Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor General > Ideas and Suggestions

Reply
 
Thread Tools Display Modes
  #1  
Old 04-09-2012, 02:24 PM
Dafe Dafe is offline
Senior Member
 
Join Date: Mar 2012
Posts: 302
Default Idea for Dual Handcannon and 44 Magnum

My idea is for an alternate fire button for dual hand cannons or 44 magnums. This alternate button would allow the dual hcs or mags to be able to fire a bullet at the same time from each pistol. So, instead of regularly firing the dual magnums with 12 left clicks, I can fire all 12 rounds with 6 presses of the alternate fire button (F). The increased fire rate, and double damage would be nice to have against tougher enemies, even though ammo load would spill faster.

Last edited by Dafe; 04-09-2012 at 02:25 PM.
Reply With Quote
  #2  
Old 04-09-2012, 03:09 PM
Lacedaemonius's Avatar
Lacedaemonius Lacedaemonius is offline
Senior Member
 
Join Date: Feb 2011
Posts: 995
Default

Sure, just bind it to alt-fire since no one uses it anyways (quiet berserkers)
__________________

Know the difference!
Reply With Quote
  #3  
Old 04-09-2012, 03:43 PM
Althamus's Avatar
Althamus Althamus is offline
Senior Member
 
Join Date: Mar 2012
Posts: 1,237
Default

I approve of the way the OP forgot about 9mms

And could do, binding it to alt fire. Firing two shots doesn't take much longer than firing a single pistol (or a double shot), but might be easier for some people, and it does kinda make sense.
Although so many newbies on Normal/Hard spamming like 5 HC shots at each clot already... they're gonna be out of ammo in the first 10 mobs each wave >.<

Also, my support disapproves of your slurs against alt firing D= It has been many months since I last single-fired my HSG.
Reply With Quote
  #4  
Old 04-09-2012, 07:16 PM
Dafe Dafe is offline
Senior Member
 
Join Date: Mar 2012
Posts: 302
Default

Quote:
Originally Posted by Althamus View Post
Also, my support disapproves of your slurs against alt firing


yup, double barrel mayhem!
Reply With Quote
  #5  
Old 04-10-2012, 01:34 PM
Splatpope's Avatar
Splatpope Splatpope is offline
Senior Member
 
Join Date: Jan 2012
Location: Belgium
Posts: 1,174
Default

HSG's primary fire has always been a waste of a shell.
__________________
Reply With Quote
  #6  
Old 04-10-2012, 08:08 PM
Lacedaemonius's Avatar
Lacedaemonius Lacedaemonius is offline
Senior Member
 
Join Date: Feb 2011
Posts: 995
Default

Quote:
Originally Posted by Althamus View Post
Also, my support disapproves of your slurs against alt firing D= It has been many months since I last single-fired my HSG.
That's not alt-fire, that's primary! Haven't you ever played the mod?
__________________

Know the difference!

Last edited by Lacedaemonius; 04-10-2012 at 08:10 PM.
Reply With Quote
  #7  
Old 04-11-2012, 02:11 PM
Dafe Dafe is offline
Senior Member
 
Join Date: Mar 2012
Posts: 302
Default

This would help with husks, sirens, scrakes, and FPs. Not that having one shot at a time doesn't help, but I wouldn't want to be on the receiving end of 2 magnum bullets hitting my face at the same time.
Reply With Quote
  #8  
Old 04-11-2012, 05:45 PM
Murphy's Avatar
Murphy Murphy is offline
Senior Member
 
Join Date: Nov 2005
Posts: 7,068
Default

I like the idea in the opening post, but I would suggest doing the same for the dual 9mm, for consistency's sake.
__________________
Reply With Quote
  #9  
Old 04-11-2012, 06:56 PM
Dafe Dafe is offline
Senior Member
 
Join Date: Mar 2012
Posts: 302
Default

Quote:
Originally Posted by Murphy View Post
I like the idea in the opening post, but I would suggest doing the same for the dual 9mm, for consistency's sake.

I was thinking of that also, but if you press the alternate fire button for the 9mm doesn't that turn on the lights? I would rather have the lights for the 9mm or dual 9mm. HCs and Mags do more damage so it would be better for these weapons to have the "double shot". But, if for some reason T.I. decides this, I wouldn't have much of a problem with it.
Reply With Quote
  #10  
Old 04-11-2012, 08:11 PM
Althamus's Avatar
Althamus Althamus is offline
Senior Member
 
Join Date: Mar 2012
Posts: 1,237
Default

I was assuming it'd work with the 9mms as well.

Doesn't the flashlight also come on with F? Remove the flashlight alt fire from 9mms, and just keep it as F.
I'd also prefer all the pistols worked in the same way from a consistency PoV.
Reply With Quote
  #11  
Old 04-12-2012, 02:31 AM
Aze's Avatar
Aze Aze is offline
Senior Member
 
Join Date: Mar 2010
Posts: 1,318
Default

Quote:
Originally Posted by Althamus View Post
I was assuming it'd work with the 9mms as well.

Doesn't the flashlight also come on with F? Remove the flashlight alt fire from 9mms, and just keep it as F.
I'd also prefer all the pistols worked in the same way from a consistency PoV.
Afaik, i don't think you can. The F-button is just a quickbutton for the altfire of all weapons with flashlights, it's not a seperate function.
__________________
My KF2 suggestions:
http://forums.tripwireinteractive.co...ad.php?t=54830
Reply With Quote
  #12  
Old 04-12-2012, 07:05 AM
Althamus's Avatar
Althamus Althamus is offline
Senior Member
 
Join Date: Mar 2012
Posts: 1,237
Default

Quote:
Originally Posted by Aze View Post
Afaik, i don't think you can. The F-button is just a quickbutton for the altfire of all weapons with flashlights, it's not a seperate function.
I was more meaning TWI change things than users change them.

But I think it's more than that, because if you have a non-flashlight weapon out and press F, you'll pull out your biggest weapon with a flashlight and turn it on (or if you already have a flashlight weapon out, it'll just turn on).

Also, I'd have assumed it were the other way around - Alt-fire calls the F button when used for a 9mm/SG/CSG. In which case, I would've thought it'd be fairly easy for TWI to just remove the link.
Reply With Quote
  #13  
Old 04-15-2012, 07:22 AM
BenioX BenioX is offline
Banned
 
Join Date: Jan 2010
Location: Poland
Posts: 2,014
Default

I always was all for it, I will always support tis idea
Reply With Quote
  #14  
Old 04-20-2012, 10:43 PM
Azukki Azukki is offline
Senior Member
 
Join Date: Jul 2009
Posts: 657
Default

If alt fire is going to toggle dual wielding techniques, a third mode where you can use one at a time and allow sights to be used would be good. To make it easy the animations of the single pistol would be fine, but an animation where the left pistol is held in the other hand but not used until the right runs dry would be ideal. It could even be made faster to reload if you've only fired from the first pistol.

Last edited by Azukki; 04-20-2012 at 10:51 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:34 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2005 - 2014, Tripwire Interactive, LLC