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  #1  
Old 05-04-2006, 10:13 PM
Elton Elton is offline
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Default Freehand Polygon Drawing

In UnrealEd I am following a tutorial to create freehand polygons:

Select texture /
Select freehand polygon drawing icon /
Select Ctrl + right-click to place minimum of 3 vertices in top viewport /
Release Ctrl + right-click in viewport space to 'create brush' from dialogue
Enter depth value to extrude created shape to that depth
Select 'Add' to add the brush to world

I follow this to the letter and all I get is a little red cross after entering the depth value, which disappears when I select the 'Add' icon.

I am using grid size at 16 and only use depth values to multiples of 16 - all vertices snap to grid nicely.

What am I missing?
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  #2  
Old 05-04-2006, 10:15 PM
daschewy daschewy is offline
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Default

Id recommend using the 2d editor instead of the free polygon thing. It is much easier to use and more effective.
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  #3  
Old 05-05-2006, 01:26 PM
Elton Elton is offline
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Yep, 2D editor is much better - thanks

Anyone know why the freehand is not working? Could only find one mention on the web and that was dated 2004.
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  #4  
Old 03-20-2012, 05:12 AM
Devilindarkness Devilindarkness is offline
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same problem, anyone can help plz?
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