Well, I've had a look and I only have StaticMeshActors and ROStaticMeshObstacles on my map. Is this okay? Or should they all be StaticMeshActors? I'm honestly baffled by this because most of these were originally BSP brushes that I converted to static meshes, so how the same method produced two different actor types is beyond me.
EDIT: I ended up needing to redo most of my meshes anyways, and now I only have Static Meshes so there's no problem anymore.
Last edited by Nightingale; 02-17-2012 at 02:21 PM.