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Old 02-27-2012, 09:10 PM
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Default Reopening the Red Orchestra 2 Beta

Three weeks ago we started a campaign of information dealing with upcoming (often work in progress) changes coming to Red Orchestra 2. We have covered the additions of RO Classic and Multiplayer Campaign, the new map Mamayev, and upcoming refinements to the game. This is all culminating in the reopening of the Red Orchestra 2 Beta for all players to help us test and give feedback on these changes and additions!

Below you will find the initial list of changes going into the beta:

New Content
  • New to the beta is Mamayev Kurgen which is a map taking place on the famously contested hill overlooking Stalingrad. This work-in-progress map features long range combat not previously seen in other RO2 levels!
Gameplay
  • Improved lockdown system. Lockdown now starts if the attacking team has not initiated a capture in 5 minutes or has not captured any objective in 7 minutes. There are new sound and visual indications when Lockdown has been initiated.
  • Improved overtime system. Overtime has been added to territory maps. If the attackers are still actively capping an objective the round will no longer end.
  • Improved spawn protection. When entering spawn protection there is a more obvious warning as well as a countdown timer similar to leaving the map boundary.
  • (Work in progress) Refinements to spawn on squad leader. The UI has been improved to make it more obvious where you’ll be spawning. Additionally if you fail to spawn on your squad leader you will receive an error message, as will your squad leader.
  • In realism mode shooting players in the legs/feet will slow them down for a short time
  • The effects of bullet whizzes have been significantly magnified
  • Refined player damage model. Now in realism mode hitzones can always take damage no matter how much damage they have already taken (before non-lethal hit zones could become invulnerable and no longer take damage). In standard mode bandaging hit zones restores the health of the hitzone, but not the player’s overall health. In this way after bandaging players will take damage on the bandaged hitzone again (before they would never take damage on that hitzone again).
  • In realism mode bandaging now takes twice as long
Weapons
  • Improved MG weapon collision detection when deployed on cover. This is most noticeable when deployed in windows.
  • The MG34 now has wider limits when deployed similar to the DP28
  • The radius that players will get bullet whizzes sounds and suppression has been significantly magnified. Additionally, the volume of bullet hit impacts and bullet whizzes has been greatly increased.
UI
  • Split assault role in ‘Assault’ and ‘Elite Assault’ Only the elite assault role gets the MkB/AVT. The first time you play any existing assault xp will be copied/duplicated to elite assault.
  • Removed mini objective overview from the hud in realism mode
  • In the class select menu enemy weapon unlocks are now added to the bottom of the list instead of the top
  • Fixed the player damage hud not displaying damage resulting from bleeding. Also, fixed several hit zones not displaying any damage (lower left leg, left foot, groin)
  • Hitzone damage indicators now scale from Yellow (0-33% damaged), Orange (33-66% damaged), Red (Greater than 66% damaged)
  • A tooltip has been added to the team select menu to show what players are currently on that team.
  • Added North indicator to the minimap/compass.
  • Fixed a bug where certain types of hits weren’t counting toward the accuracy stats, giving inaccurate weapon accuracy stats.
Other Changes
  • Optimizations to dynamic shadows
  • Fixed black skybox on older NVidia cards
  • Fixed camera floating above the player when killed from prone
  • (WIP) Native Voices added to the Audio Options menu. You will now hear most (but not all) friendly chatter in the native language
  • Changes have been made to TE-CommissarsHouse spawns to help balance the map
Known Issues
  • Some veteran level weapon unlocks are unlocking at raw recruit.

A section to discuss the beta is now open in the forums here. We look forward to seeing your feedback.
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Old 02-27-2012, 09:33 PM
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And just like that I'm downloading 3.2GB for this. At least it's not the 8GB or whatever you said it might be.
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Old 02-27-2012, 09:56 PM
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Sorry to be a noob, but how do I download this?
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Old 02-27-2012, 09:58 PM
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Thanks guys, gonna go give some good feedback!
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Old 02-27-2012, 10:00 PM
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Quote:
Originally Posted by mrman54 View Post
Sorry to be a noob, but how do I download this?
You find the Red Orchestra 2 beta listing under your steam games library and download it!
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Old 02-27-2012, 10:03 PM
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Is there classic mode in this test? I don't spot it on the changelog.
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Old 02-27-2012, 10:08 PM
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No Classic mode and OC will be coming in a week or so as they continously update the beta.

Yoshiro, I haven't heard any info on tank refining in the WWAUT threads or even in this change log , what's up?
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Old 02-27-2012, 10:13 PM
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This change log makes me want to play again, ESPECIALLY THE REALISM CHANGES! I'm hoppin in baby!
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Old 02-27-2012, 10:13 PM
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Quote:
Originally Posted by Yoshiro View Post
You find the Red Orchestra 2 beta listing under your steam games library and download it!
Ok wow. Dunno why I didn't even look at the library. Looked everywhere else but there lol.
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Old 02-27-2012, 10:16 PM
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I'm stoked to check this out! Thanks and keep up the good work.

Plus, NEW MAP!!!! YES!!
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Old 02-27-2012, 10:18 PM
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Cool downloading now.

Hopefully we'll get to test RO Classic soon ... especially with that new map.
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Old 02-27-2012, 10:18 PM
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I'm gonna make a wild guess that there isn't any Beta servers up right now? All downloaded and whatnot, but the Beta comes up at 2 players online with no servers to be found.
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Old 02-27-2012, 10:22 PM
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Three servers are up. If you can't see them you can find the IP's here: http://forums.tripwireinteractive.co...ad.php?t=76175
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Old 02-27-2012, 10:23 PM
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H'okay, thanks much!
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Old 02-27-2012, 10:23 PM
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YEAAAAHHHHHH!!!!!!!! URAAAAAAA!!!!! ZA RODINU!!!!!! FOR THE FATHERLAND!!!!

Wait for me and I'll return,
Defying every death.
"What luck!" they'll say,
Those that did not wait.
They will never understand
How amidst the fire,
You, with your waiting,
You have saved my life.
How I have survived, we shall know,
Only you and I -
You alone knew how to wait,
As no other knew.

--1941
Konstantin Simonov

This is the beginning of a new beginning. Classic Mode might still be in the works, but it can no longer be denied... RED ORCHESTRA 2 IS COMING!

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Old 02-27-2012, 10:29 PM
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Patch sounds real nice, thanks guys / maby gals too :P
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Old 02-27-2012, 10:31 PM
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This won't screw up my modding info right? and my main game?
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Old 02-27-2012, 10:35 PM
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Any reason why the servers don't show up the browser? kinda irritating ...
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Old 02-27-2012, 10:37 PM
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It is a bug that we will fix tomorrow. People are starting to join New Glory: 74.91.112.170:7787
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Old 02-27-2012, 10:55 PM
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**** YES! Feature refinement.
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