Quote:
Originally Posted by Verluste
Disagree on this one. Grenadespam was a major problem in RO1, the grenades being too powerful was one of the parts of that problem.
I think grenades are just right in RO2.
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somewhat related:
in RO2 do grenades fragment? As in do they fire off their casings beyond their blast radius, and maintain lethality?
In actuality most frag grenade casualties occur because of shrapnel being propelled at high velocities; hence the name, fragmentation grenade.
From what i've experienced in game, grenades have a set explosive radius and if your not in it, you dont die. It would be nice if upon an explosion it would hurl shrapnel that could injure/kill you.
this would be a nice feature. it also would look cool to see a chunk of metal strike a wall and bounce of