.
Reply With Quote
  #2  
Old 02-23-2012, 06:25 PM
Swift-Brutal-Death's Avatar
Swift-Brutal-Death Swift-Brutal-Death is offline
Senior Member
 
Join Date: Aug 2009
Location: Bellingham WA
Posts: 622
Default

I cannot help with coding but wanted to say this is AWESOME.
Reply With Quote
  #3  
Old 02-23-2012, 07:10 PM
Ophidion Ophidion is offline
Junior Member
 
Join Date: Aug 2011
Posts: 12
Default

That's alright! Thanks. ^_^

Releasing development pictures soon. (:
Reply With Quote
  #4  
Old 02-25-2012, 09:26 AM
RoBoT's Avatar
RoBoT RoBoT is offline
Senior Member
 
Join Date: Mar 2009
Location: Syria
Posts: 1,087
Default

this looks very interesting
__________________
Reply With Quote
  #5  
Old 02-25-2012, 12:18 PM
Gartley's Avatar
Gartley Gartley is offline
Senior Member
 
Join Date: Dec 2010
Location: UK
Posts: 2,323
Default

Looks fun, but... isn't there going to be a problem with selling this? The fact that KF is TWIs IP being the main one. I don't mean to be the kill joy but you might want to look into that before it bites you in the ***.
__________________
Whisky's Workshop
"As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!"
Reply With Quote
  #6  
Old 02-26-2012, 12:16 AM
Ophidion Ophidion is offline
Junior Member
 
Join Date: Aug 2011
Posts: 12
Default

Not to sure about legalities as that is not why I am here. I am mainly ideas and artwork. Rick is the one who deals with legal issues, and/or financial issues. I will talk to him about that. ^_^
Reply With Quote
  #7  
Old 02-26-2012, 04:02 PM
Bobdog's Avatar
Bobdog Bobdog is offline
Senior Member
 
Join Date: Nov 2005
Location: Texas
Posts: 1,906
Default

You'd need TWI's consent to use KF characters, images, story etc. They own the copyright to all of that stuff.
__________________

YOU DARE AGREE WITH ME?!
Reply With Quote
  #8  
Old 02-27-2012, 09:35 PM
Ophidion Ophidion is offline
Junior Member
 
Join Date: Aug 2011
Posts: 12
Default

But of course. ^_^


I just don't deal with legal things though.
Reply With Quote
  #9  
Old 02-28-2012, 03:56 PM
Splatpope's Avatar
Splatpope Splatpope is offline
Senior Member
 
Join Date: Jan 2012
Location: Belgium
Posts: 1,174
Default

I'd rather like a KF mod for Cortex Command
__________________
Reply With Quote
  #10  
Old 03-08-2012, 01:24 PM
KiCk3R's Avatar
KiCk3R KiCk3R is offline
Senior Member
 
Join Date: Mar 2009
Location: Shropshire UK
Posts: 388
Default

Looks sweet!

Then all I gotta do... is add lasers to it
__________________
Giggity Giggity Goooo!
Reply With Quote
  #11  
Old 04-12-2012, 12:14 AM
Valken Valken is offline
Senior Member
 
Join Date: Aug 2011
Posts: 306
Default

Just awesome KF2D sidescroller! Should be a PC multiplayer game!
Reply With Quote
  #12  
Old 04-12-2012, 07:47 AM
Splatpope's Avatar
Splatpope Splatpope is offline
Senior Member
 
Join Date: Jan 2012
Location: Belgium
Posts: 1,174
Default

After all it reminds me the good old Picture Wars days ;

You had to design a pixel art army then make a "match" with other drawers.

It ended up in stuff like this most of the time.
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:32 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2005 - 2014, Tripwire Interactive, LLC