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| Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here. |
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#1
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I have been having trouble creating skyboxes. I have looked at the unreal wiki and a bunch of other tutorials, but i still cant get it right. I know how to set up the the skyzone and get it to display, but i cant figure out how to get rid of the top squeeze of textures. Tried the Skypatch but that didnt work well. What am i doing wrong? how to i create a seemless sky?
Edit: Im using the hemisphere static mesh -Should i apply a plane of alpha clouds to the top? -Or am i going about this in the wrong way? |
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#2
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Sounds like you're almost all the way there.
The best way to sanity check how you're doing is to look at the existing maps. Take a look at any of the official maps to see how we get rid of the texture lines at the top of the skydome. If that doesn't help, let me know. |
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#3
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I didnt spend much time researching but I was wondering about this as well. Is there supposed to be a set of 5 textures that make up the sides?
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#4
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Its a static mesh dome in a separate subtracted cube. To make things easy, open an official map, copy the subtraction brush with everything inside of it, and paste it into your level. voila, new skybox
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#5
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Thx for your quick replies, I took FlashPanHunters advice and prefabed a couple official map skyboxes. (Talk about saving some time) Now i can work more on the ground rather then the sky.
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#6
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Quote:
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#7
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Quote:
Thanks. EDIT: Sorry figured it out. It's been awhile since I've used unrealed heh. Last edited by Mauser_72; 07-08-2006 at 08:56 PM. |
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