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#1
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I am trying to use pixelated 16x16 textures for Killing Floor. How can I use these and still keep them looking like pixels instead of it turning into a blurry mess?
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#2
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Another Minecraft map?
![]() I think the software renderer produces similar visuals. Not sure if that's a practical solution to your problem. Try unchecking the Create Mipmaps tickbox when you import the textures. If nothing else helps, make the textures 512*512 or whatever and make the "pixels" huge.
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#3
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32x32 works to make it not look pixleated. I play minecraft with a hella good texture packet and they are at 32x32. Maybe you can look at the textures in the packets and immiate how its done.
Mine Craft Texture Packet I Use (Carefull its a ad fly link have to Skip ad 1st) |
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#4
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Quote:
but you will still see blurry from distance due LOD (level of detail) in the game u can uncheck minimap box like murphy said but seriously it doesnt look good at all if u did that
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#5
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I have it now. All I had to do was change the Image Size in Photoshop
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