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#1
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I tried the realism mode and the relaxed realism 64 player servers and noticed smgs everywhere! So I wondered why and checked the Role select.
6 Assault 3 elite riflemen 4 Mgs 2 Snipers 4 Squad leaders 1 Commander 6+3+4+2+4+1=20 vs 12 bolt action riflemen Shouldnt there be more bolt action riflemen? If there is going to be 4 squad leaders(which is a lot) then there should only be 2 in assault class and 2 elite riflemen, 3 mgs, 1 sniper etc. What do you guys think? Im not really flaming since these should be customizable(not sure) just want to hear some opinions. |
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#2
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not to mention that elite riflemen can also select smg's, which to be honest makes no f***ing sense because smg's are not rifles...
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#3
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4 Squad Leaders for 32 men does seem to be to many. German infantry battalion squads at the time consisted of 13 men and Soviet rifle battalion squads were 11 men (8 for Motor Rifle Battalions which would fit 4 Squads).
I also would like to see a higher ratio of bolt weapons to auto/semi-auto weapons. |
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#4
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I agree; the bolt-action-to-auto/semi-auto ratio is way too low. Too many autos and semi-autos makes the game much tougher for the bolt-action riflemen. I don't know if it was like that IRL, but I wouldn't think so.
There is a HL: Source mod called Resistance and Liberation that is similar to RO in gameplay, and players complained about the same issue. The way they addressed this problem was to keep a high ratio of bolts to all others using this solution: When the ratio of bolt-action-to-auto/semi-auto weapons started to get too low, the auto and semi-auto classes would be locked down and only the bolt-action rifleman class could be selected by incoming players. Only when the ratio became appropriately proportional would players be allowed to select other classes. This would be a simple fix for RO2, and highly appropriate in hardcore realism mode. |
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#5
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Quote:
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#6
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Problem is the new people to RO are gonna want semi autos, fact of life sadly
, hopefully once the herd gets thinned out ppl will appreciate the bolt action over others
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#7
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Quote:
3 Assault 2 MGers 1 Marksman 2 Elite Riflemen 3 Squad Leaders 1 Commander So 3+2+1+2+3+1=12 vs 20 bolt action rifles would work much better than the way it is now.
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Spoon? |
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#8
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I think it's balanced... rifles for outdoor battles, SMG's for indoor battles.
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#9
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I don't think it a question about balance.
The question is what is most fun and/or most realistic. I feel most people would prefer more bolt action battles, as its one of those things that makes RO unique. |
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#10
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Lots of SMG's were issued for the battle of Stalingrad, hence the large number of slots. 3 semi-autos sounds about right too.
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![]() Ingame name: Bearcomrade |
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#11
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My 2 solutions:
1. There's 4 12 man squads on a team that has max 32 people. Plus engies and assault squad. That means there's 4 squad leaders to pick so there's more smg's. If you drop it to 3 squads, or even 2 plus assault/engies, there's less spread in the squads as everyone wants to have to be squad leader or machine-gunner so you end up with an 8-man team on 4 squads all with smg's and lmg's or whatever it is you wanted. 2. Game starts with only one squad open. When 1st squad is 3/4 full or something (so that you don't have to have a full squad and a 1-man squad) a second opens up. This actually solves two problems, because it means that if you just joined, there's a chance that a new squad just opened up and you can have a non-rifleman class, so the faster computers aren't always the winners. Snipers, tank commander and engies would only open up after both teams are half-full or something. Last edited by Clowndoe; 09-05-2011 at 12:01 PM. |
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#12
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If people want balance then they could play relaxed realism how it is right now. I still want realism to have more riflemen and having less than smgs in ridiculous. The more fun! approach seems like a new excuse and is only fun to new comers from other more arcade shooters.
Last edited by Leo4444; 09-05-2011 at 01:27 PM. |
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#13
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I dont have any trouble with the rifleman class on realism mode.
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#14
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I dont have any problem either but there is simply too few. |
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#15
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Agreed. Too many SMG's.
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#16
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I always thought it should be based on real strengths. A russian rifle platoon etc
Platoon Commander - 5 Attached weapons : ATRs, engineers, marksman etc 3 (4 ideally) x Squad consisting of: - 2 NCOs (Mladshii Serzhant & Serzhant) 1 Squad commander, 1 Assualt/elite rifle - MG gunner & assistant. 1 Machine gunner, 1 rifleman - 5 rifleman German squad very similar (9men, 1 mg) would come at 32 men Last edited by Jammybee; 09-06-2011 at 05:47 PM. |
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