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| General Discussion Discuss The Red Orchestra Game Here |
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#1
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I bet a lot of folks are just drooling about these.
For me I can't think of a less welcome item to be added. You can add all the drop, delay or wobble you want, scopes in video games are still just a super zoom that gives a player a huge advantage over everyone else. Giving that same player, safely out of view from all but another scope, a repeating rifle will just let that one or two players compound that advantage. It will certainly feed the egos of people who think using a super zoom no one else gets somehow is "harder" and that their place at the top of the points list actually means they are somehow "better" than the other players. All the talk about having to be a good sniper by displacing and the learning curve of a scope (just different, not more difficult than other aiming) does not change what they are, an enhanced zoom of the computer screen everyone gets. I hope these weapons are quite limited and appear on very few maps. My saving consolation, which I am sure I will revel in, is knowing how much pleasure there will be in tracking such shooters down and bashing their brains out from behind. ![]() Then again, I am sure someone will make a map where EVERYONE gets one. THAT would be a lot of fun, especially in a heavy forest map or highrise urban map. |
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#2
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I think they will really make people think twice about crossing a street, and as you suggest, will make killing them all the more important and enjoyable.
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![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
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#3
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Well you may be in for a surprise with the semi's in RO
While they can be deadly in the hands of an expert who knows what he is doing and is well practised, anyone expecting an uber-rifle that they can rambo godlike over a map with it like some other games or even movies is going to be very sorely disappointed and find himself full of lead in a hurry.The Weaknesses and Strengths of sniper guns in real-life apply in-game...and learning real-life sniper tactics would be a very good thing to do since they apply in Ost too
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#4
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Omg <3! I'm really glad to hear that
.
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![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
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#5
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All propaganda
![]() Like the amercians telling their soldiers abou the MG42: "Its bark is worse than its bite" ![]() Well, still, I can't wait till I get to shoot my first semi sniper with my beloved MGs... and I still wait for some info on those :P Like will we pivot around the bipods instead of the center mass when supported, or will I be able to fire my MG42 hipped? Questions, and no answers! |
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#6
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#7
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Ppl with faster computers? Well, kill an enemy sniper, take his rifle (read:trophy) and countersnipe
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#8
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Well already in RO 3.3, I can tell you that sniping really does take skill (or at least a different kind of skill).
I say this because I can't hit crap with a scope (getting a little better). Well to be honest, as I've practiced with the sniper rifle, I now get about as many kills with it as with an unscoped rifle during the round. The difference is, I can be further back, and tend to die less. I think the difficulty in hitting with is due to the bullet flight time. You really need to lead your target, and when you're on the scope, you need to lead the target more, since you're further back.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#9
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Were scoped semi's common?
Im not worried about them dominating I just think they dont look cool and seem to belong in CS and not RO. Not sure about the history of their use though. |
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#10
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im sure its going to be the same as regualr snipers.........1 on each side per map........
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![]() Pulling off BS hip-shots since 2.0 http://www.13thpanzerdivision.com #13pzdiv | 63.209.33.43:7757 |
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#11
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So about 1 in 10 semi-automatic rifles in both forces were equipped with scopes of some sort, making them "relatively" common. Given that 126,000 K98 sniper rifles were produced during the war, that would make every third scoped rifle a G-43. In addition, the G-41W - the precursor to the G-43 - was intended to come equipped with either a 1.5x or 4x scope straight from the factory. About 120,000 were produced into 1944. |
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#12
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#13
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The SVT-40 was originally designed as a sniper rifle, and from 1940-42, all SVT-40's (and -38's) were manufactured with rails for a scope mount, except for a VERY few. About 60,000 were made SPECIFICALLY as sniper rifles, though all could carry a scope mount. I'm betting that the "weakness" they talked about earlier is first-shot inaccuracy. The SVT-40 had a serious flaw, and that was the recoil lug. They only had the one, and eventually they'd bang their way further into the stock, allowing the barrel and receiver to shift longitudinally in the stock. Also, they had a problem with a "wandering zero," because the scope mounts didn't attach firmly enough to the receiver. They -could- have worked out the problems, with time, but with the German invasion going on, they didn't have the time to spend, and stopped production of SVT snipers in 1942, and removed the rails from the receiver. '43 and '44 production SVT's had no rails. I'm hoping that the weakness in the G43 is that nasty little metal fatigue problem they had ... I'm planning on playing as a Commie bastard, and I'd be gratified to see the fascists get the back half of a G43 receiver square in the face at 600 feet-per-second.
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#14
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#15
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Nope
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#16
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If I remember correctly, the Germans wanted to equip every G-43 with the cheap, mass-manufactured ZF-4(4x) scope. The result was less than spectacular I think, as the ZF-4 was not up the quality of earlier scopes and the semi- auto 43 was not as accurate as the bolt action. Both did exist in great numbers so it's only fitting they be in the game.
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![]() Sniffing your crotch since 3.2 |
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#17
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I have fast PC enough to pick one of the first but I have enough of sniping from clanmatches... so I like to take smgs on public... and sniper only for training from time to time... bu generaly I think that it is fun when you want sniper on public (and do not have that class) to cooperate with sniper and pick up his gun after he is down. You will do the best to survive when you will know that after respawn you will have to find another one
... oh and sniper rifle is only for those who are lame with normal gun (kar...) and because I am lame I have to do sniper for my team... :P
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#18
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the semi-auto snipers in Ostfront aren't as dominating as you might think, I still prefer the bolts personally
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WW2 rifle collector The more I learn, the more obvious my ignorance becomes. |
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#19
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#20
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sorry if this has been mentioned before, I don't have time to read through the whole thread.
But, as far as weapon picks go, I suggest using something similar to what America's Army does. After 7 rounds, a screen with a list of all weapons available is shown, then the people with the highest score get first pick, second highest second pick, etc. and there is like, about a 5 second window, where if the person whos turn it is doesnt pick a weapon, the next person(s) in the list then have the opportunity to pick weapons as well. And if you want to switch weapons with someone else, then just open the weapon pick screen back up, click on the weapon you want, and then tell the person who currently has it, that you want to trade, then, if they want the weapon you have, the open the window and select your weapon slot. It seems to work out pretty well, as the better weapons are usually given to the better player, not the one with the faster connection. |
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