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#1
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please do something about the suppression,it is really too much even in a house well cover you get suppression s fire bullets can t get trought every walls, down in some tunnels you get suppression from fire passing above and outside tunnels ,in apparments as a russian in A against a wall of 3meters bullets coming from above the wall ,suppress me ,wtf,after you can t aim everything black and white, it does spoil the game
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#2
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#3
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i don t want it to be gone , i just want it to be normal , how can i be suppress by bullets who are not aiming at me,above tunnels or walls at 5 meters or 3 meters above me,or being suppress by fire shooting at the walls outside a house when i m inside ?if the bullets fall around you in a one or two meters radius or less, ok that suppression, but 3 meters or more you are a bit concern but not suppressed
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#4
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#5
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The suppression is good. Its way more worse in BF3.
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#6
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I like the way the suppression is...
As you gain Honor, and levels... Suppression does not effect you as much.. But yeah when you are green, and you have your teammates chewed up by some MG fire, and that MG keeps shooting over your head, you are going to wet your pants for a little bit. Keep going, get those levels higher and it will not bother you so much.
__________________
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#7
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If you want to simulate the fear of death, the only way to do it properly is to make death more meaningful. Fear of death means a lot more than a momentary screwing of aim and vision because a single rifle round passed fifteen feet over you while prone behind cover.
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#8
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That being said, the suppression may get toned down a bit in my opinion.
__________________
aka Wakke Last edited by Proud_God; 07-29-2012 at 07:39 PM. |
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#9
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__________________
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#10
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The suppression changes were counter-productive. The area of effect is so large that it produces enough false positives that the proper response is usually to ignore it. It's no longer useful for letting you know that you're being shot at.
It's a good example of the broader problem: suppression systems are ultimately incapable of achieving their intended goals. |
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#11
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I thought I read in one of the older updates that they fixed the supression to only effect you if you were being shot at?
Would be interesting to see what the radius actually is, to me right now it feels fine, but I guess it would never be truly perfect for everyone. |
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#12
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#13
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That's an insightful statement that clearly took a great amount of deep thinking to produce. Thanks for making such a sacrifice of your time for us.
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#14
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Everybody was complaining that the suppression system was useless, so TWI tweaked it. Now people say it's too much. No happy medium? Perhaps there never is.
It seems to me that widening the range at which your are affected by suppression was the wrong way to go. Perhaps it should have been kept the same, and just make the smaller area slightly more sensitive. I do have some issue with being put into complete suppression mode when a teammate or two dies from a neighboring room or floor. While there might be instances in which a person is keenly aware of such happenings, I'd think that for the most part that level of situational awareness isn't going to happen as often as it does in this game. At the same time though, either as it is now or as it was earlier on, I never really felt properly suppressed in the game when I should be. I can still fairly easily fight through it and proceed normally for the most part. I might not have the range and swiftness of movement but it's not stopping me from shooting back as much as it should. Then again... the likelihood that I'm under sustained fire for very long without dying is slim to none... so maybe I've just never gotten a chance to really experience being suppressed.
__________________
|DD| Death Before Dishonor
|DD| CTF 24/7: 74.91.116.132:7777 RO2 Capture the Flag by |DD|-=Thor=- HERE! www.deathb4dishonor.net |
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#15
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Funny. But I never said anything about long respawn times, did I? We can be more creative than that.
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#16
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Personally I hate suppression. Suppression should make you not willing to move/return fire, not unable.
Sure, long respawns are nothing compared to actually losing your life, but I wholeheartedly believe that harsher penalties for death are a far better way than artifical suppression effects. |
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#17
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The intensity of the effect itself is perfect, it just has too much of a wide spread area. It happens so much because of this, that I just ignore it.
__________________
Processor:Q6600 OC'ed -> 3.4ghz GPU:6950 2GB RAM: 4GB 850MHZ DDR2 HardDrive:7200rpm 500GB |
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#18
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Don't worry, your radar far outweighs in benefit, what suppression weighs in deficit. |
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