Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > Ideas and Suggestions

Reply
 
Thread Tools Display Modes
  #1  
Old 09-05-2011, 12:23 AM
Leo4444's Avatar
Leo4444 Leo4444 is offline
Senior Member
 
Join Date: Oct 2006
Location: Las Vegas
Posts: 348
Default More rifles in Realism mode

I tried the realism mode and the relaxed realism 64 player servers and noticed smgs everywhere! So I wondered why and checked the Role select.
6 Assault
3 elite riflemen
4 Mgs
2 Snipers
4 Squad leaders
1 Commander
6+3+4+2+4+1=20 vs 12 bolt action riflemen

Shouldnt there be more bolt action riflemen? If there is going to be 4 squad leaders(which is a lot) then there should only be 2 in assault class and 2 elite riflemen, 3 mgs, 1 sniper etc. What do you guys think? Im not really flaming since these should be customizable(not sure) just want to hear some opinions.
Reply With Quote
  #2  
Old 09-05-2011, 12:35 AM
luciferintears luciferintears is offline
Senior Member
 
Join Date: Apr 2011
Posts: 1,121
Default

not to mention that elite riflemen can also select smg's, which to be honest makes no f***ing sense because smg's are not rifles...
Reply With Quote
  #3  
Old 09-05-2011, 01:10 AM
Tukhachevskii Tukhachevskii is offline
Senior Member
 
Join Date: Aug 2011
Posts: 157
Default

4 Squad Leaders for 32 men does seem to be to many. German infantry battalion squads at the time consisted of 13 men and Soviet rifle battalion squads were 11 men (8 for Motor Rifle Battalions which would fit 4 Squads).

I also would like to see a higher ratio of bolt weapons to auto/semi-auto weapons.
Reply With Quote
  #4  
Old 09-05-2011, 03:09 AM
Agent()()9 Agent()()9 is offline
Senior Member
 
Join Date: Jul 2006
Location: Maryland
Posts: 108
Default

I agree; the bolt-action-to-auto/semi-auto ratio is way too low. Too many autos and semi-autos makes the game much tougher for the bolt-action riflemen. I don't know if it was like that IRL, but I wouldn't think so.

There is a HL: Source mod called Resistance and Liberation that is similar to RO in gameplay, and players complained about the same issue. The way they addressed this problem was to keep a high ratio of bolts to all others using this solution:

When the ratio of bolt-action-to-auto/semi-auto weapons started to get too low, the auto and semi-auto classes would be locked down and only the bolt-action rifleman class could be selected by incoming players. Only when the ratio became appropriately proportional would players be allowed to select other classes.

This would be a simple fix for RO2, and highly appropriate in hardcore realism mode.
Reply With Quote
  #5  
Old 09-05-2011, 03:12 AM
Leo4444's Avatar
Leo4444 Leo4444 is offline
Senior Member
 
Join Date: Oct 2006
Location: Las Vegas
Posts: 348
Default

Quote:
Originally Posted by Agent()()9 View Post
I agree; the bolt-action-to-auto/semi-auto ratio is way too low. Too many autos and semi-autos makes the game much tougher for the bolt-action riflemen. I don't know if it was like that IRL, but I wouldn't think so.

There is a HL: Source mod called Resistance and Liberation that is similar to RO in gameplay, and players complained about the same issue. The way they addressed this problem was to keep a high ratio of bolts to all others using this solution:

When the ratio of bolt-action-to-auto/semi-auto weapons started to get too low, the auto and semi-auto classes would be locked down and only the bolt-action rifleman class could be selected by incoming players. Only when the ratio became appropriately proportional would players be allowed to select other classes.

This would be a simple fix for RO2, and highly appropriate in hardcore realism mode.
thats a good idea but i doubt it will be added. TW should just decrease smgs,semi's across the board in realism and leave it the same in relaxed i guess.
Reply With Quote
  #6  
Old 09-05-2011, 03:24 AM
flavin420's Avatar
flavin420 flavin420 is offline
Senior Member
 
Join Date: Oct 2009
Posts: 308
Default

Problem is the new people to RO are gonna want semi autos, fact of life sadly , hopefully once the herd gets thinned out ppl will appreciate the bolt action over others
Reply With Quote
  #7  
Old 09-05-2011, 11:51 AM
Lucan946's Avatar
Lucan946 Lucan946 is offline
Senior Member
 
Join Date: Jun 2009
Posts: 636
Default

Quote:
Originally Posted by luciferintears View Post
not to mention that elite riflemen can also select smg's, which to be honest makes no f***ing sense because smg's are not rifles...
I think it's to fill in for the lack of an elite assault class in the beta. But anyways I agree with the OP. Only on full servers are all the SMG roles ever taken. I've rarely ever actually had to select the rifleman slot. IMO something like

3 Assault
2 MGers
1 Marksman
2 Elite Riflemen
3 Squad Leaders
1 Commander

So 3+2+1+2+3+1=12 vs 20 bolt action rifles would work much better than the way it is now.
__________________
Spoon?
Reply With Quote
  #8  
Old 09-05-2011, 09:21 AM
Larkis Larkis is offline
Junior Member
 
Join Date: Sep 2011
Posts: 7
Default

I think it's balanced... rifles for outdoor battles, SMG's for indoor battles.
Reply With Quote
  #9  
Old 09-05-2011, 11:14 AM
J.Corvus J.Corvus is offline
Member
 
Join Date: Sep 2011
Posts: 92
Default

I don't think it a question about balance.
The question is what is most fun and/or most realistic.
I feel most people would prefer more bolt action battles, as its one of those things that makes RO unique.
Reply With Quote
  #10  
Old 09-05-2011, 11:43 AM
NightriderAOF's Avatar
NightriderAOF NightriderAOF is offline
Senior Member
 
Join Date: Sep 2007
Posts: 324
Default

Lots of SMG's were issued for the battle of Stalingrad, hence the large number of slots. 3 semi-autos sounds about right too.
__________________

Ingame name: Bearcomrade
Reply With Quote
  #11  
Old 09-05-2011, 11:59 AM
Clowndoe's Avatar
Clowndoe Clowndoe is offline
Senior Member
 
Join Date: Jun 2011
Location: Canada
Posts: 689
Default

My 2 solutions:

1. There's 4 12 man squads on a team that has max 32 people. Plus engies and assault squad. That means there's 4 squad leaders to pick so there's more smg's. If you drop it to 3 squads, or even 2 plus assault/engies, there's less spread in the squads as everyone wants to have to be squad leader or machine-gunner so you end up with an 8-man team on 4 squads all with smg's and lmg's or whatever it is you wanted.

2. Game starts with only one squad open. When 1st squad is 3/4 full or something (so that you don't have to have a full squad and a 1-man squad) a second opens up. This actually solves two problems, because it means that if you just joined, there's a chance that a new squad just opened up and you can have a non-rifleman class, so the faster computers aren't always the winners. Snipers, tank commander and engies would only open up after both teams are half-full or something.

Last edited by Clowndoe; 09-05-2011 at 12:01 PM.
Reply With Quote
  #12  
Old 09-05-2011, 01:26 PM
Leo4444's Avatar
Leo4444 Leo4444 is offline
Senior Member
 
Join Date: Oct 2006
Location: Las Vegas
Posts: 348
Default

If people want balance then they could play relaxed realism how it is right now. I still want realism to have more riflemen and having less than smgs in ridiculous. The more fun! approach seems like a new excuse and is only fun to new comers from other more arcade shooters.

Last edited by Leo4444; 09-05-2011 at 01:27 PM.
Reply With Quote
  #13  
Old 09-05-2011, 11:43 PM
wikchi wikchi is offline
Member
 
Join Date: Aug 2011
Posts: 69
Default

I dont have any trouble with the rifleman class on realism mode.
Reply With Quote
  #14  
Old 09-06-2011, 04:07 AM
Leo4444's Avatar
Leo4444 Leo4444 is offline
Senior Member
 
Join Date: Oct 2006
Location: Las Vegas
Posts: 348
Default

Quote:
Originally Posted by NoxNoctum View Post
Yes. Good numbers.

Anyone else find it odd that there are up to 3 marksmen too sometimes on maps? That's seriously pushing it.
Yea it is especially in fallen heroes where the sniper is dominant. I thought 2 was pushing it back in ro1 but 3 come one! and then a lot of people just wait for them to die and then pick up the weapon adding even more snipers.

Quote:
Originally Posted by wikchi View Post
I dont have any trouble with the rifleman class on realism mode.
I dont have any problem either but there is simply too few.
Reply With Quote
  #15  
Old 09-06-2011, 04:52 PM
boOzy's Avatar
boOzy boOzy is offline
Member
 
Join Date: Aug 2011
Posts: 96
Default

Agreed. Too many SMG's.
Reply With Quote
  #16  
Old 09-06-2011, 05:46 PM
Jammybee Jammybee is offline
Senior Member
 
Join Date: Feb 2006
Posts: 111
Default

I always thought it should be based on real strengths. A russian rifle platoon etc

Platoon Commander
- 5 Attached weapons : ATRs, engineers, marksman etc

3 (4 ideally) x Squad consisting of:
- 2 NCOs (Mladshii Serzhant & Serzhant) 1 Squad commander, 1 Assualt/elite rifle
- MG gunner & assistant. 1 Machine gunner, 1 rifleman
- 5 rifleman


German squad very similar (9men, 1 mg)

would come at 32 men

Last edited by Jammybee; 09-06-2011 at 05:47 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:01 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC