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| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
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#1
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I love this game don't get me wrong...I guess a lot of you guys out there also love the game and that is why we post on this forum. Here are the three corrections that need to be made to make this game almost perfect!
1. Slow the "clown car" down. Its too fast cross country and therefore alows ahistorical tactics to be used. If anyone can quote a book where the "clown car" was used as a Tiger destroyer let me know. 2. Let the MG operator on the German halftrack see all around. The gunner need not be able to shoot all directions because of the mount but since he can't see all around that vehicle is a death trap. Can't see tanks on the left or right, can't see infantry coming up....and all the gunner (in real life) has to do is look to his left or right. Needs fixing. 3. Figure out why the SU-76 "the *****" is so dang tough. The armor was very thin and any type of round could penetrate its front shield. But we have 88's bouncing off it. Anyway, those three things need to be fixed....and I am sure other people want things fixed also. Great game its only going to get better. |
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#2
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im sure that the clown car's speed is based on the speed of the real machine and since this game is about realism it would make no sense to change it. The other suggestions are good though and must be looked at and fixed
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#3
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The Su-76 should be fixed. Everyone can beat a Tiger at long range because almost every single round deflects. |
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#4
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Also most "roads" in Russia in WW II were almost indistinguishable from open ground. So slowing down the CC's speed would be realistic to model the average X-country speed of the thing.
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#5
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A four wheel drive vehicle is much slower then a fully tracked vehicle cross country. I spent 4 years in the 1st Armored Division, 2nd Brigade, 2/81 Armor, Recon Platoon. During that time I drove a variety of fully tracked and four wheel drive vehicles. (and one day actually drove an old halftrack being used as a fire truck on the tank range). Those dang jeeps (and a clown car is just a very heavy armored jeep) just can not move across fields that well. The Germans and Americans tried to improve cross country ability of scout cars by putting extra wheels on them (6 or 8) but still not as effective as fully tracked vehicles for cross country.
Anyway, slow down the clown car and it will become used more as a scout car like it was used during the Great Patriotic War. |
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#6
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I don't know why people let the BA64 get so close... When I see one of em driving, I take them out...
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#7
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#8
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Does anybody else remember this game used to be an infantry game. I think there are a lot of other important improvements to be made, namely with infantry. I know a lot of you out there are tankers and that the game has been combined arms for a while now but to me RO will always be an infantry game. I'd sooooo much rather see Iron sights improvements, mantling, motion improvements.
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#9
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Works like a charm.
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![]() In-game name: Costarring |
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#10
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#11
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It's the ONLY 3rd person view in the game I've seen (I never tried 3rd person in other circumstances). But I've seen it on several different European servers though.
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![]() In-game name: Costarring |
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#12
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.....and it doesnt work if ur gunner or driver, only if you are passengers sat in the pack. nice try though.
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#13
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Why not just let the player use the mouse wheel to let him take his hands off the gun so you can look around, like you can look around when you stick your head out the hatch in a tank. 3rd person view is unrealistic and would be abused so I'm glad its not possible on most servers, especially if you could go 3rd person in other vehicles
I think Clown Cars is something thats been discussed to death here and will probably be looked at soonish. Personally though I've only seen it happen ONCE ever but then I am mostly an infantry player, but I do occasionaly play as a tanker. The fact that it can be done is perhaps good enough reason to balance it. It will be hard to do from a realism point of view though. All you can do is take it out and replace with a slower moving vehicle, which would be unrealistic from what I've read, not to mention time consuming for TW. Other fixes I suppose would be to make it impossible to get on top of the things and not allow sapers to enter them. OR the choice I would go with, take sapers out of tank maps and put in an extra PTRD. OR make the armour paper thin so you can disable the engine with a few bursts from the tank MG Last edited by melipone; 07-12-2006 at 09:08 AM. |
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#14
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its just a limitation wich you would not have IRL, thus needs fixing. third person is no excuse for that immersion/realism is what makes RO rock ***, dont kill it with a little camera flying behind your head
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#15
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The machinegun can have a limited degree of movement, but just because the machinegun stops moving to the left doesn't mean your vision should. If you push past where the machinegun is limited then your vision moves without the machinegun. And not just on the halftrack either, the machinegunner in the field could use this as well. If the machinegun can no longer turn, then let your vision continue turning so that you may look left and right. |
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#16
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Think the solution to the 251 MG problem is simple, put another MG on the back, like the Germans did usually. I'd really like to see ALL the modifications of the 251 implemented, including the Tank-hunter and flamethrower mods (has an awesome picture of 12.SS troops in one of those during training)
As for the clown car, Im not sure exactly how you could fix the speed without turning it down, which would make it unrealistic while on roads. hmm... maybe the RO Dev team could make the ground a bit more uneven, but that's make other vehicles very annoying. |
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#17
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In blatant honesty, there's nothing wrong with the clowncar. If you think they're unfair and unbalanced, then you must just plain suck.
You can take them out with a rifle. Speed is the only thing it has to it's advantage. |
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#18
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