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#1
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THIS SUGGESTION IS NOT DYNAMIC READ BELOW
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THIS WOULD BE AMAZING ![]() Its amazing how close to realistic RO2 is that we're actually suggesting interesting content rather than whining about the game anymore
Last edited by Frell; 03-16-2012 at 09:42 PM. |
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#2
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+1 for adding Tom Hanks
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aka Wakke |
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#3
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This would be cool, would make maps seem almost brand new, imagine playing spartanovka in pitch black...
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You would also need a quad core 4.5 Ghz machine and a unreleased Nvidia 6 Kepler series video card (or 3 580's in SLI) to run it with anything near acceptable frame rate.
Download the UDK and run the Day/Night cycle demo. Then imagine gameplay and player load on top of that.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#5
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Whats wrong with pushing the requirements up for pc games? We need less consol ports... (i kid i kid, i know its unrealistic, but awesome anyways) |
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#6
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#7
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Wouldn't it be possible to just make a night sky-box and reduce lightning sources?
*does not have a clue about map-making*Anyway, more night maps would be cool, weather too
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#8
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Have you seen Terminal? No thank you.
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#9
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I put a thread in suggestions area btw the other day: http://forums.tripwireinteractive.co...ad.php?t=76700 Last edited by melipone; 03-14-2012 at 06:58 PM. |
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#10
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Tons of games have pushed out raining environments with ease, its all about how you approach it. Hell, I don't even like call of duty but in cod4 downpour was one of my favorite maps because it felt irky/eery when it was silent, and they pushed out rain at 60 fps on console... Gta 4, with those huge cities, have multiplayer rain on consoles. Now let me think of a UDK game with rain thats on consoles: Gears of war, normal rain AND razor rain (lol) Think of the immersion! Itd be insane!!! Last edited by Frell; 03-14-2012 at 07:37 PM. |
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#11
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#12
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Yes, but was it actually raining during the actual battle? If it wasn't, then it's not historically accurate. So there.
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#13
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Who cares? We don't want to fight the same exact battle 10 million times. Having the same setting is more important. But this spices it up.
I do recall some of the guns in the game not being completely historically accurate either, but it doesn't matter. Last edited by Frell; 03-14-2012 at 08:37 PM. |
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#14
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Take a look at STALKER - a game from 2005 - and the environmental effects both in the original game or as added by the Stalker Complete 2009 mod. Surely if an engine that old can handle environmental effects and long lines of sightwhile maintaining good performance on medium-level hardware, the more modern UE3 can do so too?
Even if you go the crude route of simply building additional versions of the existing maps with different lighting and weather cooked into them, it would at least provide an increase in variety. |
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#15
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No need to have real-time weather / day/night cycle changes.
Just have a couple of different maps with different time of day / weather. Change the skybox, move the sun/light source, adjust the internal lights, and recook the map. You could even do a heavy fog for morning maps.
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#16
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I would like to note that I love the sound of rain.
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Processor:Q6600 OC'ed -> 3.4ghz GPU:6950 2GB RAM: 4GB 850MHZ DDR2 HardDrive:7200rpm 500GB |
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#17
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Lolwut
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#18
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hello all
I was thinking of doing this with the shipped maps. for eg red October day or apartments at night. it would have to be an atmospheric time of day, not just the polar opposite. no need for live day night cycles. anyhoo, two questions. one, is it permissable to edit existing maps and release em to pubic? two, what's the minimum, I mean absolute minimum ram and temp space required? my system adequately runs xsi/vue/Max etc but is def not a render farm. rgds lok Last edited by orlok_tzar; 03-15-2012 at 10:18 AM. |
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#19
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I'm not talking about rain. I'm talking about dynamic day/night cycle. The engine in its current state just can't do it well enough during actual gameplay.
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![]() Pretty, what do we blow up first? - Myn Donos |
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