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Old 09-29-2011, 11:09 AM
Verluste Verluste is offline
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Default When to use which artillery-option?

As there is no detailed information about the artillery strikes, my experience while playing commander is the following:

- Mortar barrage is useful for short, intense small artillery fire on a small area with lots of enemies in. Very useful for clearing out capzones.
- Regimental gun-barrage is useful for areas with more spread out enemy inf and armor in it, not that useful to clear out capzones but useful for blocking paths since it takes quite long for it to end
- Katyusha's for a wide area, powerful against enemy armor and hidden enemies camping outside
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Old 09-29-2011, 11:36 AM
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Holy.Death Holy.Death is offline
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Is artillery (and recon plane) limited per round/match? If yes, what are exact values?
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Old 09-29-2011, 05:56 PM
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flavin420 flavin420 is offline
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At first i thought it was only limited to the time it takes for you to get a reload. But erlier on BARRACKS where you have access to mortars. I think i dropped about 3 seperate strikes and then i got cut off 7 minutes before the round ended. So your guess is as good as mine.

Sometimes you will see on the map #Salvos remaining but i never seem to see that when im commander.

Well get the full manual hopefully in a week
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Old 09-29-2011, 07:51 PM
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Sufyan Sufyan is offline
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OP has it right. Mortars are intense killers dropping in three barrages, artillery is a minute long area denial using six barrages and rockets are a more spread out mortar attack with a single barrage.

Personally I find the artillery barrages being the most useful support for a defender. You basically disable a large part of the map, stalling the attackers and funneling them to the other flank.

Mortars are good for punishing passive attackers that stay in packs but advance very slowly, making their approach very predictable. I also use these when firing close to my team as they don't deviate too much and so they are very easy to stand clear of. The street in front of Town Hall on Spartanovka is a good place for mortars as artillery would spread too much.

Rockets, because they are so brief, are only really good for softening up an objective for the attackers, especially if you intend to move up yourself immediately after calling in the strike. In public games it is safer to place an artillery strike behind the objective to prevent defenders from getting back on to the objective while you fight your way on to the objective with firearms and smoke, because teammates love to run into obvious artillery barrages even when you warn them about it.
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Old 09-30-2011, 07:00 AM
Verluste Verluste is offline
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Quote:
Originally Posted by Sufyan View Post
OP has it right. Mortars are intense killers dropping in three barrages, artillery is a minute long area denial using six barrages and rockets are a more spread out mortar attack with a single barrage.

Personally I find the artillery barrages being the most useful support for a defender. You basically disable a large part of the map, stalling the attackers and funneling them to the other flank.

Mortars are good for punishing passive attackers that stay in packs but advance very slowly, making their approach very predictable. I also use these when firing close to my team as they don't deviate too much and so they are very easy to stand clear of. The street in front of Town Hall on Spartanovka is a good place for mortars as artillery would spread too much.

Rockets, because they are so brief, are only really good for softening up an objective for the attackers, especially if you intend to move up yourself immediately after calling in the strike. In public games it is safer to place an artillery strike behind the objective to prevent defenders from getting back on to the objective while you fight your way on to the objective with firearms and smoke, because teammates love to run into obvious artillery barrages even when you warn them about it.
I find rockets very useful when two capzones are near each other, in open areas like RedOctoberFactory where the buildings are largely open from the top and german players tend to camp outside on the flanks of hills and debris. Its like shooting a sawed of barrel shotgun from the air. You will always hit something. I once got 8 kills from a single rocket barrage. It's definitely useful for the appropriate situation. You will switch to mortar strikes after that when your team gets capzones and needs to defend it and/or has to attack single capzones.
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