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  #1  
Old 02-13-2012, 04:57 AM
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Default Ammo storage locations to aim for

Playing around with the SDK, I think I came up with a set of diagrams on where to aim to hit the ammo storage.

If modeled correctly, you should be able to brew a tank by hitting the propellant part of the round. I suspect if you hit the shell of an HE round, you can get a similar effect, but I don't know. You really shouldn't get an explosion if you hit the solid shot of the AP round (APCBC?). Unfortunately, I don't know where which type of round is stored.

Anyways, this is where they are according to the RO2 models. I would think the damage model coincides with these meshes.

I highlighted the ammo, including the shot / shell.
Attached Images
File Type: jpg Panzer IV profile.jpg (28.8 KB, 309 views)
File Type: jpg Panzer IV front.jpg (42.8 KB, 308 views)
File Type: jpg Panzer IV left quarter.jpg (48.6 KB, 282 views)
File Type: jpg Panzer IV right quarter.jpg (57.1 KB, 270 views)
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IS-2: Greatest Tank of Clone War II
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Last edited by Mormegil; 02-13-2012 at 12:14 PM.
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  #2  
Old 02-13-2012, 05:18 AM
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thank you.
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  #3  
Old 02-14-2012, 10:23 AM
Serathis Serathis is offline
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Finally! I couldn't blow up a Pz4 for the life of me with the AT rifle.
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Old 02-15-2012, 01:43 AM
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Those are great pictures. Can you get some of the other key zones in there too? The "instant penetration", crew and engine, for instance.
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Old 02-15-2012, 11:17 AM
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Quote:
Originally Posted by Mekhazzio View Post
Those are great pictures. Can you get some of the other key zones in there too? The "instant penetration", crew and engine, for instance.
I can maybe make a guess on the crew locations. I don't know crap about instant penetration. Though given some time, I could go through the armor values Ducky gave to map out where the thinnest armor is.

The images I made were just based off placing the 1st person tank interior meshes into the exterior tank mesh. That's why you only see the back end of the tank rounds for the ones placed into boxes - they only modeled the visible part understandably.

I don't think there's any meshes for the crewmembers (at least where I was looking in the SDK's browser), but I may be able to figure it out based on the placement of the seats inside.

For the engine, I don't know where to begin, besides looking at diagrams on the intertubes. I would expect Field Marshall Rommel to know where to look.

I'm attaching Art from Ostfront that may give us a clue on where TWI modeled the engine.
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File Type: jpg TankDatasheet_Pz4f2.jpg (102.5 KB, 126 views)
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IS-2: Greatest Tank of Clone War II
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Last edited by Mormegil; 02-15-2012 at 03:08 PM.
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Old 02-15-2012, 08:27 PM
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Ah, gotcha. I thought maybe you'd found a way to assemble the tank hit zone mesh data.
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Old 02-15-2012, 10:25 PM
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Actually, bother Yoshiro to remind me and I'll do a post on each tank with all the areas that we model listed and explained.

I could even be persuaded to go into the whole armor system...
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Old 02-15-2012, 11:38 PM
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Quote:
Originally Posted by [TW]Wilsonam View Post
Actually, bother Yoshiro to remind me and I'll do a post on each tank with all the areas that we model listed and explained.

I could even be persuaded to go into the whole armor system...
Just out of curiosity, are any changes planned in the armor system at some point? People have voiced issues with the vulnerability of the T34 to the PTRS-41, the ease of killing the commander, the difficulty the T34 has penetrating the Panzer IV's turret, among other things. Have any of these things been acknowledged or confirmed internally?
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Old 02-16-2012, 03:01 AM
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Quote:
Originally Posted by [TW]Wilsonam View Post
Actually, bother Yoshiro to remind me and I'll do a post on each tank with all the areas that we model listed and explained.

I could even be persuaded to go into the whole armor system...
Don't you want to brag about the cool armor system *wink*

Imho I think it's important to know how the game mechanics work. Normally in a game you would learn play playing it. But in this case that would be rather like trying to map the language of a eagle, than learning anything.
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Old 02-26-2012, 06:02 PM
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I did one really quick for the T-34. As above, the high-lighted red zone is the instakill area.

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File Type: jpg t-34.jpg (12.8 KB, 164 views)
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  #11  
Old 02-26-2012, 10:00 PM
LogisticEarth LogisticEarth is offline
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Quote:
Originally Posted by Nikita View Post
Just out of curiosity, are any changes planned in the armor system at some point? People have voiced issues with the vulnerability of the T34 to the PTRS-41, the ease of killing the commander, the difficulty the T34 has penetrating the Panzer IV's turret, among other things. Have any of these things been acknowledged or confirmed internally?
It's not just the commander. The loader is the REAL problem. Apparently, probably because the loader is not a player position and required for the gun to work, the other AI crew will instantly teleport to the position if he's killed. So, penetrating a certain area kills the loader, AI crew teleports to position, next shot kills the NEW loader, rinse and repeat. With the semi-automatic PTRS, you can trash the whole crew, with the exception of the player, in about five seconds.

They really need to fix the penetration values for the AT rifles. You should not, unless increadibly lucky, do any real damage to the tanks frontally. I would much rather see the true to life track damage, side shot/rear shot vunerability, optics damage, etc. Way too easy to jam the turret ring also.

For the systems damage, especially stuff like the turret ring and main gun, you should only have a CHANCE to damage the component. As it stands now, once you know the "sweet spots", its way too easy to render a tank ineffective with the AT rifles.
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Old 03-21-2012, 11:37 AM
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From the discussions on another thread, I decided to look at the T-34 ammo locations.

My gut feeling is, the in game critical hit zones appear larger than what I came up with.

Ammo storage locations (from what I understand), hi-lighted in red.
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File Type: jpg T-34 Critical Hits.jpg (52.4 KB, 147 views)
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Old 05-26-2012, 10:11 AM
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Check out the official tank weak spot diagrams.
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  #14  
Old 07-13-2012, 10:40 AM
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Quote:
Originally Posted by Mormegil View Post
I did one really quick for the T-34. As above, the high-lighted red zone is the instakill area.

You owe me a keyboard. Mine's now full of coffee.
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Old 07-15-2012, 05:51 PM
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Quote:
Originally Posted by Mormegil View Post
I did one really quick for the T-34. As above, the high-lighted red zone is the instakill area.

Ha! This is about accurate too.
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