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#1
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I've waited and waited and I aint waiting no more! I said the 4th, but its here early, this just in from Hunter at TSR Legacy Mods!
Original post ![]() ![]() ![]() All players of Killing Floor, It is my honour, to bring you the final piece in my Killing Floor modifications portfolio, Operation Dark Cell! From the maker of The Rotting and KF Zombies comes the most wanted conversion mod for Killing Floor to date. Operation Dark Cell will provide the addition of various creatures from the hit game series Resident Evil. But it doesn't just stop at providing additional creatures, O.D.C is revolved around a huge mission map which is being custom made especially for this mod, this will be the first ever mission map to include none Killing Floor creatures. The map, which is also named Operation Dark Cell, has Resident Evil in mind, the map is not a copy of any Resident Evil game or map, it is an entirely new story written and designed for this mod and this mod alone, which means, in order to play the map, you require the O.D.C Resident Evil Mutator, it will not support the standard KF Zeds. Now if that wasn't enough, there is more, here the plot thickens, O.D.C will also ship with Resident Evil characters you can play as, but you don't get them all straight away, only two characters will be available from the start, these are Chris Redfield and Jill Valentine, both of which are in their classic RE1 costumes. To unlock the other characters, which are stored in passworded files, you must play the O.D.C mission map, and find the secret passwords that are located throughout the level, each password can be used to unlock a character file, you can then play as that character if you choose to, it is as simple as that. But it still doesn't end there, because this is my last KF project, I want to go out with a bang, so I'm introducing a tournament. The tournament will be played on the Killing Floor Map "SurvivalV2", the aim of the game, survive as long as you possibly can, you will be scored on your survival time. The top 6 players in the tournament will receive the opportunity to play Operation Dark Cell before anyone else, these 6 players will also be chosen to beta test the map, and yet the rewards don't end there, the 6 top players will also receive a special edition Resident Evil Character Pack to play with straight away! So Ladies and Gentlemen, there you have it, Operation Dark Cell, the final chapter in the Killing Floor modification saga. Details of the modification and tournament will be available shortly. Thank you. To keep you entertained, here are some pictures of the Operation Dark Cell mission:
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The pictures show just how dark some areas will get, it also shows how small they are, just think about how difficult it will be to avoid a horde of the undead in such a small space... and that's not including the other beasts Resident Evil has to offer... think you can survive this horror? A few things there for you, I know The Rotting previously wanted to try the unlockable mod content, but never had a mapper to really make it work, well I learned how to map, better yet I learned how to mission map! So now its a reality, I'm not going to put a finish date on this thing, its something that will certainly not be rushed, I will keep everyone updated, but for now, there you have it. Hunter-
![]() Last edited by HuNteR-; 01-12-2012 at 11:18 AM. |
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#2
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Wow. Are you going to include custom weapons or anything? My biggest question is how weapon management is going to work (is it like candlesmoke where everything you don't spawn with is on the ground, is there a trader, is there a pull up shop like the new RPG mode, ect.)
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How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#3
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NO WAY!!! Man I hate how you have kept this before us until now! You really have gone all out and I really can not wait for this!
![]() ![]() ![]() ![]() You may have to tell me about your character thing so I can maybe take maybe how you have done it (depending on your information you're willing to say) so that it may help me with my custom characters project. Last edited by FluX; 11-02-2011 at 01:36 PM. |
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#4
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Quote:
Yes, there will be custom weapons, those you would find in the early RE Games. Weapon management, you start off with what you have, weapons, ammo and armour will be scattered throughout the level, but to get the really special big guns you may have to complete a side puzzle or two One note about any type of pick up, I have removed the pulsating green aura you find around the item, so now they can't be seen in the dark and are not as easy to find. No trader is available in the map, if you can't hold a weapon, you have to drop it. Quote:
But hey, thats why you have the choice to install or not eh, I'm just providing the goods. Thanks for the support guys, much appreciated. |
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#5
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This will have multi support? saves/checkpoints?
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#6
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Yes, the map has checkpoints to respawn any dead players or those that joined late, it has no save points, so if you die solo, or all die, game over and restart from the beginning. The map takes 30+ minutes to run around with no objectives or enemies, add the objectives and enemies, you're looking at an 1 hour + to complete the level, thats if you play it out flat, side missions and puzzles will add to the overall finishing time.
Last edited by HuNteR-; 11-02-2011 at 02:34 PM. |
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#7
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Is it possible to break it up into say, 3 "chapters"? I had to take other mission maps out of the rotation because people weren't willing to commit to a night on the same map. If you break it up They could do a chapter then move on and do another one later.
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#8
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Tyrants, Thanatos, Nemesis, what else could we want in this! Looks an amazing mod from the info provided so far. Will there be different enemies ratios for the amount of players playing together or the more players playing the easier to finish?
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