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  #541  
Old 01-20-2012, 05:29 PM
Hptm. Jaadoo Hptm. Jaadoo is offline
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Something more in general: Does a server need the player files, so one can download the map, when connecting to a server?
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  #542  
Old 01-20-2012, 05:29 PM
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Default Ogledow_B9

Player files and server files are in first post in this thread. Happy hunting!
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  #543  
Old 01-20-2012, 05:39 PM
Hptm. Jaadoo Hptm. Jaadoo is offline
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I downloaded the last version (B8) via the redirect of a server and now I can't find it anywhere. Can I just copy the new files where they belong, or do I need to find the B8 files?

already used windows search, and used ogledow as search term - no joy....

Last edited by Hptm. Jaadoo; 01-20-2012 at 05:40 PM.
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  #544  
Old 01-20-2012, 05:46 PM
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Quote:
Originally Posted by Hptm. Jaadoo View Post
I downloaded the last version (B8) via the redirect of a server and now I can't find it anywhere. Can I just copy the new files where they belong, or do I need to find the B8 files?

already used windows search, and used ogledow as search term - no joy....

We are now on version 9 -- links are in the first post in this thread. Delete any older versions and install B9.

If you got it via redirect, just delete the ones in your ROGame/Cache folder.
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  #545  
Old 01-20-2012, 05:51 PM
Hptm. Jaadoo Hptm. Jaadoo is offline
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Quote:
Originally Posted by Six_Ten View Post
We are now on version 9 -- links are in the first post in this thread. Delete any older versions and install B9.

If you got it via redirect, just delete the ones in your ROGame/Cache folder.

thx

for the ones that can't find the cache folder (I also had to look for it):
I found the Cache folder under: my documents->my games-> red orchestra2 -> ROGame
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  #546  
Old 01-20-2012, 06:12 PM
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I installed the B9 files on my server, but the server crashed during map change. This is taken from the log:
Code:
[0070.30] Log: Server switch level: TE-Ogledow_B9?minplayers=10?maxplayers=30?game=ROGame.ROGameInfoTerritories
[0070.30] Log: URL: Adding default option Name=Player
[0070.30] Log: URL: Adding default option Team=255
[0070.31] Log: LoadMap: TE-Ogledow_B9?minplayers=10?maxplayers=30?game=ROGame.ROGameInfoTerritories?Name=Player?Team=255
[0070.48] Exit: TcpNetDriver_0 shut down
[0070.86] Critical: appError called: Invalid number of texture coordinates
[0070.86] Critical: Windows GetLastError: The system cannot find the path specified. (3)
[0080.30] Log: === Critical error: ===
Invalid number of texture coordinates
I will upload the files a second time and see if it happens again.
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  #547  
Old 01-20-2012, 06:50 PM
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Quote:
Originally Posted by Ducky View Post
I installed the B9 files on my server, but the server crashed during map change. This is taken from the log:
Code:
[0070.30] Log: Server switch level: TE-Ogledow_B9?minplayers=10?maxplayers=30?game=ROGame.ROGameInfoTerritories
[0070.30] Log: URL: Adding default option Name=Player
[0070.30] Log: URL: Adding default option Team=255
[0070.31] Log: LoadMap: TE-Ogledow_B9?minplayers=10?maxplayers=30?game=ROGame.ROGameInfoTerritories?Name=Player?Team=255
[0070.48] Exit: TcpNetDriver_0 shut down
[0070.86] Critical: appError called: Invalid number of texture coordinates
[0070.86] Critical: Windows GetLastError: The system cannot find the path specified. (3)
[0080.30] Log: === Critical error: ===
Invalid number of texture coordinates
I will upload the files a second time and see if it happens again.
Guess one of the files got damaged during upload to the server. It's running fine now after I uploaded them a second time.
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  #548  
Old 01-21-2012, 06:07 AM
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Quote:
Originally Posted by Ducky View Post
Guess one of the files got damaged during upload to the server. It's running fine now after I uploaded them a second time.
Phew. That's a relief!
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  #549  
Old 01-21-2012, 04:38 PM
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Am I the only person who has meshes disappear when I get close to them... like the mats go single sided then cull out when you get within 1000UU of the mesh?
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  #550  
Old 01-21-2012, 06:01 PM
Hptm. Jaadoo Hptm. Jaadoo is offline
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Didn't Six_Ten already fixed the missing texture in the ruins on the hill?
Atleast I remember to have read something like this in one of the changelogs.

Because it's back...or gone, depending on your point of view
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  #551  
Old 01-21-2012, 06:20 PM
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All of the vegetation meshes seem to disappear when I get too close to them (a bit like girls when I was a teenager )
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  #552  
Old 01-21-2012, 10:02 PM
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Quote:
Originally Posted by Hptm. Jaadoo View Post
Didn't Six_Ten already fixed the missing texture in the ruins on the hill?
Atleast I remember to have read something like this in one of the changelogs.

Because it's back...or gone, depending on your point of view
That staircase on the hill has something wrong with it. I fix that texture then next time I build it reverts to the default. It is BSP, the rest of the buildings including the ruins are static meshes I built. Don't know why it does that, but as soon as I figure out how to make stairs that you can use in mesh I'll replace it.

Nestor I have no idea why your meshes are culling like that. Did you delete all previous Ogledow files before installing B9?

//////////////////////////////

By the way,

I just got this notice thanks to the popularity of Ogledow:

Hi ,

This email is an automated notification from Dropbox that your Public links have been temporarily suspended for generating excessive traffic. Your Dropbox will continue to function normally with the exception of Public links.

This suspension is temporary (3 days for the first time).
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Last edited by Six_Ten; 01-21-2012 at 10:10 PM.
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  #553  
Old 01-22-2012, 04:22 AM
rofr_wil rofr_wil is offline
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Map is in your ftp :

http://www.redorchestra.fr/custom_ma...layerFiles.zip

http://www.redorchestra.fr/custom_ma...erverFiles.zip
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  #554  
Old 01-22-2012, 10:39 AM
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Thanks, didn't really want to wait 3 days lol.
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  #555  
Old 01-22-2012, 10:55 AM
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You can get it from any server that runs it via redirect, then go to your ROGame/Cache/Cache.ini and see what the files are called, rename them properly and move to Published/Maps and Custom.
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  #556  
Old 01-28-2012, 04:55 PM
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Dude the link doesn't work
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  #557  
Old 01-29-2012, 08:03 AM
Arete Arete is offline
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I'm having trouble playing this map, keep crashing after a minute or so every time I try. Anything I can do on my end or is this a common problem? All other RO maps seems to work fine, played a few rounds on butovo without problems for example.
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  #558  
Old 01-29-2012, 08:11 AM
peumobil peumobil is offline
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Hello! did you play on another previous version of ogledow (B7 - B8) if so did you clear the cache that is in MyGame \ RedOrchestra2 \ Rogame \ Cache. Or installed previous version? otherwise they must be deleted and the file ogledow. props.upk different version of B9.

Last edited by peumobil; 01-29-2012 at 08:23 AM.
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  #559  
Old 01-29-2012, 07:14 PM
Filo90 Filo90 is offline
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I just want to ask: is the graphic quality of the map at beta stage? cause I'm scared if UE3 could only gives us these results in terms of quality
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  #560  
Old 01-30-2012, 02:19 AM
peumobil peumobil is offline
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Hi. demo Unreal Engine 3.0 DX9.0.C
http://www.presence-pc.com/actualite...ngine-3-41456/

The map is converted RO1 with textures. I find the graphic quality enough (video settings high and medium detail for the other rélages) yes it could be nicer that a lot of work to redo the textures and would decrease the number of fps from the same time.

Last edited by peumobil; 01-30-2012 at 02:32 AM.
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