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#1
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is there anyway to fix this mutator reset thing. I hate that whenever the server crashes that you have to go in there and set back up the mutators all over again. Ya it is simple to just go in and take the time click a few things and restart the server to set the mutators but come on i not going to sit here all day watching and waiting for the server to crash so that i can go and re-enable the mutators every time it crashes.
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#2
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Launch it with a bat file and append "?mutator=MUTATOR1.MUTNAME1,MUTATOR2.MUTNAME2, ..."
Those names should come with the mutator's readme or description.
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#3
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i guess i did not understand here is what i put in the
kf_server_launcher.bat file "ucc server KF-EvilSantasLair.rom?game=KFmod.KFGameType?VACSecure d=true?MaxPlayers=6?mutator=AntiBlocker 1.1" |
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#4
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ok i figured it out but i can only have one in at a time because when i try to add another mutator neither of them work?
ucc server kf-EvilSantasLair.rom?game=KFmod.KFGameType?Mutator=M utKFAntiBlocker.MutKFAntiBlocker.IJCWeaponPack-WhiteV27.MutKFWeaponPack.MutKillMessageV2.MutKillM essage?VACSecured=true?MaxPlayers=6?multihome=192. 168.1.99 Last edited by Computer Doctor; 03-22-2012 at 09:56 PM. |
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#5
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Quote:
It's MUTATOR1.MUTATORNAME,MUTATOR2.MUTATORNAME and not MUTATOR1.MUTATORNAME.MUTATOR2.MUTATORNAME
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