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#1
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So I've noticed there is a lot of questions about Kismet and problems as well, when I was developing the Kismet for my map I wanted to use the debugging option of kismet (there is a field that you fill and when the kismet is fired it would show a message in game) but sadly noticed this doesn't work. Is there anyway to make it work?
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All you should have to do is fill in the field for Obj Comment and click that bit for Output Obj Comment to Screen.
Alternately, you can use the Log sequence action to do basically the same thing except you can feed object variables into a log kismet node. Kismet can be tricky until you understand all the tools then it turns into a very powerful tool for the LD. I've gotten thumped in the head a couple of times by programmers for building functionality outside the scope of the project. |
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#3
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well I tried it on the objective captured event but nothing is displayed in game when it triggers and also nothing shows in the log file either
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