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#1
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Hello awesome content producers! I recently took a week long class in using UDK, and now know enough that the RO2 SDK is not very intimidating anymore. It's almost identical to the normal UDK, just with nice World War II assets instead of space-gothic-deco assets.
HOWEVER I still am a little unsure about some specific things, like how to set up the game-mode and afterwords, the objectives themselves (for example, control areas in a Territory map). Any advice and things I should know would be awesome, and I may have more nooby questions in the future. Thanks!
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Captain Max707, 55th Breakdance Battalion |
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#2
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The Tripwire Interactive Wiki has some helpful articles on how to do things like setup cover and place objectives. It's still being written, but there's enough stuff up there now to get you started.
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#3
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Check out the TWI provided maps, up in the sticky section, posted by Swag.
Check out these links as resource for the Kimset (programming with block logic) Example Maps: http://forums.tripwireinteractive.co...ad.php?t=74889 RO2 Kimset Basics: http://forums.tripwireinteractive.co...ad.php?t=74334 Everything Kimset, straight from the Unreal Developers: http://udn.epicgames.com/Three/KismetHome.html Video Tutorials for introduction into Kimset: http://www.worldofleveldesign.com/ca...troduction.php |
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#4
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Thanks for the tips! I've already got a pretty good grasp of Kismet, but these resources will be very helpful.
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Captain Max707, 55th Breakdance Battalion |
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