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  #1  
Old 06-07-2012, 01:30 AM
gomgom gomgom is offline
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Default Firebug should have Fire Axe!

Firebug has penalty it almost can't deal with SC and FP on higher difficulty,ignition fire with them cause trouble,its weapons are heavy and ammo waster...
Well,does this game have Fire Axe,doesn't you? It's well suited for Fb,however practically it's out of option.If Fb equip Flamethrower(weight 10) and MAC10(4) Fb can't have any other weapon,even though Husk gun(8) and MAC10 combination allow you machete only.

My suggestion make Fb to have Axe with its main weapon.

1.Increase carry capacity to 20 (Flamethrower 10+MAC10 4+FireAxe 5+Knife 1=20),or alternate knife with axe.
2.Firebug get bonus buy,attack and move with axe that make Fb can deal with Fleshpound but take time than Berserker.
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  #2  
Old 06-07-2012, 04:10 AM
Sir Razor Sir Razor is offline
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No, we don't need to buff firebugs to make them play like zerks kiting 300+ zeds taking 3 hours.
We need to buff firebugs for raw damage output if anything.
Don't be misguided by the "Fire" axe. It's simply an axe for practical use in a house/building fire. Nothing to do with the goal of the "Fire"bug. It shouldn't receive perk bonuses just because it has "fire" in the name.
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  #3  
Old 06-07-2012, 04:47 AM
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^ What Sir Razor said.

If you think of any IRL people who use flamethrowers, they don't have large melee weapons as backup.

Fireaxes are used by firefighters to break into burning buildings and rescue the people inside.

And yea, firebugs need buffs, but that shouldn't be to let them deal with bigger zeds. That's what teamwork is for. Besides, in an emergency situation they can kill the FP with a 9mm if the rest of the team is dead, and by crisping scrakes, then hosing down I can kill them on 6man suicidal (horrendously inefficient, but it does work).
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  #4  
Old 06-07-2012, 05:27 AM
gomgom gomgom is offline
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Fb is not only incendiary attack specialist,but also protected against fire.Can you see Lv6 bug wearing armor which obviously indicate fire protection suits?Flamethrower usually aren't used with fire protection suits which for Firefighter.If your team have to take out something from burning building with breaching objects,what perk is appropriate it?Berserker?
Fb is designed with fire specialist.It should receive park bonus.
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  #5  
Old 06-07-2012, 06:05 AM
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Quote:
Originally Posted by gomgom View Post
If your team have to take out something from burning building with breaching objects,what perk is appropriate it?Berserker?
If the team needs to take something out of a burning building, I would've thought any class could stove in a window or a door with an axe without a perk bonus. That's what cross-class is for?
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  #6  
Old 06-07-2012, 05:59 AM
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a molotov cocktail launcher or napalm missile launcher is what the firebug needs give the firebug some serious firepower.
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Old 06-07-2012, 07:16 AM
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Quote:
Originally Posted by StarHero-D View Post
a molotov cocktail launcher or napalm missile launcher is what the firebug needs give the firebug some serious firepower.
I think flame grenades or being able to use the husk cannon would fill that spot nicely.

oh wait.

Anyway, I can't really think of many ways to buff the firebug. Also he shouldn't take the zerk's melee weapon, that's retarded.

Btw is it true that the firebug's flamethrower bursts can "penetrate" zeds? If not, it should be, and the ability should level up like the support's own penetration.
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Old 06-07-2012, 07:58 AM
jaylahaine jaylahaine is offline
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Quote:
Originally Posted by C_Gibby View Post
I think flame grenades or being able to use the husk cannon would fill that spot nicely.

oh wait.

Anyway, I can't really think of many ways to buff the firebug. Also he shouldn't take the zerk's melee weapon, that's retarded.

Btw is it true that the firebug's flamethrower bursts can "penetrate" zeds? If not, it should be, and the ability should level up like the support's own penetration.
Well, in a line of clots, if you flame the first clot, usually those behind him will also be light up. But i think it's not the flame that penetrates, but rather the flame that goes around the burning zeds because it has a large area of effect.

But if you try to flame a line of clots behind a bloat or a rather big specimen, the specimens behind won't be flamed.
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  #9  
Old 06-07-2012, 02:47 PM
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Quote:
Originally Posted by C_Gibby View Post
Btw is it true that the firebug's flamethrower bursts can "penetrate" zeds? If not, it should be, and the ability should level up like the support's own penetration.
Check Jaylahaine's post; it's not overpenetration, but splash damage. Try using the flamethrower from a rock or car or some such above the specimens and aim for the head and you'll notice the effect that light bursts on a specimen have on those nearby.


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Anyway, I can't really think of many ways to buff the firebug.
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Old 06-08-2012, 01:17 PM
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If anything....the recoil of Mac 10 should be reduced in the form of the person holding it with both hands when autofire.

The current recoil of Mac 10 is really ludicrous and impractical, unless close up to, letīs say, a husk. More realism, please! Noone would hold the Mac 10 with one hand, if there was such a heavy recoil.
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  #11  
Old 06-08-2012, 06:49 PM
lammah lammah is offline
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allow Fireaxe to break doors open in a few swings ? (with alt-fire ?)
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  #12  
Old 06-08-2012, 07:31 PM
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Quote:
Originally Posted by lammah View Post
allow Fireaxe to break doors open in a few swings ? (with alt-fire ?)
Seems a lot of complication to put in for a very specific circumstance.

Besides, all it takes is two nades chucked at it (although admittedly, thinking about it, firebug nades might not break doors).
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  #13  
Old 06-09-2012, 07:03 PM
BenioX BenioX is offline
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When I read the title I and OP I just felt like reading something a TF2 fan would have written. Leave it outta KF please.
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  #14  
Old 06-12-2012, 03:02 PM
gomgom gomgom is offline
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Quote:
Originally Posted by BenioX View Post
When I read the title I and OP I just felt like reading something a TF2 fan would have written. Leave it outta KF please.
Why don't you claim complete get rid of Berserker and most melee weapons against zombie like hordes?In my 750 hours KF experience,Axe don't break well-calibrated balance.Game balance must take first place,reality should be second.And I don't play Team Fortress.
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  #15  
Old 06-09-2012, 10:23 PM
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half_baked half_baked is offline
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Quote:
Originally Posted by Maddoxx View Post
The current recoil of Mac 10 is really ludicrous and impractical, unless close up to, letīs say, a husk. More realism, please! Noone would hold the Mac 10 with one hand, if there was such a heavy recoil.

"Realism" is a funny word to use in a game about killing zeds (experimentel zombies), while dealing with a shop-keep that charges you money after killing zeds...

Although I think a recoil reduction would help the firebug.

Last edited by half_baked; 06-10-2012 at 08:05 AM.
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  #16  
Old 06-10-2012, 05:50 PM
Benjamin Benjamin is offline
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I'm guessing the OP's logic is "it has fire in the name, so it should be given to the person that makes fire!". Unfortunately that doesn't really work.

Quote:
Originally Posted by half_baked View Post
"Realism" is a funny word to use in a game about killing zeds (experimentel zombies), while dealing with a shop-keep that charges you money after killing zeds...

Although I think a recoil reduction would help the firebug.
Well, there has to be some realistic aspect of the game, otherwise it wouldn't be taken seriously.
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