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#541
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Something more in general: Does a server need the player files, so one can download the map, when connecting to a server?
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#542
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Player files and server files are in first post in this thread. Happy hunting!
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NEMO ME IMPVNE LACESSIT |
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#543
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I downloaded the last version (B8) via the redirect of a server and now I can't find it anywhere. Can I just copy the new files where they belong, or do I need to find the B8 files?
already used windows search, and used ogledow as search term - no joy.... Last edited by Hptm. Jaadoo; 01-20-2012 at 05:40 PM. |
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#544
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Quote:
We are now on version 9 -- links are in the first post in this thread. Delete any older versions and install B9. If you got it via redirect, just delete the ones in your ROGame/Cache folder.
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NEMO ME IMPVNE LACESSIT |
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#545
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Quote:
thx for the ones that can't find the cache folder (I also had to look for it): I found the Cache folder under: my documents->my games-> red orchestra2 -> ROGame |
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#546
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I installed the B9 files on my server, but the server crashed during map change. This is taken from the log:
Code:
[0070.30] Log: Server switch level: TE-Ogledow_B9?minplayers=10?maxplayers=30?game=ROGame.ROGameInfoTerritories [0070.30] Log: URL: Adding default option Name=Player [0070.30] Log: URL: Adding default option Team=255 [0070.31] Log: LoadMap: TE-Ogledow_B9?minplayers=10?maxplayers=30?game=ROGame.ROGameInfoTerritories?Name=Player?Team=255 [0070.48] Exit: TcpNetDriver_0 shut down [0070.86] Critical: appError called: Invalid number of texture coordinates [0070.86] Critical: Windows GetLastError: The system cannot find the path specified. (3) [0080.30] Log: === Critical error: === Invalid number of texture coordinates
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#547
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Quote:
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#548
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Phew. That's a relief!
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#549
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Am I the only person who has meshes disappear when I get close to them... like the mats go single sided then cull out when you get within 1000UU of the mesh?
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天皇陛下万歳! Company website: http://tonygillham.com "That's not just idle fact, it's cold, hard speculation." - Yahtzee
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#550
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Didn't Six_Ten already fixed the missing texture in the ruins on the hill?
Atleast I remember to have read something like this in one of the changelogs. Because it's back...or gone, depending on your point of view
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#551
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All of the vegetation meshes seem to disappear when I get too close to them (a bit like girls when I was a teenager
)
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天皇陛下万歳! Company website: http://tonygillham.com "That's not just idle fact, it's cold, hard speculation." - Yahtzee
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#552
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Quote:
Nestor I have no idea why your meshes are culling like that. Did you delete all previous Ogledow files before installing B9? ////////////////////////////// By the way, I just got this notice thanks to the popularity of Ogledow: Hi , This email is an automated notification from Dropbox that your Public links have been temporarily suspended for generating excessive traffic. Your Dropbox will continue to function normally with the exception of Public links. This suspension is temporary (3 days for the first time).
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NEMO ME IMPVNE LACESSIT Last edited by Six_Ten; 01-21-2012 at 10:10 PM. |
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#553
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#554
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Quote:
Thanks, didn't really want to wait 3 days lol.
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#555
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You can get it from any server that runs it via redirect, then go to your ROGame/Cache/Cache.ini and see what the files are called, rename them properly and move to Published/Maps and Custom.
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NEMO ME IMPVNE LACESSIT |
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#556
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Dude the link doesn't work
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Workers of TWI forums, unite!
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#557
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I'm having trouble playing this map, keep crashing after a minute or so every time I try. Anything I can do on my end or is this a common problem? All other RO maps seems to work fine, played a few rounds on butovo without problems for example.
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- - - This space was intentionally left empty. Well. Almost anyways. |
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#558
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Hello! did you play on another previous version of ogledow (B7 - B8) if so did you clear the cache that is in MyGame \ RedOrchestra2 \ Rogame \ Cache. Or installed previous version? otherwise they must be deleted and the file ogledow. props.upk different version of B9.
Last edited by peumobil; 01-29-2012 at 08:23 AM. |
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#559
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I just want to ask: is the graphic quality of the map at beta stage? cause I'm scared if UE3 could only gives us these results in terms of quality
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#560
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Hi. demo Unreal Engine 3.0 DX9.0.C
http://www.presence-pc.com/actualite...ngine-3-41456/ The map is converted RO1 with textures. I find the graphic quality enough (video settings high and medium detail for the other rélages) yes it could be nicer that a lot of work to redo the textures and would decrease the number of fps from the same time. Last edited by peumobil; 01-30-2012 at 02:32 AM. |
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