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#1
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[MOD]Aliens:KillingFloor
News 07/02/2013 Seems we've caught the attention of some of the game press. http://www.pcgamer.com/2013/02/07/ki...ar-you-scream/ 06/02/2013 ![]() A quick hotfix to address some discrepancies. http://www.mostimpressive.nl/AKF/AliensHotFix.zip Please let me know if there are any additional problems. We will probably be rebuilding the workshop entries at some point as well as that has been problematic, probably next update. 31/01/2012 Aliens KF Version 1.2 now released. See changelog here http://forums.tripwireinteractive.co...53#post1181253 29/12/2012 Aliens KF Version 1.1 now released. See changelog here http://forums.tripwireinteractive.co...&postcount=200 Downloads on workshop and www.mostimpressive.nl/AKF Older News
Spoiler!
---------------- We've been teasing about this for a while, some of you have even seen bits of it and even got your hands on assets from an old servers and other mods. (Sentry Gun, Flamer, M41AS, Ithaca, Motion Tracker, even rumours of a Xeno on someone's server.) But none of that, absolutely none of that, compares to the real thing. Well we at WPC think it's about time to actually show what is happening and how close we are to finishing the project. To kick it off here are two videos giving a sneak preview. Preview Videos PREVIEW 3 - Note this shows the unfinished project and as such is subject to change AKF Sneak Preview 3 - YouTube More videos
Spoiler!
ScreenShots NOTE - Very Large Pictures. And a lot of them.
Spoiler!
Server is currently passworded while testing, then will become open to public SOON(TM) and the mod will not be released until it's ready, so don't bother asking me 'when' or 'can I have/host' until I say it's actually available, cheers. Regarding The Source Code Let me clarify our stance on the source code and the stripped mod. We WILL be releasing the source code in due time although in a non compilable format. Certainly we wouldn't dream of selling the code, not only is it somewhat unethical it is a breach of the EULA. We want people to be able to learn from us, but not mess with the mod. We will be continuing to update and add to this mod for some time. We would rather not have multiple versions of the mod floating around causing mismatches etc. Maybe this is a topic for another thread but since when has it been all right to edit an authors work and then distribute it? Is it only recently or has it been around a long time in Unreal. I'd understand if we'd abandoned the mod. But we've only just bloody released it. Mod Info All mod info can be found on the official website for it. http://www.mostimpressive.nl/AKF/ Credits -HEMI -BRAINDEAD -WHISKY -MARCO Also thanks to the mappers that put some maps together for us, cheers guys. -FEL -HaTeMe -Mr RoBot If I've missed someone from this list it is not intentional, we've worked with so many people over the year or so of this mods development, if you feel you should be added please send me a message and I'll be sure to amend the list.
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" Last edited by Gartley; 02-07-2013 at 02:41 PM. |
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#2
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Idd like to add two more names to the mapper list :
HaTeMe and Mr RoBoT ![]() Thanks guys!
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#3
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Doh, sorry guys, post amended. (Next time I'm working on one mod and one mod only)
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
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#4
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This project has been one of our biggest joined efforts to date, its only human to forget a few names.
And ill be needing you on Jurassic Park after this lol. |
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#5
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That smartgun with the wallhack-ish sort of thing looks awesome!
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#6
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That RO-esque "free-aim" thing you got going with the Smartgun needs to be a mod for the "normal" KF weapons. Doing so will make me love you forever.
Also I totally dig the look of that pulse rifle. |
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#7
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Looks really awesome
![]() But one thing, the muzzle flash on the gun in the first video seems kind of weird o.o |
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#8
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Quote:
VASQUEZ LET'S ROCK - YouTube
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Whisky's Workshop ![]() "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!" |
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#9
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Watch aliens and everything will fall into place...
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#10
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Hi man i'm french, i saw the vids and the mod looks great , congratulations ! Anyway, i would like to now if it's possible to play this mod in solo , with the KF bots mutator ??? And where is the DL link plz ?
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#11
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Quote:
Can someone respond plz ? |
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#12
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No DL yet. Read 1st post.
Quote:
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#13
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BEAUTIFUL! BEAUTIFUL! BEAUTIFUL!
How awesome aren´t you guys? Will WPC eventually become independet gamedevelopers of their own? Last edited by Maddoxx; 07-09-2012 at 03:25 PM. |
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#14
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Can't wait to get my hands on Gartley's new sentry gun
. Mod looking much better since I last saw it.
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#15
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Quote:
)I wish I could, but I feel im too old to get into the industry now. So ill just stay a webdesigner, and mod some stuff in my free time for you guys. Quote:
Last edited by Hemi; 07-09-2012 at 03:34 PM. |
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#16
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Quote:
WPC is an impressive team and i know many people wish they had knowledge of their own to make mods, etc.. It is such a great, fun and creative area considering the great interest a FPS-fan like myself have in just.....FPS-games. But i guess one essential area of expertise is coding and that is certainly not simple...even to learn. Last edited by Maddoxx; 07-09-2012 at 03:44 PM. |
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#17
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Spoiler!
Wow, that''s uncanny. I was just hoping...ha, That is just what I had wished for, too. Last edited by ASSAYARO; 07-09-2012 at 06:40 PM. |
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#18
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Heilige scheiß! Ich liebe es! Seriously, looks very great, can't for this! And when I say that, I can't wait to look at the source code and see how you got all these amazing features into the game, something I desperately have been trying to do is get a behaviour that is extremely similar to the aliens in this mod.
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Last edited by YoYoBatty; 07-09-2012 at 08:37 PM. |
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#19
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Quote:
This is so people don't fck around with all our hard work and create a mismatch haven on the public servers.
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#20
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Yes, a steam conversation would be great, and anything that I do use will not be put on any servers, trust me, considering this will be a total conversion/offline mod.
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