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Old 03-18-2012, 12:10 AM
Olivier89 Olivier89 is offline
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Default Importing Mass Effect files into SDK

If the Mass Effect games and RO2 are using the same engine, Is it possible to use ME1/2/3 models, textures etc.. with the SDK?

I've seen videos where they were using ME2 files with the UDK, but I don't know how to import extracted ME2 files into SDK, it seems like it doesn't recognize them.

Sry If my english is bad, I'm french :/

Last edited by Olivier89; 03-18-2012 at 03:57 PM.
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Old 03-18-2012, 07:16 AM
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Unterscharfuhrer Unterscharfuhrer is offline
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Why would somebody want to do this?
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Old 03-18-2012, 12:47 PM
Olivier89 Olivier89 is offline
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Quote:
Originally Posted by Unterscharfuhrer View Post
Why would somebody want to do this?
To play with mass effect characters. RO2 gameplay with science fiction would go well together, and i'm sure a non commercial mod would bring a lot of fans to try RO2
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Old 03-18-2012, 05:07 PM
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Umodel is a program that allows the user to extract models & animations from Unreal Engine games. Their compatibility list shows that Mass Effect series is supported so you could extract Mass Effect assets and import them into UDK/SDK.
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Old 03-19-2012, 09:43 AM
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I'm pretty sure that the EULA in either game forbids you from doing this.
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Old 03-19-2012, 10:43 AM
Olivier Olivier is offline
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Quote:
Originally Posted by Xendance View Post
I'm pretty sure that the EULA in either game forbids you from doing this.
This was brought up in the KF modding section earlier but yeah, I think it's illegal to strip models from a game. Especially when EA is the publisher
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It is done! GSC made its official lawyer-vetted statement:

GSC has made explicit its position regarding the legal status of mods, including the use of its resources with others games. You can find the original under the link below. I am attaching a translation, as well.

http://gsc-game.com/...=6798&sec_id=14

Mods (modifications) of a computer game can be made by a person who has legally acquired a licensed copy of the game and exclusively for the purpose of its use on the hardware belonging to the person performing the modification or persons to whom the modification was given on non-commercial basis (such as freely over the Internet).

This means that the person who makes a mod for a computer game can use this modification exclusively on non-commercial basis.

The author of the mod retains authorship and exclusive rights on the mod. However, the resources used for development of the given mod belong to another person. As such, the mod does not wholly belong to the author of the modification, who does not have full control over it (such as for commercial use).

Our company allows non-commercial use of mods for our computer games. If you want to use mods developed for our games (such as from the S.T.A.L.K.E.R. series) with another game, you have to turn to that game's developers for permission.
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Old 03-19-2012, 12:21 PM
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Quote:
Originally Posted by Xendance View Post
I'm pretty sure that the EULA in either game forbids you from doing this.

"Do you accept these terms and conditions?"

"Sure, yea whatever. Click click click click, scroll scroll scroll. Check the box, Accept. "

*Later . . . .*

Whats a EULA?
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