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#1
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I decided to make some static meshes for walls that are fixed sizes so can use them to build rooms etc and reuse over and over
But have hit a snag - i made them with sub materials so can have bricks on outside plaster material on inside now the problem i got is it's stretching the materails can you adjust these in material editor some way ? |
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#2
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- You can certainly use a mesh plane "hidden poverty" over your wall.
- You can rework your staticmesh from 3ds max your surface by calling one another and different materials |
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#3
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- You can certainly use a mesh plane "hidden poverty" over your wall.
Thanks for reply sorry to appear dumb but i'm still new to this and trying to get head round stuff what's a mesh plane " hidden Poverty" in laymans terms please
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#4
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Nobody and nothing seems stupid.
I have trouble trying to translate your problem in my language and I try to answer you to help you
Last edited by .:CM'].[Diablo; 02-03-2012 at 07:53 PM. |
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#5
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thats what i need to do Diablo
thast it bricks one side and plaster or wall paper the other i manged to map the faces as subs in max too |
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#6
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Hey Gyps
When you have the static mesh in the editor, if the texture that you apply does not fit correctly, you can convert the static mesh into a brush, then align the texture correctly and then convert back into a static mesh. Hope that helps? |
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#7
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cheers guys thats good info
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