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  #1  
Old 10-19-2011, 01:24 PM
DAT DAT is offline
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Default Field phone

I think field phones should have been modeled rather than radio sets for artillery. Most communications were done with field phones over secure lines. The artillery TOE always had a phone section in it with a plt in a battery designated just for field phones to be strung to the battalions which the battalions then had a section to run lines down to the individual companies. Usually only brigade level elements or units designated for special needs for a radio had them. Radio sets were very rare for the Soviets in the early part of the war. They were easy to jam and intercept and were not as reliable as we think of radios being today. Just my two cents...
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Old 10-19-2011, 01:53 PM
Nazarov Nazarov is offline
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This should've been posted in the suggestions section
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Old 10-19-2011, 02:09 PM
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I dont think it'll look very realistic if, after capping the zone, you run to the former enemy field phone and use it to call your own artillery. And you dont really need it in game. Even if enemy intercepted your radio call, the shells are still faster than the radio guy rushing to the troops triing to warn them about incoming artillery strike.
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Old 10-19-2011, 02:13 PM
hishnik hishnik is offline
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The way it is now it's fine. You can pay attention to it, and hear when enemy requests their things too
Keep as is!
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Old 10-19-2011, 02:20 PM
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Just saying for realism nothing more. Radios actually took longer to set up back then field phones due to tuning, power supply, and weight. The stock maps are fine, just future maps should show this.
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Old 10-19-2011, 02:25 PM
hishnik hishnik is offline
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So would you like to also perhaps introduce a new role to someone? The radio person? Not sure what its called in English, probably some communication specialist, or something.. But i mean, thats the person who's carrying the darn thing. Who would play that?

Thats if you want, the realism...
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Old 10-19-2011, 07:42 PM
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Quote:
Originally Posted by Vesper11 View Post
I dont think it'll look very realistic if, after capping the zone, you run to the former enemy field phone and use it to call your own artillery.
That's not a problem, since you could just make the wire-layer role playable and make the phone unusable until your team's wire-layers have strung a new line from the frontline phone to your base-phone.
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Old 10-19-2011, 07:49 PM
hishnik hishnik is offline
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Quote:
Originally Posted by Vesper11 View Post
I dont think it'll look very realistic if, after capping the zone, you run to the former enemy field phone and use it to call your own artillery. And you dont really need it in game.
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Originally Posted by Altus View Post
That's not a problem, since you could just make the wire-layer role playable and make the phone unusable until your team's wire-layers have strung a new line from the frontline phone to your base-phone.
Cant we (for the sake of argument that RO:HoS is a video game) keep it simple, and pretend that in those harsh times, both Axis and Allies, just happened to be using same frequency?
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Old 10-19-2011, 07:52 PM
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Quote:
Originally Posted by hishnik View Post
Cant we (for the sake of argument that RO:HoS is a video game) keep it simple, and pretend that in those harsh times, both Axis and Allies, just happened to be using same frequency?
He's suggesting phones, which means land-lines, not radios.
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Old 10-20-2011, 12:05 AM
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Hishnick that link you provided was for a russian field phone not a wireless or radio set. I think you are confusing the two. Russians did not have a viable portable radio set till late 43 and only in small numbers and ironically it was built in the states and provided via lend lease. It Worked in RO1 and I dont see why it would not work in RO2 but if it bothers everyone that much then don't play on those realism servers with the new modded maps that will be out in the next few months.
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