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Old 02-02-2012, 09:53 AM
gyps gyps is offline
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Default Need help if poss

I decided to make some static meshes for walls that are fixed sizes so can use them to build rooms etc and reuse over and over

But have hit a snag - i made them with sub materials so can have bricks on outside plaster material on inside

now the problem i got is it's stretching the materails can you adjust these in material editor some way ?
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Old 02-02-2012, 01:22 PM
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- You can certainly use a mesh plane "hidden poverty" over your wall.
- You can rework your staticmesh from 3ds max your surface by calling one another and different materials
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Old 02-02-2012, 04:56 PM
gyps gyps is offline
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- You can certainly use a mesh plane "hidden poverty" over your wall.

Thanks for reply

sorry to appear dumb but i'm still new to this and trying to get head round stuff

what's a mesh plane " hidden Poverty" in laymans terms please
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Old 02-03-2012, 07:43 PM
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Nobody and nothing seems stupid.
I have trouble trying to translate your problem in my language and I try to answer you to help you

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Last edited by .:CM'].[Diablo; 02-03-2012 at 07:53 PM.
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  #5  
Old 02-05-2012, 11:11 AM
gyps gyps is offline
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thats what i need to do Diablo

thast it bricks one side and plaster or wall paper the other

i manged to map the faces as subs in max too
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Old 02-05-2012, 11:39 AM
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braindead braindead is offline
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Hey Gyps

When you have the static mesh in the editor, if the texture that you apply does not fit correctly, you can convert the static mesh into a brush, then align the texture correctly and then convert back into a static mesh.

Hope that helps?
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Old 02-09-2012, 03:53 PM
gyps gyps is offline
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cheers guys thats good info
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