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#1
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I was just thinking about this, maybe it's too much to ask for these days, to get free content updates, would it really hurt people that bad to shell out 10$ or maybe even 20$ if the content is worth it?
Just saying that I would GLADLY pay for new content, REAL content, not just maps, but new vehicles, weapons, class models etc. Just about every developer these days take money for their DLC, and in my mind it's pretty fair, it takes effort to make content. What are you guys thoughts on this? |
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#2
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Nope.
I'll never pay more for the Red Orchestra serie. Moreover, I don't think money will make TWI work faster or better. TWI devs are known to keep alive their games with new free content, personally this is why I'm still here on this forum. |
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#3
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No, TWI is against charging for gameplay changing DLC, and I'm not going to support the idea. They are a small dev team, so charging for the DLC isn't going to make them work any faster on new content. Rising Storm is being made by a different dev team, and that might be charged content. Maybe that's what you're looking for.
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#4
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I wouldn't mind to pay for a full addon but no small dlc packages and not before we got some more free content. Also there are enough people already who cry that they paid 20€ for RO2
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#5
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As far as I can tell, TWI intends to have paid DLC in the form of full expansion packs. Rising storm may or may not be paid, of course plenty of that money would go to the mod team.
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#6
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Paid DLC will just devide the small community even further.
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#7
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While I wouldn't mind paying for some content TWI has stated all along that the content updates would be free. Like was stated before Rising storm should be a paid expansion (but really a stand alone game). I am pretty sure TWI will be publishing that game so they will make some money off of it as well.
While I share the OP's feeling that TWI deserves all the money they can get.I think they have done rather well for themselves already being a small company they do not have near the overhead as other developers.Also publishing their own games really helps with their proceeds as well.Having the free Unreal engine also helped cut down on their overhead. HoS will also sell way into the future as the game improves and more people feel that they need something different in the fps genre.As more and more fps's are following the same path game play wise I can see HoS appeal to grow as time goes on. Unlike console or other big name developers TW makes their games as a long term project.Not just caring about the first few months of sales and a couple shallow paid DLC's. Besides TWI has been well known to go against the grain not following what is the normal for developers today.I also think this will pay off for them in the long term when money continues to role in well into the future.
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![]() "Its easier to find men to die than to suffer the patience of war" Caesar Last edited by TheRealGunther; 07-29-2012 at 02:15 PM. |
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#8
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I don't like DLC that splits the playerbase or gives unfair advantages to players who purchase the DLC. I don't mind cosmetic DLC though that doesn't tamper with the way the game plays
(I still wouldn't buy it though)Quote:
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#9
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No.
I wont pay a cent for a DLC. There is to much that has to be fixed in the game first. A lot of new feature and fixes. I see no point to pay for something that I rarely play. |
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#10
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Splitting the game up with Map expansion's will lower the player count.
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#11
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If you really want to pay for what will probably be free content, then they should have the content updates free with an option to donate up to $5 if you really like it.
At least it wouldn't split the community.
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#12
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I don't have a problem with paying for DLC, except for the problem of splitting the community.
So any cosmetic DLC is fine by me. Exception would be full TCs like Rising Storm.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#13
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Don't you think that if they could immediately fix what's not working optimally that they would? The technical problems and new content aren't delayed due to a lack of $5; they have money. Its problem solving and it takes time.
As for content, we have a lot of new maps already in public: go get them and help test them. Every player has the game editor and there are loads of free modeling and texturing tools. We have everything we need to create new weapons, vehicles, maps, code, and mods.
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NEMO ME IMPVNE LACESSIT |
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#14
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Is everybody happy with the free content we've already had (from TWI)....one new map
The answer is...no they're not How would we feel if we'ed had to pay for it.... The answer is....... a lot more unhappy people, who might have walked away.
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#15
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But you know what I am very happy with? Tripwire have gone out of their way to help us mappers. They really go above and beyond (which for them really is business as usual, its been like this for years) so we can create content.
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NEMO ME IMPVNE LACESSIT |
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#16
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Quote:
Also, no thanks to the OP.
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aka Wakke Last edited by Proud_God; 07-29-2012 at 05:34 PM. |
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#17
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I would pay for DLC if and only if the DLC wasn’t in the form of gameplay enhancements, enhancements in the form of better tanks, weapons or equipment; but rather, I’d pay for vanity things such as uniform cosmetics and the like.
TWI promised the community more maps and more vehicles. Personally, the single most reason I don’t enjoy RO2 as much as RO1 is the horrific lack of large combined arms maps and horrible lack of combined arms available to the players. |
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#18
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I can see the "entitled" pc crowd is in full effect here, I don't know why I'm even surprised. |
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#19
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Quote:
![]() Not to mention, yes players do worry about splitting an already small community...
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#20
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Quote:
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