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Old 09-28-2011, 07:07 AM
wake_up wake_up is offline
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Default Easy fix for the tripple function key.

Hi.
Many players reports, that they have big problems with only on key bound
to cover, picking up weapons (use) and bandages.

After playing ROII for two weeks i noticed, that when you want to cover
anywhere, you are holding your weapon horinzontally and when you want
to pick up a weapon, you´re looking down to the floor.

So why don´t simply deactivate the "cover" function, when the player is
looking down and deactivate cover AND weapon pick up when the player
is (heavy) bleeding?
Thats an easy to do fix that would work fine and i only got one situation
in two weeks where it would not had work (pick up a weapon on FRONT
of you while standing in a foxhole).


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Old 09-28-2011, 07:13 AM
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jalex3 jalex3 is offline
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I often look down at the cover I want to go into. This would not work for me. I still think letting us change binds would be better.

Still some people like the combined system but it needs some work. Something like this may help.
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Old 09-28-2011, 08:14 AM
wake_up wake_up is offline
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Quote:
Originally Posted by jalex3 View Post
I often look down at the cover I want to go into. This would not work for me. I still think letting us change binds would be better.

Still some people like the combined system but it needs some work. Something like this may help.
You are standing in front of something that is so low, that you have
to look down 30° or more, to cover behind it???

Are you covering behind your dead comrades or garden gnomes
Please make a screenshoot where you can cover behind a thing,
thats so low that you have to look to the ground.
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Old 09-28-2011, 09:05 AM
Colt .45 killer Colt .45 killer is offline
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I dont often derp. But when I do it often has high correlation to being on the battlefield, pointing my revolver at the ground and imagining red text saying "BONDAGE"...
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Old 09-28-2011, 09:08 AM
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DannyNickelov DannyNickelov is offline
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What if a weapon is laying on crate, then you will look straight or up to pick it up, or what if a weapon is laying on stairs, know what i mean?
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Old 09-28-2011, 10:38 AM
MarioBava MarioBava is offline
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Personally I think this idea has too many problems.
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Old 09-28-2011, 10:55 AM
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Gunslinger63 Gunslinger63 is offline
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Cover system is a good idea but needs alot more tweaking in order to be a success . It gets me killed more than not. This idea is heading in the right direction though
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Old 09-28-2011, 11:01 AM
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garferi garferi is offline
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Default A possible solution to fix the mess of the triple function key (Default: Ctrl)

I think the easiest and the most logical way to fix key conflicts in the the game and to improve usability are the following:
1.) Remove "Cover" function from the hell of triumvirat (default key: Ctrl). I think "Bandage" and "Use" could remain together without issues.
2.) Remove "Hold-breath & Zoom" function beside from sprinting (default key: Shift).
3.) Put "Cover" function together with sprint function (default key: Shift).
The sprinting will not affect the cover system, because when you don't move you will never start sprinting if you press the shift key just once to enter cover, and when you sprinting close to walls you will never stick accidently to them because you holding down the sprint button along with forward key, and covering function only works when you press it just once. (I hope these advanced bindings could be implemented in UE3...)
4.) Put "Hold-breath & Zoom" function together with "Ironsights" like in ArmA, so click right mouse button brings up ironsights, holding it down holds breath & zooms (default key: Right mouse button). The idea of the ArmA like ironsights functionality originally comes from lanka.
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Last edited by garferi; 09-28-2011 at 02:42 PM.
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