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#81
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Well in the podcast they said about 1.2 million was sold as off end of last month of so.
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#82
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For how long can sales be considered as a factor? As long as a game is supported? |
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#83
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What exactly do you mean? This works from release for all I know.
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#84
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I simply mean the timeperiod.
Are number of sales accounted for during a week, month or years? Are sales only official during a specific timetable....or can sales be accumulative? So....can, for example, KF officially have 3 million sales within five years from release...while game is still suported? This would make KF climb the list of best selling pc games...which would be superb...of course!!! |
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#85
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Units sold is units sold. Regarding records, I think you might be confusing lifetime with launch-day sales (which is really the accumulation of preorders on top of sales made in a day).
---- Here's some more trivia. Valve's metric to grade players as active places total Steam users at around 20M users. What's interesting is the peak of 2.7 was noteworthy at the time (2010) where now it's about 4M daily. What this is getting at, anywhere from 6% (of total active Steam users) to 25% (of daily users) of people that use Steam own KF. Personally I've yet to seen KF ever drop off, much less below 30 out of the 100 highest daily games, by this you could presume it's the daily users making up the largest portion of owners. So to say that in all likeliness 25% of people that use Steam on a daily basis own KF, which is a pretty swell accomplishment. Last edited by zYnthetic; 03-10-2012 at 06:14 PM. |
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#86
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Yes, good answer! That has been my suspicion all the time, then it is the most logical! And, yes, the "swell accomplishment" is mighty impressive indeed! If a company gets good reputation, can such company be paid by other bigger actors to produce gaming titles for them? Last edited by Maddoxx; 03-10-2012 at 06:24 PM. |