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  #1  
Old 05-09-2012, 01:47 PM
NoxNoctum NoxNoctum is offline
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Default Xenonauts now on Kickstarter (with demo)

Hope it goes well for them!

http://www.kickstarter.com/projects/69341191/xenonauts

Also a demo is linked on that page.
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Old 05-10-2012, 07:42 AM
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Apos Apos is offline
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I was keeping eye on Xenonauts for a very long time. I liked original X-Com a lot, but wanted to play a modernized game that would look decent on FullHD screen.
XCOM being made by 2K doesn't offer anything like UFO Unknown/UFO Defense and feels like dumbed console game, but Xenonauts - I bought it after playing demo. Game feels like original X-Com and if UFO defense would be released today, it would look like Xenonauts.

Game has a great potential as a real remake of X-Com. I also very like graphic design and music. GUI and some other elements need to be improved, but overall as very early alpha I like it! Also I'd like to see some more elements implemented from Jagged Alliance 2 1.13 game, like suppression (being developed by Goldhawk), weapon attachment system etc.
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Old 05-10-2012, 08:03 AM
NoxNoctum NoxNoctum is offline
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One thing I disliked was the sheer amount of air combat. I get that it's a mini-game and not the focus, but then why do I spend about 75% of the time in game doing it??

I hope there's a way to turn off that aspect of the game entirely. It looks nice, and is a cool concept, but it's just mind numbingly repetitive.
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Old 05-10-2012, 08:28 AM
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Quote:
Originally Posted by NoxNoctum View Post
One thing I disliked was the sheer amount of air combat. I get that it's a mini-game and not the focus, but then why do I spend about 75% of the time in game doing it??

I hope there's a way to turn off that aspect of the game entirely. It looks nice, and is a cool concept, but it's just mind numbingly repetitive.
I read somewhere that air combat is not ready/balanced yet.
It reminds a lot that minigame from original X-Com, however more advanced. In UFO defense you usually used one option: destroy UFO. Here I'm glad that we have more useful options, but it needs tweaks.

75%? Really?

ps. small update

Quote:
I wasn't planning to post an update until we hit 100% funding, and I certainly wasn't expecting that to be within touching distance after only 36 hours! The support we've been shown has been incredible, so an enormous thank you goes out to all the people who have backed us or supported us in any way.
This update is just to say that we are planning to announce a couple of free goodies for backers once we hit 100% funding, and we're looking at stretch goals already - although things are moving so quickly at the moment we may not have them ready in time for when we hit $50,000. But we are working on them, believe me - and hopefully they'll be things worth getting excited about!

Last edited by Apos; 05-10-2012 at 08:30 AM.
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Old 05-10-2012, 08:59 AM
NoxNoctum NoxNoctum is offline
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Ya I'd probably have 20-30 dogfights between ground combat missions in the demo. No exaggeration.
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Old 05-10-2012, 11:34 AM
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Quote:
Originally Posted by NoxNoctum View Post
Ya I'd probably have 20-30 dogfights between ground combat missions in the demo. No exaggeration.
It might be indeed irritating.

btw I found this:






You can unlock those with this.

I hope mod community makes more modern weapons. I'd like to see SA80, AK-74 (AK-100 series later) etc.
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