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Old 02-08-2012, 11:02 AM
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Catalavos Catalavos is offline
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Default Destructable meshes in Spartanovka map

Is there a way to get these models (and other "hidden?" models) out of stock maps and into a custom map? They show up in the "Props_MapName" folders when you have "TE-MapName" open in the editor but they don't show in the generic browser (at least I can't find them).
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you...
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Old 02-08-2012, 03:46 PM
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LordGleedo LordGleedo is offline
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Open the stock map, select the mesh, copy (Edit>Copy)

Open your map and paste

Then every time you open your map, that package will also load (though partially).
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Old 02-08-2012, 04:03 PM
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Sweet! Thanks!
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you...
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Old 02-09-2012, 07:09 AM
[TW]Swag [TW]Swag is offline
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There is an actor at:

Actor -> Info -> RODestructionReplicationInfo

In online play the sever uses this actor to tell the clients will destructible should be destroyed. It's a lighter weight replication system.

The RODestructionReplicationInfo actor is used by populating the inline structure at:

Properties -> RODestructionReplicationInfo -> All Destructibles with NO MORE than 300 entries. Use multiple actors if you have more destructibles. It's not recommended to use more than 450 destructibles and even that is fairly high. It will do it, but it's not recommended.

HOW-TO: Populating the RODestructionReplicationInfo

Open the properties and expand it to have "enough" slots for the total number of destructibles in the map. Then use the Scene Manager in the editor to select each of the destructibles then populate it into the actor.
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Old 02-09-2012, 07:39 AM
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oh that probably explain why nothing is destructible in my map while having plenty of destructible meshes
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Old 02-09-2012, 08:01 AM
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Wow! 450 objects is a lot of BOOM!
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you...
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Old 02-09-2012, 10:16 AM
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lol I'm at 379 destructible
is there any easy way to convert a ROStaticMeshDestructible to Static Mesh?
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Old 02-09-2012, 11:06 AM
Drecks Drecks is offline
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Quote:
Originally Posted by Le0 View Post
lol I'm at 379 destructible
is there any easy way to convert a ROStaticMeshDestructible to Static Mesh?
I guess you picked the wrong asset then.
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Old 02-09-2012, 12:08 PM
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Originally Posted by Drecks View Post
I guess you picked the wrong asset then.
no I just like blowing stuff up
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